..
DiabloUI
Fix black background palette ( #4831 )
4 years ago
controls
Move more files to the engine folder
4 years ago
discord
Move level generation to subfolder
4 years ago
dvlnet
Correctly check size of glpMsgTbl
4 years ago
engine
Non-int versions of `Point` and `Displacement` ( #4824 )
4 years ago
levels
Correct members' names in monster.h ( #4850 )
4 years ago
miniwin
Remove uses of deprecated codecvt
4 years ago
mpq
Save Methods in loadsave gets MpqWriter passed
4 years ago
panels
Move path and palette to the engine folder
4 years ago
platform
Remove duplicate defines
4 years ago
qol
Correct members' names in monster.h ( #4850 )
4 years ago
storm
Move path and palette to the engine folder
4 years ago
utils
Non-int versions of `Point` and `Displacement` ( #4824 )
4 years ago
.clang-format
.clang-format: Remove duplicate SortIncludes entry
4 years ago
.clang-tidy
.clang-tidy: Allow single-char loop variables
4 years ago
CMakeLists.txt
Remove PCX->CEL conversion
4 years ago
appfat.cpp
Add fmt::runtime annotations for C++20 support
4 years ago
appfat.h
Overhaul translation fetching
4 years ago
automap.cpp
Move path and palette to the engine folder
4 years ago
automap.h
Move level generation to subfolder
4 years ago
capture.cpp
Move path and palette to the engine folder
4 years ago
capture.h
…
codec.cpp
Fix building on VS2017 ( #4795 )
4 years ago
codec.h
…
control.cpp
Correct members' names in monster.h ( #4850 )
4 years ago
control.h
Define sizes using Size type in control.cpp/stash.cpp ( #4737 )
4 years ago
cpp.hint
Add hint to avoid bugprone-use-after-move warnings
4 years ago
cursor.cpp
Apply MethodCase config to Rectangle::Contains
4 years ago
cursor.h
Add NewCursor(Item&) for setting the cursor based on a held item
4 years ago
dead.cpp
Correct members' names in monster.h ( #4850 )
4 years ago
dead.h
Use `uint16_t` for sprite widths
4 years ago
debug.cpp
Correct members' names in monster.h ( #4850 )
4 years ago
debug.h
Add debug command for testing custom levels
4 years ago
diablo.cpp
Berserk light fix
4 years ago
diablo.h
Move level generation to subfolder
4 years ago
doom.cpp
Reduced the size of `OwnedCelSprite*` by 8 bytes
4 years ago
doom.h
…
dthread.cpp
Check if dthread is running before locking mutex
4 years ago
dthread.h
clang-format all files in {Source,test}/
4 years ago
effects.cpp
Correct members' names in monster.h ( #4850 )
4 years ago
effects.h
Move more files to the engine folder
4 years ago
effects_stubs.cpp
…
encrypt.cpp
Ensure working buffers are zero-initialised for PKWareLib
4 years ago
encrypt.h
…
engine.cpp
Add 2 options to reduce static memory use
4 years ago
engine.h
Add helpers for checking object type ( #3357 )
4 years ago
error.cpp
Reduced the size of `OwnedCelSprite*` by 8 bytes
4 years ago
error.h
Overhaul translation fetching
4 years ago
gamemenu.cpp
Move more files to the engine folder
4 years ago
gamemenu.h
Make 'quit game' return to the main menu when NOEXIT is set
4 years ago
gmenu.cpp
Reduced the size of `OwnedCelSprite*` by 8 bytes
4 years ago
gmenu.h
…
help.cpp
Introduce GetUIRectangle() to distinguish between UI and main panel
4 years ago
help.h
…
hwcursor.cpp
Use HoldItem for determining if an item is held
4 years ago
hwcursor.hpp
Make Gamepad cursor independant of hardware mouse
4 years ago
init.cpp
Move more files to the engine folder
4 years ago
init.h
Split loading of MPQs to handle translations and voice packs ( #3922 )
4 years ago
interfac.cpp
`IncProgress`: Do not render bar if not active
4 years ago
interfac.h
Introduce GetUIRectangle() to distinguish between UI and main panel
4 years ago
inv.cpp
Clean up variable definitions
4 years ago
inv.h
Pass players by reference instead of an index
4 years ago
inv_iterators.hpp
Rename `inv_iterators` methods to `camelCase`
4 years ago
itemdat.cpp
minor alignment adjustment ( #4498 )
4 years ago
itemdat.h
Item special effect enum ( #4129 )
4 years ago
items.cpp
Correct members' names in monster.h ( #4850 )
4 years ago
items.h
CreatePlayer by reference
4 years ago
lighting.cpp
Non-int versions of `Point` and `Displacement` ( #4824 )
4 years ago
lighting.h
Non-int versions of `Point` and `Displacement` ( #4824 )
4 years ago
loadsave.cpp
Correct members' names in monster.h ( #4850 )
4 years ago
loadsave.h
Save Methods in loadsave gets MpqWriter passed
4 years ago
main.cpp
Use romfs on Switch for devilutionx.mpq
4 years ago
menu.cpp
Overhaul translation fetching
4 years ago
menu.h
…
minitext.cpp
Clean up variable definitions
4 years ago
minitext.h
Clean up variable definitions
4 years ago
misdat.cpp
fix comment labels in misdat
4 years ago
misdat.h
Use `uint16_t` for sprite widths
4 years ago
missiles.cpp
Non-int versions of `Point` and `Displacement` ( #4824 )
4 years ago
missiles.h
Zero-based frame indexing
4 years ago
monstdat.cpp
Correct members' names in monster.h ( #4850 )
4 years ago
monstdat.h
Apply type checking on monster type
4 years ago
monster.cpp
Non-int versions of `Point` and `Displacement` ( #4824 )
4 years ago
monster.h
Non-int versions of `Point` and `Displacement` ( #4824 )
4 years ago
movie.cpp
Move more files to the engine folder
4 years ago
movie.h
Move documentation from implementations to declarations. ( #2858 )
5 years ago
msg.cpp
Non-int versions of `Point` and `Displacement` ( #4824 )
4 years ago
msg.h
Introduce IsValidLevel
4 years ago
multi.cpp
Non-int versions of `Point` and `Displacement` ( #4824 )
4 years ago
multi.h
public game browsing: show difficulty, speed, players and possible incompatibility
4 years ago
nthread.cpp
clang-format all files in {Source,test}/
4 years ago
nthread.h
Overhaul tests
4 years ago
objdat.cpp
Make _oAnimFlag a boolean
4 years ago
objdat.h
Make _oAnimFlag a boolean
4 years ago
objects.cpp
Replace most uses of `sprintf` with `fmt` ( #4837 )
4 years ago
objects.h
Deduplicate OperateLever
4 years ago
options.cpp
show item labels toggle in menu
4 years ago
options.h
show item labels toggle in menu
4 years ago
pack.cpp
Introduce Player::setlevel
4 years ago
pack.h
Support setlevel in multiplayer
4 years ago
pfile.cpp
Replace most uses of `sprintf` with `fmt` ( #4837 )
4 years ago
pfile.h
Save Methods in loadsave gets MpqWriter passed
4 years ago
player.cpp
Non-int versions of `Point` and `Displacement` ( #4824 )
4 years ago
player.h
Non-int versions of `Point` and `Displacement` ( #4824 )
4 years ago
plrmsg.cpp
Add fmt::runtime annotations for C++20 support
4 years ago
plrmsg.h
Chat Interface Revision ( #3840 )
4 years ago
portal.cpp
Fix portal don't deactive on set levels
4 years ago
portal.h
Move level generation to subfolder
4 years ago
quests.cpp
Correct members' names in monster.h ( #4850 )
4 years ago
quests.h
Move level generation to subfolder
4 years ago
restrict.cpp
Reduce string conversions
4 years ago
restrict.h
Move doc from restrict.cpp to header
5 years ago
sha.cpp
Cleanup Diablo-SHA and codec.cpp
4 years ago
sha.h
Cleanup Diablo-SHA and codec.cpp
4 years ago
spelldat.cpp
Implement contextural translation (pgettext)
5 years ago
spelldat.h
Validate spell network messages
5 years ago
spells.cpp
Introduce Player::isOnActiveLevel
4 years ago
spells.h
Allow casting Town Portal, Teleport, and Guardian scrolls from inventory
4 years ago
stores.cpp
Pass players by reference instead of an index
4 years ago
stores.h
Reduces `stext` stack use (16K -> 4K)
4 years ago
sync.cpp
Monster global constants cleanup ( #4827 )
4 years ago
sync.h
Validate CMD_SYNCDATA ( #2968 )
5 years ago
textdat.cpp
Update textdat.cpp
4 years ago
textdat.h
…
tmsg.cpp
Mark network pointers as const
5 years ago
tmsg.h
Mark network pointers as const
5 years ago
towners.cpp
Check for the mushroom quest elixir in the belt
4 years ago
towners.h
Use `uint16_t` for sprite widths
4 years ago
track.cpp
Introduce Player::isOnActiveLevel
4 years ago
track.h
[gamepad] Reuse repeat logic from mouse
4 years ago