You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 
Gleb Mazovetskiy 3b2e560fa0
Non-int versions of `Point` and `Displacement` (#4824)
4 years ago
..
render Replace most uses of `sprintf` with `fmt` (#4837) 4 years ago
actor_position.hpp Non-int versions of `Point` and `Displacement` (#4824) 4 years ago
animationinfo.cpp Zero-based frame indexing 4 years ago
animationinfo.h Clean up owned/unowned CelSprite ambiguity 4 years ago
assets.cpp Reduce debug log output of OpenAsset 4 years ago
assets.hpp game_assets.* -> assets.* 4 years ago
cel_header.hpp Zero-based frame indexing 4 years ago
cel_sprite.hpp Reduced the size of `OwnedCelSprite*` by 8 bytes 4 years ago
circle.hpp Apply MethodCase config to Rectangle::Contains 4 years ago
demomode.cpp Use binaryformat for demofile (#4799) 4 years ago
demomode.h Timedemo: Create reference save game and allow comparing of reference save game with actual timedemo save game 4 years ago
direction.cpp Fix windows build 4 years ago
direction.hpp Fix windows build 4 years ago
displacement.hpp Non-int versions of `Point` and `Displacement` (#4824) 4 years ago
dx.cpp Move more files to the engine folder 4 years ago
dx.h Move more files to the engine folder 4 years ago
load_cel.cpp Use `uint16_t` for sprite widths 4 years ago
load_cel.hpp Use `uint16_t` for sprite widths 4 years ago
load_file.hpp Load monster graphics into a single buffer 4 years ago
load_pcx.cpp DiabloUI: Clean up portrait loading 4 years ago
load_pcx.hpp DiabloUI: Clean up portrait loading 4 years ago
palette.cpp Replace most uses of `sprintf` with `fmt` (#4837) 4 years ago
palette.h Move path and palette to the engine folder 4 years ago
path.cpp Move path and palette to the engine folder 4 years ago
path.h Move path and palette to the engine folder 4 years ago
pcx_sprite.cpp DiabloUI: Clean up portrait loading 4 years ago
pcx_sprite.hpp DiabloUI: Clean up portrait loading 4 years ago
point.hpp Non-int versions of `Point` and `Displacement` (#4824) 4 years ago
points_in_rectangle_range.hpp Define sizes using Size type in control.cpp/stash.cpp (#4737) 4 years ago
random.cpp Don't preserve an unreachable vanilla bug 4 years ago
random.hpp 🏷️ Add 'PickRandomlyAmong' function that picks one value from a set of values randomly 5 years ago
rectangle.hpp Apply MethodCase config to Rectangle::Contains 4 years ago
size.hpp Use theme room attributes directly instead of recalculating 4 years ago
sound.cpp Move more files to the engine folder 4 years ago
sound.h Move more files to the engine folder 4 years ago
sound_defs.hpp Move more files to the engine folder 4 years ago
sound_stubs.cpp Move more files to the engine folder 4 years ago
surface.cpp 🚚 Rename `CelOutputBuf` to `Surface` and extract 5 years ago
surface.hpp clang-format all files in {Source,test}/ 4 years ago
trn.cpp TRN rewrite + bugfix (#4056) 4 years ago
trn.hpp TRN rewrite + bugfix (#4056) 4 years ago
world_tile.hpp Non-int versions of `Point` and `Displacement` (#4824) 4 years ago