..
DiabloUI
Replace Gamma Adjustment with Brightness Adjustment
1 year ago
controls
More consistent gamepad context sensitivity
1 year ago
data
Extract `HeadlessMode` from `diablo.h`
1 year ago
discord
Move option change handlers out of `options.cpp`
1 year ago
dvlnet
`sgOptions` -> `GetOptions()`
1 year ago
engine
Stores - IsPlayerInStore() ( #7843 )
1 year ago
items
Make ears usable
1 year ago
levels
Reindex all level cel blocks
1 year ago
lua
Lua: Add a player usertype
1 year ago
mpq
Do not depend on FileExists() when opening save files for writing
1 year ago
panels
Character Panel - CTH
1 year ago
platform
`sgOptions` -> `GetOptions()`
1 year ago
qol
Stores - IsPlayerInStore() ( #7843 )
1 year ago
storm
`sgOptions` -> `GetOptions()`
1 year ago
utils
Update SheenBidi and use the new decoding function
1 year ago
.clang-format
Migrate item data to txtdata/
2 years ago
.clang-tidy
Simplify txtdata parsing with a helper class
2 years ago
CMakeLists.txt
Introduce subtile lighting into the software renderer ( #7807 )
1 year ago
appfat.cpp
More dependency untangling
1 year ago
appfat.h
More dependency untangling
1 year ago
automap.cpp
Split up `engine.{h,cpp}`
1 year ago
automap.h
Extract Is{Any,None}Of out of engine.hpp
1 year ago
capture.cpp
More dependency untangling
1 year ago
capture.h
Lowercase all file paths
4 years ago
codec.cpp
Rename endian.hpp to endian_read.hpp
1 year ago
codec.h
Remove utils/stdcompat/cstddef.hpp
3 years ago
control.cpp
Fix warning about not handling enumeration value 'None'
1 year ago
control.h
Menu text revision ( #3902 )
1 year ago
cpp.hint
Add hint to avoid bugprone-use-after-move warnings
4 years ago
crawl.cpp
Optimize `DoCrawl`
2 years ago
crawl.hpp
Extract Crawl to a library
2 years ago
cursor.cpp
Extract current input mode into its own library
1 year ago
cursor.h
Split up `engine.{h,cpp}`
1 year ago
dead.cpp
Extract `HeadlessMode` from `diablo.h`
1 year ago
dead.h
Split up `engine.{h,cpp}`
1 year ago
debug.cpp
Add missiles to tile data debug command
1 year ago
debug.h
Add missiles to tile data debug command
1 year ago
diablo.cpp
More consistent gamepad context sensitivity
1 year ago
diablo.h
Move QuickMessages to its own library
1 year ago
diablo_msg.cpp
Split up `engine.{h,cpp}`
1 year ago
diablo_msg.hpp
Split up `engine.{h,cpp}`
1 year ago
doom.cpp
Split up `engine.{h,cpp}`
1 year ago
doom.h
Split up `engine.{h,cpp}`
1 year ago
effects.cpp
More dependency untangling
1 year ago
effects.h
Extract sound effects enum into its own file
1 year ago
effects_stubs.cpp
Remove missing SfxID
2 years ago
encrypt.cpp
Deduplicate some of the MPQ handling
3 years ago
encrypt.h
Deduplicate some of the MPQ handling
3 years ago
game_mode.cpp
Move option change handlers out of `options.cpp`
1 year ago
game_mode.hpp
Move option change handlers out of `options.cpp`
1 year ago
gamemenu.cpp
Remove unused function in gamemenu.cpp
1 year ago
gamemenu.h
Menu text revision ( #3902 )
1 year ago
gmenu.cpp
Options: Remove dependency on demomode
1 year ago
gmenu.h
Split up `engine.{h,cpp}`
1 year ago
headless_mode.cpp
Extract `HeadlessMode` from `diablo.h`
1 year ago
headless_mode.hpp
Extract `HeadlessMode` from `diablo.h`
1 year ago
help.cpp
More dependency untangling
1 year ago
help.h
Split up `engine.{h,cpp}`
1 year ago
hwcursor.cpp
`sgOptions` -> `GetOptions()`
1 year ago
hwcursor.hpp
`sgOptions` -> `GetOptions()`
1 year ago
init.cpp
`sgOptions` -> `GetOptions()`
1 year ago
init.h
More dependency untangling
1 year ago
interfac.cpp
[3DS] Fix async loading
1 year ago
interfac.h
Async load: Handle errors
1 year ago
inv.cpp
Make RecreateItem() take whole dwBuff flag as argument ( #7870 )
1 year ago
inv.h
Extract logic from CheckInvCut/AutoPlaceItemInInventory ( #7494 )
1 year ago
inv_iterators.hpp
Support `const` inventory iterators
3 years ago
itemdat.cpp
Allow for item drop rates up to 255 ( #7533 )
1 year ago
itemdat.h
Allow for item drop rates up to 255 ( #7533 )
1 year ago
items.cpp
Fix items.cpp:SortVendor() buffer overflow ( #7875 )
12 months ago
items.h
Make RecreateItem() take whole dwBuff flag as argument ( #7870 )
1 year ago
lighting.cpp
Swap offsets in distance formula for light cones
1 year ago
lighting.h
More dependency untangling
1 year ago
loadsave.cpp
Make RecreateItem() take whole dwBuff flag as argument ( #7870 )
1 year ago
loadsave.h
Async load: Handle errors
1 year ago
main.cpp
Fix SDL MinGW build
4 years ago
menu.cpp
`sgOptions` -> `GetOptions()`
1 year ago
menu.h
Add missing <cstdint> includes
3 years ago
minitext.cpp
Split up `engine.{h,cpp}`
1 year ago
minitext.h
Split up `engine.{h,cpp}`
1 year ago
misdat.cpp
Extract `HeadlessMode` from `diablo.h`
1 year ago
misdat.h
Async load: Handle errors
1 year ago
missiles.cpp
Fix PVP Bow damage
1 year ago
missiles.h
Split up `engine.{h,cpp}`
1 year ago
monstdat.cpp
Clean up selection type
2 years ago
monstdat.h
Extract sound effects enum into its own file
1 year ago
monster.cpp
Check for MonsterMode::Death in isPossibleToHit()
1 year ago
monster.h
More dependency untangling
1 year ago
movie.cpp
Extract current input mode into its own library
1 year ago
movie.h
…
msg.cpp
Make RecreateItem() take whole dwBuff flag as argument ( #7870 )
1 year ago
msg.h
Don't send spell level in spell casting network message
1 year ago
multi.cpp
`sgOptions` -> `GetOptions()`
1 year ago
multi.h
Big-endian networking fixes
1 year ago
nthread.cpp
fix many typos ( #7322 )
2 years ago
nthread.h
Add missing <cstdint> includes
3 years ago
objdat.cpp
Clean up selection type
2 years ago
objdat.h
Clean up selection type
2 years ago
objects.cpp
Untangle pathfinding dependencies
1 year ago
objects.h
Split up `engine.{h,cpp}`
1 year ago
options.cpp
Cap Resampling Quality
1 year ago
options.h
Introduce subtile lighting into the software renderer ( #7807 )
1 year ago
pack.cpp
Make RecreateItem() take whole dwBuff flag as argument ( #7870 )
1 year ago
pack.h
Make invalid items unusable ( #7506 )
1 year ago
pfile.cpp
More dependency untangling
1 year ago
pfile.h
Async load: Handle errors
1 year ago
player.cpp
Menu text revision ( #3902 )
1 year ago
player.h
Lua: Add a player usertype
1 year ago
playerdat.cpp
Fix typo in playerdat ( #7072 )
2 years ago
playerdat.hpp
Split up `engine.{h,cpp}`
1 year ago
plrmsg.cpp
text renderer: colors layout fix + improved tests
1 year ago
plrmsg.h
Split up `engine.{h,cpp}`
1 year ago
portal.cpp
Fix a few -Wsign-compare warnings
2 years ago
portal.h
Msg: Change OnXYZ to get a Player reference instead of a player index
2 years ago
quests.cpp
`sgOptions` -> `GetOptions()`
1 year ago
quests.h
Split up `engine.{h,cpp}`
1 year ago
quick_messages.cpp
Move QuickMessages to its own library
1 year ago
quick_messages.hpp
Move QuickMessages to its own library
1 year ago
restrict.cpp
Use SDL for creating file during RW test
4 years ago
restrict.h
…
sha.cpp
…
sha.h
Remove utils/stdcompat/cstddef.hpp
3 years ago
sound_effect_enums.h
Extract sound effects enum into its own file
1 year ago
spelldat.cpp
Fix a few more warnings
2 years ago
spelldat.h
Extract sound effects enum into its own file
1 year ago
spells.cpp
Extract game mode out of init.cpp
1 year ago
spells.h
Change CastSpell to Player reference
2 years ago
stores.cpp
Stores - Unhardcode shop values
1 year ago
stores.h
Stores - Unhardcode shop values
1 year ago
sync.cpp
Extract Is{Any,None}Of out of engine.hpp
1 year ago
sync.h
Use uint8_t in msg/multi/sync and fix MSVC warnings ( #6856 )
2 years ago
textdat.cpp
fix many typos ( #7322 )
2 years ago
textdat.h
Extract sound effects enum into its own file
1 year ago
tmsg.cpp
Remove utils/stdcompat/cstddef.hpp
3 years ago
tmsg.h
Remove utils/stdcompat/cstddef.hpp
3 years ago
towners.cpp
Fix debug command for talking to towners
1 year ago
towners.h
Fix debug command for talking to towners
1 year ago
track.cpp
Stores - IsPlayerInStore() ( #7843 )
1 year ago
track.h
[gamepad] Reuse repeat logic from mouse
4 years ago
translation_dummy.cpp
Remove "Book of " from `translation_dummy.cpp`
2 years ago