..
DiabloUI
Adding text rendering flag to adjust spacing to fit horizontally
5 years ago
controls
🐞 Fix controller modifier hints
5 years ago
dvlnet
put ZeroTier files in subdir of save-path
5 years ago
engine
AnimationInfo: Add GetAnimationProgress()
5 years ago
miniwin
🧹 Add and use a DVL_ALWAYS_INLINE macro
5 years ago
platform
Custom message box for 3DS ( #1932 )
5 years ago
qol
♻️ Consitantly use %i and not %d
5 years ago
storm
♻️ Consitantly use %i and not %d
5 years ago
utils
Fix PWD ini check for GCC 5.5
5 years ago
.clang-format
🔨 Align .clang-format files
5 years ago
.clang-tidy
🎉 render.cpp: Do not render out-of-bounds
5 years ago
appfat.cpp
♻️ Consitantly use %i and not %d
5 years ago
appfat.h
🧹 Add and use a DVL_ALWAYS_INLINE macro
5 years ago
automap.cpp
♻️ Migrate more code away from miniwin
5 years ago
automap.h
♻️ Clean up automap code
5 years ago
capture.cpp
🎉 Remove buffer padding
5 years ago
capture.h
🚚 Move all enums to there respective headers
5 years ago
codec.cpp
♻️ Migrate more code away from miniwin
5 years ago
codec.h
♻️ Migrate more code away from miniwin
5 years ago
control.cpp
Adding text rendering flag to adjust spacing to fit horizontally
5 years ago
control.h
🐛 Fix infopanel text color
5 years ago
cursor.cpp
Add new GetOffsetForWalking helper and use it for player drawing and camera
5 years ago
cursor.h
🐞 Clean up and fix inventory sprite handling
5 years ago
dead.cpp
🧹 Fix a couple more compilation warnings
5 years ago
dead.h
Handle cel/cl2 files as byte arrays
5 years ago
debug.cpp
♻️ Pass player to towner by reference instead of index
5 years ago
debug.h
♻️ Store CEL width with the sprite itself
5 years ago
devilutionx.exe.manifest
🚚 Restructure files
5 years ago
diablo.cpp
Adding resources for translation ( #1973 )
5 years ago
diablo.h
Replace C++ RUN_TEST define with gbQuietMode
5 years ago
doom.cpp
🚚 Move CEL rendering to engine/render/cel_render.cpp
5 years ago
doom.h
Cleanup of doom.cpp ( #1767 )
5 years ago
drlg_l1.cpp
🔥 Remove some unused code
5 years ago
drlg_l1.h
♻️ Typed file loading
5 years ago
drlg_l2.cpp
♻️ Typed file loading
5 years ago
drlg_l2.h
Use std::list for halls in catacomb generation ( #1774 )
5 years ago
drlg_l3.cpp
♻️ Typed file loading
5 years ago
drlg_l3.h
🔥 Remove more miniwin dependencies
5 years ago
drlg_l4.cpp
♻️ Typed file loading
5 years ago
drlg_l4.h
🔥 Remove more miniwin dependencies
5 years ago
dthread.cpp
♻️ Migrate more code away from miniwin
5 years ago
dthread.h
♻️ Migrate more code away from miniwin
5 years ago
dx.cpp
🎉 SDL1: An option to render directly to video mem
5 years ago
dx.h
🎉 SDL1: An option to render directly to video mem
5 years ago
effects.cpp
🎨 Run clang-format
5 years ago
effects.h
Fix missing <memory> includes
5 years ago
effects_stubs.cpp
🔨 ⚙️ CMake: Add NOSOUND option
5 years ago
encrypt.cpp
♻️ Migrate more code away from miniwin
5 years ago
encrypt.h
♻️ Migrate more code away from miniwin
5 years ago
engine.cpp
♻️ Migrate more code away from miniwin
5 years ago
engine.h
Point: Add operator* float and operator-
5 years ago
error.cpp
Adding resources for translation ( #1973 )
5 years ago
error.h
Modernize deprecated headers
5 years ago
gamemenu.cpp
Add a keymapper
5 years ago
gamemenu.h
Add a keymapper
5 years ago
gendung.cpp
Handle cel/cl2 files as byte arrays
5 years ago
gendung.h
Handle cel/cl2 files as byte arrays
5 years ago
gmenu.cpp
✨ Generic game text render function
5 years ago
gmenu.h
Modernize deprecated headers
5 years ago
help.cpp
Remove old help text
5 years ago
help.h
🧹 performance-unnecessary-value-param
5 years ago
init.cpp
🧹 Move Storm code out of file_util
5 years ago
init.h
🐛 Do not utilize translations till after it has been initialize
5 years ago
interfac.cpp
🚚 Move CEL rendering to engine/render/cel_render.cpp
5 years ago
interfac.h
Modernize deprecated headers
5 years ago
inv.cpp
♻️ Consitantly use %i and not %d
5 years ago
inv.h
♻️ Player by reference
5 years ago
itemdat.cpp
Adding resources for translation ( #1973 )
5 years ago
itemdat.h
🎨 Run clang-format
5 years ago
items.cpp
Cleanup of items.cpp ( #1967 )
5 years ago
items.h
Cleanup of items.cpp ( #1967 )
5 years ago
lighting.cpp
♻️ Player by reference
5 years ago
lighting.h
🧹 Remove `DiabloAllocPtr` and friends ( #1824 )
5 years ago
loadsave.cpp
♻️ Migrate more code away from miniwin
5 years ago
loadsave.h
🎨 Clean up overuse of SDL types
5 years ago
main.cpp
Seperate main(...) for binary and tests
5 years ago
mainmenu.cpp
🧹 Fix more `-Wformat` warnings
5 years ago
mainmenu.h
🎨 Format code
5 years ago
minitext.cpp
✨ Generic game text render function
5 years ago
minitext.h
♻️ Refactor towner initialization
5 years ago
misdat.cpp
🖌️ Refurbish tables in source code (clang-format off)
5 years ago
misdat.h
Handle cel/cl2 files as byte arrays
5 years ago
missiles.cpp
♻️ Add points
5 years ago
missiles.h
Handle cel/cl2 files as byte arrays
5 years ago
monstdat.cpp
Adding resources for translation ( #1973 )
5 years ago
monstdat.h
♻️ Refactor towner initialization
5 years ago
monster.cpp
Cleanup of items.cpp ( #1967 )
5 years ago
monster.h
♻️ Refactor towner initialization
5 years ago
movie.cpp
🎉 Stream videos on Linux and FreeBSD
5 years ago
movie.h
🔥 Remove more miniwin dependencies
5 years ago
mpqapi.cpp
♻️ Migrate more code away from miniwin
5 years ago
mpqapi.h
♻️ Migrate more code away from miniwin
5 years ago
msg.cpp
♻️ Consitantly use %i and not %d
5 years ago
msg.h
♻️ Migrate more code away from miniwin
5 years ago
multi.cpp
♻️ Consitantly use %i and not %d
5 years ago
multi.h
♻️ Migrate more code away from miniwin
5 years ago
nthread.cpp
ADL: Bugfix hero flicker when Diablo is killed
5 years ago
nthread.h
🎨 Format code
5 years ago
objdat.cpp
🐛 [hellfire] Fix missing braziers in crypt (causing instability)
5 years ago
objdat.h
Modernize deprecated headers
5 years ago
objects.cpp
Cleanup of items.cpp ( #1967 )
5 years ago
objects.h
🚨 Fix remaning GCC warnings ( #1929 )
5 years ago
options.h
⚙️ Show FPS option
5 years ago
pack.cpp
Clean up packing/unpacking players
5 years ago
pack.h
♻️ Player by reference
5 years ago
palette.cpp
Optimize blended transparency calculations at the end of Poisoned Water Supply.
5 years ago
palette.h
Optimize blended transparency calculations at the end of Poisoned Water Supply.
5 years ago
path.cpp
🎨 Run clang-format
5 years ago
path.h
♻️ Apply point positioning to all remaning entities
5 years ago
pfile.cpp
♻️ Consitantly use %i and not %d
5 years ago
pfile.h
♻️ Migrate more code away from miniwin
5 years ago
player.cpp
Introduce PlayerStruct.IsWalking()
5 years ago
player.h
Introduce PlayerStruct.IsWalking()
5 years ago
plrmsg.cpp
♻️ Consitantly use %i and not %d
5 years ago
plrmsg.h
Modernize deprecated headers
5 years ago
portal.cpp
♻️ Apply point positioning to all remaning entities
5 years ago
portal.h
♻️ Apply point positioning to all remaning entities
5 years ago
quests.cpp
Cleanup of items.cpp ( #1967 )
5 years ago
quests.h
Optimize blended transparency calculations at the end of Poisoned Water Supply.
5 years ago
restrict.cpp
Convert ReadOnlyTest to FOpen
5 years ago
restrict.h
🚚 Move all enums to there respective headers
5 years ago
scrollrt.cpp
Add new GetOffsetForWalking helper and use it for player drawing and camera
5 years ago
scrollrt.h
Add new GetOffsetForWalking helper and use it for player drawing and camera
5 years ago
setmaps.cpp
♻️ Consitantly use %i and not %d
5 years ago
setmaps.h
🎨 Format code
5 years ago
sha.cpp
🧹 Add and use a DVL_ALWAYS_INLINE macro
5 years ago
sha.h
Modernize deprecated headers
5 years ago
sound.cpp
♻️ Migrate more code away from miniwin
5 years ago
sound.h
Fix sound volume/panning attenuation ( #1789 )
5 years ago
sound_stubs.cpp
🐞 Duplicate sounds: Fix data race
5 years ago
spelldat.cpp
🖌️ Refurbish tables in source code (clang-format off)
5 years ago
spelldat.h
Modernize deprecated headers
5 years ago
spells.cpp
♻️ Player by reference
5 years ago
spells.h
🎨 Clean up overuse of SDL types
5 years ago
stores.cpp
♻️ Consitantly use %i and not %d
5 years ago
stores.h
♻️ Use common text rendering for store menus
5 years ago
sync.cpp
♻️ Migrate more code away from miniwin
5 years ago
sync.h
♻️ Migrate more code away from miniwin
5 years ago
textdat.cpp
Adding resources for translation ( #1973 )
5 years ago
textdat.h
Add blacksmith's missing transcriptions ( #1203 )
5 years ago
themes.cpp
Cleanup of items.cpp ( #1967 )
5 years ago
themes.h
Modernize deprecated headers
5 years ago
tmsg.cpp
♻️ Migrate more code away from miniwin
5 years ago
tmsg.h
♻️ Migrate more code away from miniwin
5 years ago
town.cpp
🧹 Only load town TIL-file once
5 years ago
town.h
🎨 Format code
5 years ago
towners.cpp
Cleanup of items.cpp ( #1967 )
5 years ago
towners.h
🔥 Remove redundant code from towners.cpp
5 years ago
track.cpp
Introduce PlayerStruct.IsWalking()
5 years ago
track.h
🎨 Format code
5 years ago
trigs.cpp
♻️ Use Point for positions in msg.cpp functions
5 years ago
trigs.h
♻️ Apply point positioning to all remaning entities
5 years ago