..
DiabloUI
Move Game Mode to own category
1 year ago
controls
Fix -Wunused-const-variable in controller_buttons
1 year ago
data
Extract spell data to a TSV
2 years ago
discord
Add asserts to Displacement::magnitude()
2 years ago
dvlnet
Avoid `strnlen`
1 year ago
engine
Fix divide-by-zero crash in `getAnimationProgress()` ( #7532 )
1 year ago
items
Do not apply item validation to Single Player games
1 year ago
levels
Async load: Handle errors
1 year ago
lua
Debug: Insivible ( #7543 )
1 year ago
mpq
Add dun_render_benchmark
2 years ago
panels
Async load: Handle errors
1 year ago
platform
OSX: Fix base/pref/config paths on Tiger
1 year ago
qol
Extract logic from CheckInvCut/AutoPlaceItemInInventory ( #7494 )
1 year ago
storm
Videos: Avoid float math for frame durations
1 year ago
utils
OSX: Fix base/pref/config paths on Tiger
1 year ago
.clang-format
Migrate item data to txtdata/
2 years ago
.clang-tidy
Simplify txtdata parsing with a helper class
2 years ago
CMakeLists.txt
OSX: Fix base/pref/config paths on Tiger
1 year ago
appfat.cpp
Async load: Handle errors
1 year ago
appfat.h
Remove utils/stdcompat/string_view.hpp
3 years ago
automap.cpp
Debug: Insivible ( #7543 )
1 year ago
automap.h
Automap: Add minimap display option ( #6612 )
3 years ago
capture.cpp
Screenshotting: Use `SDL_RWops` throughout
1 year ago
capture.h
Lowercase all file paths
4 years ago
codec.cpp
Remove utils/stdcompat/cstddef.hpp
3 years ago
codec.h
Remove utils/stdcompat/cstddef.hpp
3 years ago
control.cpp
Fix -Wnarrowing in DrawInfoBox
1 year ago
control.h
Async load: Handle errors
1 year ago
cpp.hint
…
crawl.cpp
Optimize `DoCrawl`
2 years ago
crawl.hpp
Extract Crawl to a library
2 years ago
cursor.cpp
Use Point in cursor.cpp
2 years ago
cursor.h
Clean up selection type
2 years ago
dead.cpp
Add more missing <cstdint> includes
3 years ago
dead.h
Remove unique monster's light when no corpse is left behind
3 years ago
debug.cpp
Debug: Insivible ( #7543 )
1 year ago
debug.h
Debug: Insivible ( #7543 )
1 year ago
diablo.cpp
Move Game Mode to own category
1 year ago
diablo.h
Test paths fixes
1 year ago
diablo_msg.cpp
`text_render`: Replace optional args with struct
2 years ago
diablo_msg.hpp
Rename error -> diablo_msg
2 years ago
doom.cpp
Remove utils/stdcompat/optional.hpp
3 years ago
doom.h
…
effects.cpp
Remove missing SfxID
2 years ago
effects.h
Migrate misdat.cpp data to TSV
2 years ago
effects_stubs.cpp
Remove missing SfxID
2 years ago
encrypt.cpp
Deduplicate some of the MPQ handling
3 years ago
encrypt.h
Deduplicate some of the MPQ handling
3 years ago
engine.cpp
Remove byte order logic from half-transparency lookups
2 years ago
engine.h
fix many typos ( #7322 )
2 years ago
gamemenu.cpp
Async load: Handle errors
1 year ago
gamemenu.h
Automap: Don't close automap when pressing spacebar with other windows open ( #6713 )
2 years ago
gmenu.cpp
Remove `LightTableIndex` global
2 years ago
gmenu.h
In-game menu: Fix slider click handling
4 years ago
help.cpp
`text_render`: Replace optional args with struct
2 years ago
help.h
…
hwcursor.cpp
Update hwcursor.cpp
1 year ago
hwcursor.hpp
Delay hardware cursor reinit until it is visible
3 years ago
init.cpp
OSX: Fix base/pref/config paths on Tiger
1 year ago
init.h
Only check devilutionx.mpq version if it exists
2 years ago
interfac.cpp
Work around broken event pushing on Tiger
1 year ago
interfac.h
Async load: Handle errors
1 year ago
inv.cpp
allow auto-equipping two-handed weapons with both hands occupied
1 year ago
inv.h
Extract logic from CheckInvCut/AutoPlaceItemInInventory ( #7494 )
1 year ago
inv_iterators.hpp
Support `const` inventory iterators
3 years ago
itemdat.cpp
Allow for item drop rates up to 255 ( #7533 )
1 year ago
itemdat.h
Allow for item drop rates up to 255 ( #7533 )
1 year ago
items.cpp
Make invalid items unusable ( #7506 )
1 year ago
items.h
Make invalid items unusable ( #7506 )
1 year ago
lighting.cpp
Async load: Handle errors
1 year ago
lighting.h
Async load: Handle errors
1 year ago
loadsave.cpp
Compute monster toHit on the fly
1 year ago
loadsave.h
Async load: Handle errors
1 year ago
main.cpp
Fix SDL MinGW build
4 years ago
menu.cpp
Remove SNetGet/SetLastError
2 years ago
menu.h
Add missing <cstdint> includes
3 years ago
minitext.cpp
Fix a few MSVC warnings
2 years ago
minitext.h
fix many typos ( #7322 )
2 years ago
misdat.cpp
Async load: Handle errors
1 year ago
misdat.h
Async load: Handle errors
1 year ago
missiles.cpp
Check missile source type to determine death reason
1 year ago
missiles.h
Rename Missile::_mirange to Missile::duration ( #7214 )
2 years ago
monstdat.cpp
Clean up selection type
2 years ago
monstdat.h
Clean up selection type
2 years ago
monster.cpp
Compute monster toHit on the fly
1 year ago
monster.h
Compute monster toHit on the fly
1 year ago
movie.cpp
Option to not pause the game when the window loses focus ( #7046 )
2 years ago
movie.h
…
msg.cpp
Fix Knockback direction ( #7093 )
2 years ago
msg.h
Sync monster spawn in multiplayer
2 years ago
multi.cpp
Divorce town seed from game seed
1 year ago
multi.h
Introduce xoshiro RNG to generate dungeon seeds ( #7030 )
2 years ago
nthread.cpp
fix many typos ( #7322 )
2 years ago
nthread.h
Add missing <cstdint> includes
3 years ago
objdat.cpp
Clean up selection type
2 years ago
objdat.h
Clean up selection type
2 years ago
objects.cpp
Allow for item drop rates up to 255 ( #7533 )
1 year ago
objects.h
Async load: Handle errors
1 year ago
options.cpp
Move Game Mode to own category
1 year ago
options.h
Move Game Mode to own category
1 year ago
pack.cpp
Make invalid items unusable ( #7506 )
1 year ago
pack.h
Make invalid items unusable ( #7506 )
1 year ago
pfile.cpp
Async load: Handle errors
1 year ago
pfile.h
Async load: Handle errors
1 year ago
player.cpp
Make invalid items unusable ( #7506 )
1 year ago
player.h
Make invalid items unusable ( #7506 )
1 year ago
playerdat.cpp
Fix typo in playerdat ( #7072 )
2 years ago
playerdat.hpp
Convert _sfx_id in to class enum
2 years ago
plrmsg.cpp
Cleanup panel code (Part 2) ( #7421 )
2 years ago
plrmsg.h
Simplify delay player messages
2 years ago
portal.cpp
Fix a few -Wsign-compare warnings
2 years ago
portal.h
Msg: Change OnXYZ to get a Player reference instead of a player index
2 years ago
quests.cpp
Clean up selection type
2 years ago
quests.h
Replace ReturnLevel/LevelTyp/LvlPosition
3 years ago
restrict.cpp
Use SDL for creating file during RW test
4 years ago
restrict.h
…
sha.cpp
…
sha.h
Remove utils/stdcompat/cstddef.hpp
3 years ago
spelldat.cpp
Fix a few more warnings
2 years ago
spelldat.h
Migrate misdat.cpp data to TSV
2 years ago
spells.cpp
Bugfix: Corruption item power
2 years ago
spells.h
Change CastSpell to Player reference
2 years ago
stores.cpp
Extract logic from CheckInvCut/AutoPlaceItemInInventory ( #7494 )
1 year ago
stores.h
Rename stores.cpp global variables ( #7425 )
2 years ago
sync.cpp
Splitting CheckInvPaste() into smaller functions ( #6984 )
2 years ago
sync.h
Use uint8_t in msg/multi/sync and fix MSVC warnings ( #6856 )
2 years ago
textdat.cpp
fix many typos ( #7322 )
2 years ago
textdat.h
Convert _sfx_id in to class enum
2 years ago
tmsg.cpp
Remove utils/stdcompat/cstddef.hpp
3 years ago
tmsg.h
Remove utils/stdcompat/cstddef.hpp
3 years ago
towners.cpp
Clean up selection type
2 years ago
towners.h
Bugfix: Celia Infostring displaying after quest ( #7009 )
2 years ago
track.cpp
Rename stores.cpp global variables ( #7425 )
2 years ago
track.h
…
translation_dummy.cpp
Remove "Book of " from `translation_dummy.cpp`
2 years ago