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Eric Robinson 1b522fe260
Fix divide-by-zero crash in `getAnimationProgress()` (#7532)
1 year ago
..
render Improve `dev.display.path()` 1 year ago
actor_position.cpp Remove redundant code 2 years ago
actor_position.hpp Fix issues with light offset calculation 3 years ago
animationinfo.cpp Fix divide-by-zero crash in `getAnimationProgress()` (#7532) 1 year ago
animationinfo.h typos and code cleanup 3 years ago
assets.cpp Async load: Handle errors 1 year ago
assets.hpp Async load: Handle errors 1 year ago
backbuffer_state.cpp BackBufferState: `unordered_map` -> `vector` 3 years ago
backbuffer_state.hpp Fix chat 3 years ago
circle.hpp Apply MethodCase config to Rectangle::Contains 4 years ago
clx_sprite.hpp Reduce CLX header size from 10 to 6 1 year ago
demomode.cpp fix many typos (#7322) 2 years ago
demomode.h Deterministic timer simulation for shrine messages in demo mode (#6516) 3 years ago
direction.cpp Remove utils/stdcompat/string_view.hpp 3 years ago
direction.hpp Force-inline methods to improve debug build perf 3 years ago
displacement.hpp Fix MSVC warnings from headers 2 years ago
dx.cpp At shutdown, free surfaces and textures allocated for virtual gamepad graphics 1 year ago
dx.h Overhaul backbuffer state handling 3 years ago
events.cpp Remove scroll wheel hack 2 years ago
events.hpp Remove miniwin 3 years ago
load_cel.cpp Async load: Handle errors 1 year ago
load_cel.hpp Async load: Handle errors 1 year ago
load_cl2.cpp Async load: Handle errors 1 year ago
load_cl2.hpp Async load: Handle errors 1 year ago
load_clx.cpp Async load: Handle errors 1 year ago
load_clx.hpp Async load: Handle errors 1 year ago
load_file.hpp Async load: Handle errors 1 year ago
load_pcx.cpp Add more missing <cstdint> includes 3 years ago
load_pcx.hpp Remove utils/stdcompat/optional.hpp 3 years ago
palette.cpp Add a threshold for skipping the loading screen 1 year ago
palette.h Add a threshold for skipping the loading screen 1 year ago
path.cpp Pathfinding: Rename functions 1 year ago
path.h Pathfinding: Rename functions 1 year ago
point.hpp Extract logic from CheckInvCut/AutoPlaceItemInInventory (#7494) 1 year ago
points_in_rectangle_range.hpp Force-inline methods to improve debug build perf 3 years ago
random.cpp Introduce xoshiro RNG to generate dungeon seeds (#7030) 2 years ago
random.hpp Introduce xoshiro RNG to generate dungeon seeds (#7030) 2 years ago
rectangle.hpp Force-inline methods to improve debug build perf 3 years ago
size.hpp Force-inline methods to improve debug build perf 3 years ago
sound.cpp Async load: Handle errors 1 year ago
sound.h Async load: Handle errors 1 year ago
sound_defs.hpp Remove utils/stdcompat/string_view.hpp 3 years ago
sound_position.cpp Remove utils/stdcompat/algorithm.hpp 3 years ago
sound_position.hpp Use real `CalculateSoundPosition` with NOSOUND 3 years ago
sound_stubs.cpp Async load: Handle errors 1 year ago
surface.cpp Add more missing <cstdint> includes 3 years ago
surface.hpp Fix DiabloMsg rendering for CJK 2 years ago
trn.cpp Switch to ankerl::unordered_dense 2 years ago
trn.hpp Fix brightness of whu casting animations 2 years ago
world_tile.hpp Add more missing <cstdint> includes 3 years ago