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galaxyhaxz 157adc7e11 Lazarus level reset bugfix 4 years ago
..
DiabloUI Use ifdef when checking for _DEBUG 4 years ago
controls Move definition of ghMainWnd to utils/display.cpp 4 years ago
discord Update Source/discord/discord.cpp 4 years ago
dvlnet Update zerotier_native.h 4 years ago
engine Always load fonts as CEL 4 years ago
miniwin Use HoldItem for determining if an item is held 4 years ago
mpq Reduce debug log output of MpqWriter 4 years ago
panels Set clang-tidy config for MethodCase option 4 years ago
platform Use enum instead of int as bool for docking mode 4 years ago
qol HP bar tweaks and fixes (#4525) 4 years ago
storm Audio: Use SDL resampler where available 4 years ago
utils Move definition of ghMainWnd to utils/display.cpp 4 years ago
.clang-format
.clang-tidy Set clang-tidy config for MethodCase option 4 years ago
CMakeLists.txt Add a helper for loading PCX as CEL from path 4 years ago
appfat.cpp Reduce string conversions 4 years ago
appfat.h Reduce string conversions 4 years ago
automap.cpp Reduce string conversions 4 years ago
automap.h
capture.cpp Remove `(un)lock_buf` 4 years ago
capture.h
codec.cpp
codec.h
control.cpp fix refreshing/drawing bottom description part 4 years ago
control.h Fix some more warnings 4 years ago
cpp.hint Add hint to avoid bugprone-use-after-move warnings 4 years ago
cursor.cpp Set clang-tidy config for MethodCase option 4 years ago
cursor.h Add NewCursor(Item&) for setting the cursor based on a held item 4 years ago
dead.cpp Zero-based frame indexing 4 years ago
dead.h Use `uint16_t` for sprite widths 4 years ago
debug.cpp Item special effect enum (#4129) 4 years ago
debug.h Clean up owned/unowned CelSprite ambiguity 4 years ago
diablo.cpp Move definition of ghMainWnd to utils/display.cpp 4 years ago
diablo.h Move definition of ghMainWnd to utils/display.cpp 4 years ago
doom.cpp Zero-based frame indexing 4 years ago
doom.h
drlg_l1.cpp Fix some more warnings 4 years ago
drlg_l1.h
drlg_l2.cpp Fix some more warnings 4 years ago
drlg_l2.h
drlg_l3.cpp Fix some more warnings 4 years ago
drlg_l3.h
drlg_l4.cpp Fix some more warnings 4 years ago
drlg_l4.h
dthread.cpp
dthread.h
dx.cpp Remove `(un)lock_buf` 4 years ago
dx.h Remove `(un)lock_buf` 4 years ago
effects.cpp Use SoundSample for music 4 years ago
effects.h
effects_stubs.cpp
encrypt.cpp Ensure working buffers are zero-initialised for PKWareLib 4 years ago
encrypt.h
engine.cpp
engine.h
error.cpp Zero-based frame indexing 4 years ago
error.h
gamemenu.cpp Make 'quit game' return to the main menu when NOEXIT is set 4 years ago
gamemenu.h Make 'quit game' return to the main menu when NOEXIT is set 4 years ago
gendung.cpp Initial clean up of code related to creating items (#2943) 4 years ago
gendung.h Use Miniset in drlg_l4 4 years ago
gmenu.cpp Zero-based frame indexing 4 years ago
gmenu.h
help.cpp Reduce string conversions 4 years ago
help.h
hwcursor.cpp Use HoldItem for determining if an item is held 4 years ago
hwcursor.hpp
init.cpp Remove MpqDir and use PrefPath instead. 4 years ago
init.h
interfac.cpp Zero-based frame indexing 4 years ago
interfac.h
inv.cpp Refactor TryDropItem to reduce use of globals 4 years ago
inv.h Refactor TryDropItem to reduce use of globals 4 years ago
inv_iterators.hpp
itemdat.cpp minor alignment adjustment (#4498) 4 years ago
itemdat.h Item special effect enum (#4129) 4 years ago
items.cpp Deduplicate code for setting stat requirements/flag 4 years ago
items.h Update spell book requirements when refreshing stash items 4 years ago
lighting.cpp Minimize direct usage of Lights[] global 4 years ago
lighting.h TRN rewrite + bugfix (#4056) 4 years ago
loadsave.cpp Set clang-tidy config for MethodCase option 4 years ago
loadsave.h Implement stash 4 years ago
main.cpp Use romfs on Switch for devilutionx.mpq 4 years ago
menu.cpp Fix order of operations when reading from Single Player save 4 years ago
menu.h
minitext.cpp Zero-based frame indexing 4 years ago
minitext.h
misdat.cpp fix comment labels in misdat 4 years ago
misdat.h Use `uint16_t` for sprite widths 4 years ago
missiles.cpp Item special effect enum (#4129) 4 years ago
missiles.h Zero-based frame indexing 4 years ago
monstdat.cpp minor alignment adjustment (#4534) 4 years ago
monstdat.h
monster.cpp HP bar tweaks and fixes (#4525) 4 years ago
monster.h Fix Diablo's HP 4 years ago
movie.cpp Mouse/Gamepad fixes 4 years ago
movie.h
msg.cpp Throttle send player commands to avoid desyncs 4 years ago
msg.h Throttle send player commands to avoid desyncs 4 years ago
multi.cpp Accept all PT_MESSAGE packets when buffering messages 4 years ago
multi.h
nthread.cpp
nthread.h
objdat.cpp
objdat.h Use `uint16_t` for sprite widths 4 years ago
objects.cpp Fix some more warnings 4 years ago
objects.h Use `uint16_t` for sprite widths 4 years ago
options.cpp Move definition of ghMainWnd to utils/display.cpp 4 years ago
options.h Fix some more warnings 4 years ago
pack.cpp Set clang-tidy config for MethodCase option 4 years ago
pack.h Item special effect enum (#4129) 4 years ago
palette.cpp Add OptionEntry for alternative nest art and remove command line parameter --nestart 4 years ago
palette.h
path.cpp
path.h
pfile.cpp clearTables when closing stash mpq 4 years ago
pfile.h Implement stash 4 years ago
player.cpp ADL: Fix PreviewFrame for some spells 4 years ago
player.h Item special effect enum (#4129) 4 years ago
plrmsg.cpp Implement stash 4 years ago
plrmsg.h
portal.cpp
portal.h
quests.cpp Lazarus level reset bugfix 4 years ago
quests.h Clean up owned/unowned CelSprite ambiguity 4 years ago
restrict.cpp Reduce string conversions 4 years ago
restrict.h
scrollrt.cpp fix refreshing/drawing bottom description part 4 years ago
scrollrt.h
setmaps.cpp
setmaps.h
sha.cpp
sha.h
sound.cpp Use SoundSample for music 4 years ago
sound.h Use SoundSample for music 4 years ago
sound_defs.hpp Audio: Use SDL resampler where available 4 years ago
sound_stubs.cpp
spelldat.cpp
spelldat.h
spells.cpp GetManaAmount - fix usage of pMaxManaBase 4 years ago
spells.h Allow casting Town Portal, Teleport, and Guardian scrolls from inventory 4 years ago
stores.cpp Restore randomization of stores for multiplayer games 4 years ago
stores.h Unify gold handling (withdraw any amount from stash) 4 years ago
sync.cpp Avoid resetting monster health and mWhoHit 4 years ago
sync.h
textdat.cpp Update textdat.cpp 4 years ago
textdat.h
themes.cpp
themes.h
tmsg.cpp
tmsg.h
town.cpp
town.h
towners.cpp Use HoldItem for determining if an item is held 4 years ago
towners.h Use `uint16_t` for sprite widths 4 years ago
track.cpp [gamepad] Fix repeated spell casting getting stuck if there is no target 4 years ago
track.h [gamepad] Reuse repeat logic from mouse 4 years ago
trigs.cpp Change infostr from char[128] to std::string 4 years ago
trigs.h