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DakkJaniels 0bae1ea3a1
switch affix_item_type bit flag enum to class format (#4123)
4 years ago
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DiabloUI public game browsing: show difficulty, speed, players and possible incompatibility 4 years ago
controls Chat log 4 years ago
discord Implement Discord rich presence (#3711) 4 years ago
dvlnet Treat firstpeer as a recognized source of packets 4 years ago
engine TRN rewrite + bugfix (#4056) 4 years ago
miniwin Add window focus logic for SDL1 4 years ago
mpq MpqWriter: Cleanups and renames 4 years ago
panels Remove MAX from Char Panel Resists (#4103) 4 years ago
platform Handle runtime_errors thrown by std::locale constructor 4 years ago
qol Chat log 4 years ago
storm public game browsing: show difficulty, speed, players and possible incompatibility 4 years ago
utils Load monster graphics into a single buffer 4 years ago
.clang-format .clang-format: Remove duplicate SortIncludes entry 4 years ago
.clang-tidy Adjust clang-tidy to where Android Studio reads it correctly 5 years ago
CMakeLists.txt Chat log 4 years ago
appfat.cpp clang-format all files in {Source,test}/ 4 years ago
appfat.h Allow forcing Hellfire with command-line flags 4 years ago
automap.cpp Show game Difficulty in Automap (#3867) 4 years ago
automap.h Overhaul tests 4 years ago
capture.cpp Migrate to libmpq 4 years ago
capture.h format fix : capture.h 5 years ago
codec.cpp Cleanup Diablo-SHA and codec.cpp 4 years ago
codec.h Move byte from engine.h 5 years ago
control.cpp improved hints and added icons 4 years ago
control.h Display hp/mana values on life/mana orbs (#4006) 4 years ago
cursor.cpp Change Missiles Array to std::list 4 years ago
cursor.h Make Gamepad cursor independant of hardware mouse 4 years ago
dead.cpp TRN rewrite + bugfix (#4056) 4 years ago
dead.h clang-format all files in {Source,test}/ 4 years ago
debug.cpp fix spawning unique monsters 4 years ago
debug.h Use ObjectAtPosition for debug object type display 4 years ago
diablo.cpp Chat log 4 years ago
diablo.h public game browsing: show difficulty, speed, players and possible incompatibility 4 years ago
doom.cpp Clean up A-D 5 years ago
doom.h Clean up A-D 5 years ago
drlg_l1.cpp ♻️ Replace 'dmaxx' and 'dmaxy' globals with single 'dmaxPosition' 5 years ago
drlg_l1.h 🚚 Move local code to anonymous namespace 5 years ago
drlg_l2.cpp Remove old dungeon reroll bugfix 4 years ago
drlg_l2.h Place local symbols in an anonymous namespace 5 years ago
drlg_l3.cpp ♻️ Replace 'dmaxx' and 'dmaxy' globals with single 'dmaxPosition' 5 years ago
drlg_l3.h Place local symbols in an anonymous namespace 5 years ago
drlg_l4.cpp clang-format all files in {Source,test}/ 4 years ago
drlg_l4.h Place local symbols in an anonymous namespace 5 years ago
dthread.cpp Make SdlThread constructor explicit 5 years ago
dthread.h clang-format all files in {Source,test}/ 4 years ago
dx.cpp Touch support on all SDL2 platforms 4 years ago
dx.h Split up graphics settings initializers 4 years ago
effects.cpp fix spawning unique monsters 4 years ago
effects.h Validate player sync 4 years ago
effects_stubs.cpp Minimize impact of NOSOUND 5 years ago
encrypt.cpp Overhaul dependency options 4 years ago
encrypt.h Get rid of InitHash 5 years ago
engine.cpp Stip stippled transparency 4 years ago
engine.h Add helpers for checking object type (#3357) 4 years ago
error.cpp Move store graphics out of `stores.cpp` 4 years ago
error.h Move store graphics out of `stores.cpp` 4 years ago
gamemenu.cpp Move more options to OptionEntryBase 4 years ago
gamemenu.h Introduce NOEXIT build option to disable Quit Game options in menus 4 years ago
gendung.cpp Move ObjectAtPosition to objects.cpp and make it return a pointer 4 years ago
gendung.h Move ObjectAtPosition to objects.cpp and make it return a pointer 4 years ago
gmenu.cpp Save settings before leaving the settings menu 4 years ago
gmenu.h documentation cleanup: gmenu 5 years ago
help.cpp Chat log 4 years ago
help.h Apply various cleanups via Android Studio 5 years ago
hwcursor.cpp Add OptionEntries for Hardware Cursor 4 years ago
hwcursor.hpp Make Gamepad cursor independant of hardware mouse 4 years ago
init.cpp Xbox One/Series support (#3946) 4 years ago
init.h Split loading of MPQs to handle translations and voice packs (#3922) 4 years ago
interfac.cpp Add widscreen cutstart 5 years ago
interfac.h Reduce use of view globals in game menu 4 years ago
inv.cpp barb 2h cleanup 4 years ago
inv.h Sync dropped items if another player triggers an action on the current level 4 years ago
inv_iterators.hpp Refactor: Use item iterators in 7 more places 4 years ago
itemdat.cpp switch affix_item_type bit flag enum to class format (#4123) 4 years ago
itemdat.h switch affix_item_type bit flag enum to class format (#4123) 4 years ago
items.cpp switch affix_item_type bit flag enum to class format (#4123) 4 years ago
items.h Use std::string in PrintItemPower 4 years ago
lighting.cpp remove InitLightMax 4 years ago
lighting.h TRN rewrite + bugfix (#4056) 4 years ago
loadsave.cpp add enum for the spell flags. Adjust code to use them. 4 years ago
loadsave.h Overhaul tests 4 years ago
main.cpp Link `SDL2::SDLmain` correctly 4 years ago
menu.cpp Stop music on diablo exit 4 years ago
menu.h renamed Source/mainmenu.cpp and .h to menu.cpp/.h 5 years ago
minitext.cpp Move `UiFlags` and `UiPanels` into their own files 4 years ago
minitext.h Move documentation from implementations to declarations 5 years ago
misdat.cpp Load missile frames into a single buffer 4 years ago
misdat.h Load missile frames into a single buffer 4 years ago
missiles.cpp add enum for the spell flags. Adjust code to use them. 4 years ago
missiles.h Update Source/missiles.h 4 years ago
monstdat.cpp Load monster graphics into a single buffer 4 years ago
monstdat.h Unique Monster Variable Rename (#4060) 4 years ago
monster.cpp add enum for the spell flags. Adjust code to use them. 4 years ago
monster.h fix spawning unique monsters 4 years ago
movie.cpp Make Gamepad cursor independant of hardware mouse 4 years ago
movie.h Move documentation from implementations to declarations. (#2858) 5 years ago
msg.cpp MAXCHARLEVEL cleanup 4 years ago
msg.h Fix Hork Demon and Nakrul drops in multiplayer 4 years ago
multi.cpp Chat log 4 years ago
multi.h public game browsing: show difficulty, speed, players and possible incompatibility 4 years ago
nthread.cpp clang-format all files in {Source,test}/ 4 years ago
nthread.h Overhaul tests 4 years ago
objdat.cpp fix collision of bodies in butcher chamber/hell 4 years ago
objdat.h 🚚 Rename 'ObjDataStruct' struct to 'ObjectData' 5 years ago
objects.cpp Add vanilla trap bugfix 4 years ago
objects.h Combine Add*Door functions 4 years ago
options.cpp Added Greek language build & option 4 years ago
options.h Move more options to OptionEntryBase 4 years ago
pack.cpp MAXCHARLEVEL cleanup 4 years ago
pack.h Resolve game crash when syncing Diablo items in Hellfire games 4 years ago
palette.cpp Move more options to OptionEntryBase 4 years ago
palette.h Optimize `DrawHalfTransparentBlendedRectTo` 4 years ago
path.cpp Use helper when checking if object exists in path.cpp 4 years ago
path.h clang-format all files in {Source,test}/ 4 years ago
pfile.cpp Resolve game crash when syncing Diablo items in Hellfire games 4 years ago
pfile.h clang-format all files in {Source,test}/ 4 years ago
player.cpp add enum for the spell flags. Adjust code to use them. 4 years ago
player.h add enum for the spell flags. Adjust code to use them. 4 years ago
plrmsg.cpp Chat log 4 years ago
plrmsg.h Chat Interface Revision (#3840) 4 years ago
portal.cpp Add max_size checks when adding missiles to allow for limited size containers 4 years ago
portal.h Validate additional network messages 5 years ago
quests.cpp Fix order of operations during game initialization 4 years ago
quests.h Move store graphics out of `stores.cpp` 4 years ago
restrict.cpp Move doc from restrict.cpp to header 5 years ago
restrict.h Move doc from restrict.cpp to header 5 years ago
scrollrt.cpp Chat log 4 years ago
scrollrt.h Touch support on all SDL2 platforms 4 years ago
setmaps.cpp Move ObjectAtPosition to objects.cpp and make it return a pointer 4 years ago
setmaps.h Move ObjectAtPosition to objects.cpp and make it return a pointer 4 years ago
sha.cpp Cleanup Diablo-SHA and codec.cpp 4 years ago
sha.h Cleanup Diablo-SHA and codec.cpp 4 years ago
sound.cpp Move more options to OptionEntryBase 4 years ago
sound.h Don't restart music if the same track is played 4 years ago
sound_stubs.cpp Minimize impact of NOSOUND 5 years ago
spelldat.cpp Implement contextural translation (pgettext) 5 years ago
spelldat.h Validate spell network messages 5 years ago
spells.cpp Add IsWallSpell helper 4 years ago
spells.h Add IsWallSpell helper 4 years ago
stores.cpp Fix premium items reroll on level change 4 years ago
stores.h Fix premium items reroll on level change 4 years ago
sync.cpp Don't sync position on dead monsters 4 years ago
sync.h Validate CMD_SYNCDATA (#2968) 5 years ago
textdat.cpp 🚚 Rename 'TextDataStruct' struct to 'Speech' (#2805) 5 years ago
textdat.h 🚚 Rename 'TextDataStruct' struct to 'Speech' (#2805) 5 years ago
themes.cpp Pass regionId to TFit_Obj3 to extract reference to themes global 4 years ago
themes.h Move documentation from themes.cpp to themes.h 5 years ago
tmsg.cpp Mark network pointers as const 5 years ago
tmsg.h Mark network pointers as const 5 years ago
town.cpp Enable opening Hive and Crypt using gamepad 4 years ago
town.h clang-format all files in {Source,test}/ 4 years ago
towners.cpp Fix Hork Demon and Nakrul drops in multiplayer 4 years ago
towners.h clang-format all files in {Source,test}/ 4 years ago
track.cpp Fix flash infinite casting: Add check for _pInvincible to RepeatMouseAction 4 years ago
track.h Fix edge cases in mouse action tracking code (#2452) 5 years ago
trigs.cpp Touch support on all SDL2 platforms 4 years ago
trigs.h Reuse EntranceBoundaryContains in portal logic 5 years ago