124 Commits (fbd86cd3c53bf14d1ca84f4829edda445b36987f)

Author SHA1 Message Date
Anders Jenbo a69a76941e ♻️ Clean up InitCutscene 5 years ago
Anders Jenbo 8f09cc3034 [diablo] 🐛 Correct spelling of Sorcerer 5 years ago
Anders Jenbo 17803d5923 ♻️ Apply proper types to PlayerStruct 5 years ago
Anders Jenbo def2253386 ♻️ Move monster.h related structs and enums and apply propper types 5 years ago
Anders Jenbo d6ec6395e0 ♻️ change QuestTalkData in to an array of _speech_id 5 years ago
alanbirtles d0c675b426 fix #1155 5 years ago
Anders Jenbo 1284333765 ♻️ Use explicit types and remove globals from save file logic 5 years ago
Anders Jenbo a827420070 🐛 Stable "hotkeys" size calculation 5 years ago
qndel 12dddc4e8f Preserve active spell and hotkeys across games 5 years ago
Anders Jenbo e8fb559e53 🐛 Correct saving/loading of enums 5 years ago
Anders Jenbo 783e4a70b1 ♻️ Strongly type items structures 5 years ago
Anders Jenbo d37fb68809 Make header checks portable 5 years ago
Anders Jenbo 886ed4803a Do not try to convert levels for non avalible quests 5 years ago
Anders Jenbo 3593266ef7 Converte all Levels when cross loading saves 5 years ago
Anders Jenbo 5035ac8062 Strip Hellfire items in Diablo sessions 5 years ago
Anders Jenbo 7cf40d3c7c Clean up missile function names 5 years ago
qndel ba37c8618f
fixtypos (#1053) 5 years ago
Anders Jenbo b4e78c5e79 Remove some unused junk 5 years ago
Anders Jenbo a5ca521f0d Fix item morphing in Hellfire 5 years ago
qndel c0f5749728 Fix RNG diverging during level generation depending on the code path 5 years ago
Anders Jenbo b69952d918 Correct monster light when loading old saves 5 years ago
qndel 7f42d0dd64 Fix vision staying behind from where you eited the level 5 years ago
Anders Jenbo 06b7c78406 Notes of untimly header cleanups 5 years ago
Anders Jenbo 244c5437b4 Fix saving items 5 years ago
Anders Jenbo d68c8c1cc8 Fix issues related to cross loading save games 5 years ago
Anders Jenbo 4ffbb32952 [hellfire] Allow continuing Diablo saves in Hellfire and vice versa 5 years ago
Anders Jenbo e609e170d0 Merge a large chunk of Hellfire the code paths 5 years ago
qndel 890b1dd9a7
fix typos (#971) 5 years ago
qndel 8d1de8e4ec
fixes saves (#970) 5 years ago
Anders Jenbo 61a580588c Unify save game loading 5 years ago
Anders Jenbo a0c88e09ad Correct hellfire save game mapping 5 years ago
Anders Jenbo a9502d43fc Reorder loadsave.cpp 5 years ago
Anders Jenbo 6580222d1c Add enums for level entrances 5 years ago
Anders Jenbo 57f0f5f4c7 Handle hellfire save game differences 6 years ago
Tyler d7ca28ff8e Added single-player difficulty menu. 6 years ago
Troy Bronzan 8960450560 Fixed player base block is zero bug after loading a new game. This value is not saved in single player or multiplayer, so when a character is loaded, the value is always zero. Now when a player is loaded, it is set to the default. See section 2.1.4 in Jarulf's Guide. 6 years ago
Anders Jenbo f1c7e65ba7 Fix build 6 years ago
Troy Bronzan 5b1b5fa8ae Fixed monster to hit and unique monster ac difficulty bonus. 6 years ago
Anders Jenbo 31ac716c3d
99 lines of documentation (#2058) 6 years ago
Anders Jenbo 0da3461d35 Use explicit types instead of auto 6 years ago
Anders Jenbo 014308ef01 Explicit casting 6 years ago
Anders Jenbo d008af43b0 Semantic code style cleanups 6 years ago
Anders Jenbo f7de4c46a7 Strip eflag logic now that it is fixed in the render 6 years ago
Anders Jenbo 0383f9abcd Add documentation to more files 6 years ago
Anders Jenbo 20621a0642
add all.h and use in place of diablo.h (#2005) 6 years ago
qndel cc6a2d4523
Apply MAX_PATH_LENGTH 6 years ago
Anders Jenbo 5ff5b4893c Fix loading alignment 6 years ago
Samuel-DEVULDER 9c516819c1 Make save game code big-endian compatible 6 years ago
Anders Jenbo 0c90ad0527 Set bool values TRUE/FALSE 6 years ago
Anders Jenbo 5fa0c5781b Backport cleanups from Hellfire branch 6 years ago