6502 Commits (f64fe57fbeea4d07225fc61b05f8d20ec34c0e92)

Author SHA1 Message Date
Anders Jenbo f64fe57fbe Do not process theme rooms for Nest and Crypt 4 years ago
Anders Jenbo 52b8221460 [vanilla] Correct number of monster in libraries 4 years ago
Anders Jenbo 0645d9b2a1 Correct missing hellfire level mapping in leveltype 4 years ago
staphen 08494378e4 Ignore leave requests if the player leaving is the local player 4 years ago
galaxyhaxz 157adc7e11 Lazarus level reset bugfix 4 years ago
ephphatha 42033f82f4 Use enum instead of int as bool for docking mode 4 years ago
ephphatha 7f15aa730d Move definition of ghMainWnd to utils/display.cpp 4 years ago
staphen 2ebd80c8e8 Use ifdef when checking for _DEBUG 4 years ago
staphen 851b03215b Accept all PT_MESSAGE packets when buffering messages 4 years ago
ikonomov c09751b388
minor alignment adjustment (#4534) 4 years ago
qndel 0e2d056a9a fix refreshing/drawing bottom description part 4 years ago
John Törnblom a41dcbf78a ps4: avoid using std::locale to detect language, and fallback to English on first run 4 years ago
qndel 0f0e2895fd fix displacement on death 4 years ago
qndel 89109dc9f4
HP bar tweaks and fixes (#4525) 4 years ago
staphen 0bbb7a1572 Initialize options before first call to SaveOptions() 4 years ago
DakkJaniels fc1d699bb2 Restore randomization of stores for multiplayer games 4 years ago
Anders Jenbo 3aca1a50c3 Fix build error 4 years ago
ephphatha 0cfd0e194a Refactor TryDropItem to reduce use of globals 4 years ago
Gleb Mazovetskiy 961e1b584b Always load fonts as CEL 4 years ago
Gleb Mazovetskiy c2917b1dc8 DiabloUi: Load animated PCX sprites as CEL 4 years ago
Gleb Mazovetskiy 978bae1a15 Add a helper for loading PCX as CEL from path 4 years ago
Gleb Mazovetskiy 7b98735878 Revert "An option to RLE-compress masked art" 4 years ago
Gleb Mazovetskiy 2b161e5535 An option to convert fonts to CEL in-memory 4 years ago
Gleb Mazovetskiy 52e0511479 DiabloUI: Always blit to `PalSurface` 4 years ago
Gleb Mazovetskiy 5eeaa76a75 Move PCX code to utils/pcx.cpp 4 years ago
staphen eb485c2e89 Validate remote players in multiplayer games 4 years ago
staphen ef9ae41f6a Fix item graphics on potion buttons for virtual gamepad 4 years ago
widelec-BB 9fdebdce7a Fix loading tranlations on big endian platforms 4 years ago
staphen 5093d324ee Fix order of operations when reading from Single Player save 4 years ago
staphen 90132b23cc Fix viewport size of UiList in constructor 4 years ago
obligaron b62cacd1d6 Demomode: Init ControlMode to KeyboardAndMouse 4 years ago
obligaron d921fb3e97 Throttle send player commands to avoid desyncs 4 years ago
obligaron daf299940e ADL: Fix PreviewFrame for some spells 4 years ago
ephphatha 4d7c08d5b4 Deduplicate code for setting stat requirements/flag 4 years ago
ephphatha ca48efc185 Update spell book requirements when refreshing stash items 4 years ago
ephphatha 64a2c41b2c Set clang-tidy config for MethodCase option 4 years ago
ephphatha 7a3722d63b Add helper for clearing an item and using it's old value 4 years ago
ikonomov fd8f96b713
minor alignment adjustment (#4498) 4 years ago
DakkJaniels dad46e1905
Item special effect enum (#4129) 4 years ago
ephphatha adba5c4441 Add hint to avoid bugprone-use-after-move warnings 4 years ago
Andrew James 72cfdc31ea
Clear held item when putting in an empty belt slot (#4490) 4 years ago
ephphatha 8d3f39d2e5 Clear the held item if it is used to open a quest entrance 4 years ago
ephphatha ad7ad46ce9 Explicitly clear HoldItem when putting an item into the Inventory/Stash 4 years ago
ephphatha 7e7798fd2b Add function to mark an item as empty 4 years ago
ephphatha 28b6eaf7de Only use HoldItem in InvGetItem if necessary 4 years ago
ephphatha 56138ecf25 Invalidate held item when pasting into the stash 4 years ago
ephphatha 026b428c7d Add NewCursor(Item&) for setting the cursor based on a held item 4 years ago
Anders Jenbo dc706e8ed5 Use HoldItem for determining if an item is held 4 years ago
Anders Jenbo 4f0ddf5c17 Remove use of HoldItem from stores.cpp 4 years ago
Anders Jenbo dfd8bdab70
Avoid using HeldItem in CreatePlrItems (#4308) 4 years ago