422 Commits (de0b3a38b8c418df338cdd77933f8ee184442c8b)

Author SHA1 Message Date
Anders Jenbo de0b3a38b8 Apply code style 5 years ago
Anders Jenbo e5fc7fd17c Move remaning symbols in to anonymous namespaces 5 years ago
Anders Jenbo 9c4e34f988 Player by reference 5 years ago
Anders Jenbo 0889780923 Remove more usage of miniwin types 5 years ago
Anders Jenbo 9264ad4b89 Use IsTileNotSolid() in place of !nSolidTable[dPiece[][]] 5 years ago
obligaron 5ed79c38ef Introduce MissilePosition.StopMissile 5 years ago
Anders Jenbo 77b72da276 ♻️Use monster by reference when possible 5 years ago
Anders Jenbo ef6275caac Clean up private function names 5 years ago
obligaron 54d63e2edd Change AnimationInfo.pCelSprite to const 5 years ago
obligaron 72692028f7 Refurbish table in GetOffsetForWalking 5 years ago
Anders Jenbo 903d4bd2e1 Scope all for loops 5 years ago
Anders Jenbo 9ebdb6db69 General clean up 5 years ago
Anders Jenbo 467b74dc06 Rename object globals 5 years ago
Anders Jenbo 9ae908f947 Rename missile globals 5 years ago
Anders Jenbo 9b8bf92575 Rename quest globals 5 years ago
Anders Jenbo 96bf75b502 Rename player globals 5 years ago
Anders Jenbo dce78dde62 Rename lighting globals 5 years ago
Anders Jenbo c8870dbd1f Rename item globals 5 years ago
Anders Jenbo 07ad083fda Rename monster globals 5 years ago
obligaron be53349c2d
Decouple missile movement from game logic (#2322) 5 years ago
RISHABH BUDHIRAJA b5b3fd3958 fix: DrawMissile code doesn't handle cases where dMissile[x][y] == 0 5 years ago
Anders Jenbo cb564a2d54 Clean up A-D 5 years ago
Anders Jenbo 4eabc6024b Apply various cleanups via Android Studio 5 years ago
Anders Jenbo a7c7fa0030 Fully apply clang-tidy/format to all files 5 years ago
Anders Jenbo ecea12fc15 Clang-tidy: ParameterCase 5 years ago
Andrew James 3508aa6d3d
Align Life/Mana flask drawing routines (#2291) 5 years ago
Gleb Mazovetskiy cb0dae8590 🚚 Rename `CelOutputBuf` to `Surface` and extract 5 years ago
Anders Jenbo a350fb0b15 Clang-tidy: FunctionCase part 1 5 years ago
Anders Jenbo b71b0149a3 Clang-tidy: ConstexprVariableCase 5 years ago
Anders Jenbo 129342d07a Clang-tidy: GlobalConstantCase 5 years ago
Juliano Leal Goncalves cbb84199c2 ♻️ Replace Point addition with 'Point + Displacement' 5 years ago
Anders Jenbo 5537fe748e Clean up debug code 5 years ago
Anders Jenbo 0f2ad469ea ♻️Clean up variable initialization 5 years ago
Anders Jenbo f0e5bd819b 💚 Fix debug builds 5 years ago
Anders Jenbo 8e07ef8fe5 Clang-tidy: misc-unused-parameters 5 years ago
Juliano Leal Goncalves fd9f2099d0 ♻️ Leverage 'Point' to represent mouse position 5 years ago
Anders Jenbo 7102724fda Clang-tidy: readability-named-parameter 5 years ago
Anders Jenbo de4ced7e4f Clang-tidy: readability-qualified-auto 5 years ago
Anders Jenbo 2bdb6caa07
Cleanup majority of remaning implicit bool conversions (#2234) 5 years ago
Anders Jenbo d8fa29c972 Clean up more implicit bool conversion 5 years ago
obligaron 0bf3943254 Use GetOffsetForWalking in DrawMonsterHelper 5 years ago
obligaron a4cacfbcbe Enable ADL for Monsters 5 years ago
obligaron b0ed920a25 Introduce AnimationInfo to MonsterStruct 5 years ago
Andrew James 60a47caf1b
Refactor Draw* functions to use Rectangle and Point types 5 years ago
Anders Jenbo ee7b32d8f6 Player by reference part 3 5 years ago
Gleb Mazovetskiy 4ea7ba0f5f 🚚 engine.h: Extract `LoadLE32` and `LoadBE32` 5 years ago
Gleb Mazovetskiy 43bc08bd63 Hardware Cursor: Fall back to software on failure 5 years ago
Gleb Mazovetskiy f9d20b44d6 🎉 Hardware cursor (SDL2-only) 5 years ago
obligaron b5ad92eb2c Convert _mAnimData to CelSprite 5 years ago
Gleb Mazovetskiy e9544c2fdc ♻️ Cleanup `DrawCursor` 5 years ago