ThomasChr
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d72e590183
|
add light source for berserk monster
|
4 years ago |
ephphatha
|
a13cb6ec7e
|
Providing a basic template specialisation approach to using enums as flags only for certain types.
Now hopefully works with GCC 6?
|
4 years ago |
staphen
|
9ada44ae6b
|
[Virtual Gamepad] Closing inventory drops item
|
4 years ago |
staphen
|
1db945367a
|
Enable 'auto' options by default when virtual gamepad is active
|
4 years ago |
Anders Jenbo
|
b3546e3254
|
Load full width kerning programmatically
|
4 years ago |
Gleb Mazovetskiy
|
7894439c7c
|
OpenDingux: Enable ZeroTier
|
4 years ago |
nsm53project
|
dee6712b0f
|
Update Korean Translation
grammar fix
|
4 years ago |
staphen
|
5a75e076b6
|
[Gamepad] Don't treat special cursors as items
|
4 years ago |
obligaron
|
f9b306d24f
|
Change EnableFrameCount() from toggle to enable only
|
4 years ago |
Thomas Christlieb
|
e5f5c4ef0c
|
Make variable a const reference
Co-authored-by: Juliano Leal Goncalves <julealgon@gmail.com>
|
5 years ago |
ThomasChr
|
b473a33496
|
remove light source when killing a berserk monster
|
5 years ago |
qndel
|
2ae06f1cf5
|
use SNPLAYER_OTHERS (#3117)
|
5 years ago |
Anders Jenbo
|
aa90229821
|
🐛 Make monsters follow the leader
|
5 years ago |
Anders Jenbo
|
50c65abec0
|
Word wrap text in main menu dialogs
|
5 years ago |
Anders Jenbo
|
f291235dcd
|
Fix error message font color
|
5 years ago |
staphen
|
2e9dd1defa
|
Use unsigned char in CornerstoneSave()
|
5 years ago |
Anders Jenbo
|
3be7ffbc48
|
🐛 Adjust save buffer to a safe value
|
5 years ago |
Anders Jenbo
|
84e73e9a53
|
Match correct generated names in tests
|
5 years ago |
Anders Jenbo
|
116d3301f8
|
Load font during tests that depends on it
|
5 years ago |
Anders Jenbo
|
2480fbac21
|
Use correct lenth when forcing lowercase of asset path
|
5 years ago |
Anders Jenbo
|
f022a341b0
|
Avoid crashing from missing fonts
|
5 years ago |
Anders Jenbo
|
fba4c08753
|
Fix Greek font file
|
5 years ago |
Anders Jenbo
|
ae90193136
|
Game discovery over ZeroTier
|
5 years ago |
staphen
|
ab13fba13f
|
Use Rune Bomb or Cathedral Map to open Hive or Crypt
|
5 years ago |
Anders Jenbo
|
eb3012cc0d
|
Reset player object before unpacking hero data
|
5 years ago |
Anders Jenbo
|
b4f699f0a3
|
Validate item network messages
|
5 years ago |
Anders Jenbo
|
a56452eec3
|
Validate player sync
|
5 years ago |
staphen
|
ee23f41e0c
|
Enable opening Hive and Crypt using gamepad
|
5 years ago |
Andrew James
|
949206424e
|
Enable clang-tidy in Visual Studio projects (#3101)
|
5 years ago |
qndel
|
f8cda02456
|
apply bounds check function
|
5 years ago |
Gleb Mazovetskiy
|
b362562b63
|
OpenDingux: Enable network support
For now, without ZeroTier because it fails to link, possibly due to ZeroTier using the `-fstack-protector` flag.
|
5 years ago |
ephphatha
|
b15e08fc3f
|
Deduplicate logic in GetAnimationProgress
|
5 years ago |
Anja Elzinger
|
9e9e71d46d
|
fix typos in documentation (#3097)
|
5 years ago |
staphen
|
06801789e2
|
Move potion buttons to the left side
|
5 years ago |
Andrew James
|
e0aafcaf7d
|
Use correct pointer arithmetic in OnLevelData (#3094)
Previously was incrementing the pointer 5 places due to the way pointers to complete objects are handled.
see https://en.cppreference.com/w/cpp/language/operator_arithmetic#Additive_operators
|
5 years ago |
KPhoenix
|
2c8d29b10d
|
Update msg.cpp
Fixes problem where you cannot cast spell on other players in the dungeon
|
5 years ago |
ephphatha
|
67d85dea42
|
Display hosts version when failed to join game due to mismatch
|
5 years ago |
Ivan Epifanov
|
82b319c989
|
Remove smpq from vita build
|
5 years ago |
Ivan Epifanov
|
465c1f09fc
|
Vita: pack raw assets if smpq isn't available
|
5 years ago |
staphen
|
fd2f0e3f0d
|
Validate gamepad button count
|
5 years ago |
ephphatha
|
0aafd6d73d
|
Render panel string containing scroll count when browsing spell list
|
5 years ago |
staphen
|
f8860233d8
|
Enable ZeroTier on Android
|
5 years ago |
Anders Jenbo
|
1024973093
|
Fix equipping weapon not updating current spell
Fixes #3074
|
5 years ago |
obligaron
|
9833445421
|
Make smpq optional for building under windows
|
5 years ago |
obligaron
|
46b2a00f50
|
If SMPQ isn't available copy assets folder to output
|
5 years ago |
obligaron
|
8dd5fcfc8f
|
Search app assets folder in SFileOpenFile
|
5 years ago |
obligaron
|
a532d0fc21
|
Introduce paths::AppPath
|
5 years ago |
obligaron
|
f7efb72314
|
Fix LoadFileInMem std::array overload
|
5 years ago |
Bernd Stellwag
|
f1a0aa3b49
|
Replace broken link with @see annotation to text representation of the linked image
|
5 years ago |
staphen
|
7bafdefbd4
|
Fix commit referenced by FetchContent for ASIO
|
5 years ago |