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[Gamepad] Don't treat special cursors as items

pull/3137/head
staphen 5 years ago committed by Anders Jenbo
parent
commit
5a75e076b6
  1. 2
      Source/controls/plrctrls.cpp

2
Source/controls/plrctrls.cpp

@ -655,7 +655,7 @@ void InvMove(AxisDirection dir)
Point mousePos = MousePosition;
const bool isHoldingItem = pcurs > 1;
const bool isHoldingItem = pcurs >= CURSOR_FIRSTITEM;
// normalize slots
if (Slot < 0)

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