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add light source for berserk monster

pull/3142/head
ThomasChr 4 years ago committed by Anders Jenbo
parent
commit
d72e590183
  1. 5
      Source/loadsave.cpp

5
Source/loadsave.cpp

@ -628,6 +628,11 @@ void LoadMonster(LoadHelper *file, Monster &monster)
if (monster.mlid == Players[MyPlayerId]._plid)
monster.mlid = NO_LIGHT; // Correct incorect values in old saves
if ((monster._mFlags & MFLAG_BERSERK) != 0) {
int r = (currlevel < 17 || currlevel > 20) ? 3 : 9;
monster.mlid = AddLight(monster.position.tile, r);
}
// Omit pointer mName;
// Omit pointer MType;
// Omit pointer MData;

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