Co-authored-by: Juliano Leal Goncalves <julealgon@gmail.com>
@ -778,7 +778,7 @@ void LoadDiabMonsts()
void DeleteMonster(int i)
{
auto monster = Monsters[ActiveMonsters[i]];
const auto &monster = Monsters[ActiveMonsters[i]];
if ((monster._mFlags & MFLAG_BERSERK) != 0) {
AddUnLight(monster.mlid);
}