Ivan Epifanov
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ccf87f3bf3
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Disable SDL touch->mouse events
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5 years ago |
Ivan Epifanov
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1e53f32049
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[vita] Initial port
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5 years ago |
Anders Jenbo
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732d070b75
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Handle color cyceling when using blended transparancy
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5 years ago |
Anders Jenbo
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5593ca2982
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Fix loading order of poison water palette
Fixes #593
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5 years ago |
Anders Jenbo
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879077de7d
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Fix missing tile peases when using blended transparancy
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5 years ago |
Anders Jenbo
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ccb81d66e6
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Correct properties for the Blodboil (Rage) spell
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5 years ago |
Anders Jenbo
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e9b13e7d9e
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[3DS] Include correct font file
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5 years ago |
MrHuu
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b6be3c8812
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[3DS] Map zoom toggle to button Update manual / README.md
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5 years ago |
MrHuu
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8bced006d1
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[3DS] Add manual / update README.md - inverted X / Y button mapping accordingly
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5 years ago |
MrHuu
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6524e70c39
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[3DS] Disable bottom screen backlight
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5 years ago |
MrHuu
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a4cd0bfa44
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[3DS] warn and exit on missing DSP firmware 'dspfirm.cdc'
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5 years ago |
MrHuu
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b8eac1929c
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[3DS] use -O2 / exclude DRLG_L4FloodTVal from optimizing
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5 years ago |
MrHuu
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d61a2619ed
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[3DS] Use virtual keyboard on chararcter creation
improve virtual keyboard implementation
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5 years ago |
MrHuu
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d8c8ef15e8
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[3DS] Include CharisSILB.ttf in .cias romfs
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5 years ago |
MrHuu
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7e35651b2f
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[3DS] CMake re-visited
Reflect latest devkitpro libctru / 3ds-sdl-1.2 changes
- Controls now use SDL_JOYSTICK with circlepad enabled
- Shutdown / suspend / sleep are functional
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5 years ago |
Gleb Mazovetskiy
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69c3b15f27
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[3DS] CMake build fixes
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5 years ago |
MrHuu
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d56cc3cb40
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[3DS] CMake instructions
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5 years ago |
MrHuu
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1fa8b6f4e4
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[3DS] Initial port
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5 years ago |
qndel
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b707b09b18
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fix compiling (#1029)
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5 years ago |
pionere
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2cbe239d6d
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Revert "bugfix for vanilla diablo (set archive size to zero in case the file did not exists)"
This reverts commit 5fb3b6fa66.
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5 years ago |
qndel
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0958cd456c
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fix typos (#1028)
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5 years ago |
qndel
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0fe08dbe68
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numpad potions + chat (#1027)
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5 years ago |
Trihedraf
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b12a1cb53e
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add CPack zips for Windows
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5 years ago |
Anders Jenbo
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3dae37501c
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Fix partial screen updating
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5 years ago |
pionere
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5e84fd715b
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proper mWhoHit flag settings
implementation of MonstStartKill and M2MStartKill are synced a bit
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5 years ago |
pionere
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486be4efeb
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use defs instead of constants
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5 years ago |
pionere
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ab7bc5e3d7
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correct fallenfear direction
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5 years ago |
pionere
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606b9f09a0
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prevent mana gain from books when nomana flag is set
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5 years ago |
pionere
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e240dcd606
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code cleanup using std::max
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5 years ago |
Anders Jenbo
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a90922939f
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Log errors in game state during rendering
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5 years ago |
Anders Jenbo
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327042c2e5
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Strip out debug features from the release builds
leveldebug and lightmax still remains
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5 years ago |
pionere
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f5c1079d6f
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eliminate unused code
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5 years ago |
pionere
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97d53ced7e
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get rid of a few warnings (strncpy)
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5 years ago |
pionere
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d5a0fa8e85
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get rid of a few warnings
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5 years ago |
pionere
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1f340212e1
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do not call SFileOpenFileEx if the given handle is NULL
+ add defines for dwSearchScope
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5 years ago |
pionere
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40eaf8a6f5
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SeedCount is _DEBUG-only
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5 years ago |
Anders Jenbo
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f1d92d5b9d
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bugfix for vanilla code (check numitems before spawning rock/rewardItem)
Copied from @pionere
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5 years ago |
pionere
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5fb3b6fa66
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bugfix for vanilla diablo (set archive size to zero in case the file did not exists)
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5 years ago |
Trihedraf
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a29a59d8d3
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Fix Win64 build to actually run and only download the x64 parts of MinGW (#1022)
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5 years ago |
pionere
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3137d0c0cf
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use pnum instead of myplr in bone chamber (#835)
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5 years ago |
Trihedraf
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a0e8479274
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add win_x64 MinGW builds and Readme Instructions
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5 years ago |
Anders Jenbo
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1ec1e69c04
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Fix builds on older versions of SDL2
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5 years ago |
Anders Jenbo
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084a3d4639
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Fix SDL1 builds ... again
|
5 years ago |
Anders Jenbo
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8001cc77f8
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Fix SDL1 builds
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5 years ago |
FluffyQuack
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790c8e17e5
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Implemented blended tranparency
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5 years ago |
Anders Jenbo
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60d3e9ceb1
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Clean up rendering
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5 years ago |
Anders Jenbo
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480792c53b
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[hellfire] Fix new gold piles having the wrong graphics
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5 years ago |
Anders Jenbo
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772d51c126
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[diablo] Fill gold stacks before creating new ones
Before if you had a stack of 4990 and picked up 12 gold you would end up
with one of 4990 and one of 12. Now you will have one of 5000 and one of
2.
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5 years ago |
Anders Jenbo
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e3d85b9dfb
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Fix starting a game
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5 years ago |
qndel
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ab9911064f
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unify checks for single and multiplayer
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5 years ago |