|
|
|
|
@ -9,8 +9,8 @@ void UiTitleDialog();
|
|
|
|
|
void UiSetSpawned(BOOL bSpawned); |
|
|
|
|
void UiInitialize(); |
|
|
|
|
BOOL UiValidPlayerName(const char *name); /* check */ |
|
|
|
|
BOOL UiSelHeroMultDialog(BOOL(*fninfo)(BOOL(*fninfofunc)(_uiheroinfo *)), BOOL(*fncreate)(_uiheroinfo *), BOOL(*fnremove)(_uiheroinfo *), void(*fnstats)(unsigned int, _uidefaultstats *), int *dlgresult, BOOL *hero_is_created, char *name); |
|
|
|
|
BOOL UiSelHeroSingDialog(BOOL(*fninfo)(BOOL(*fninfofunc)(_uiheroinfo *)), BOOL(*fncreate)(_uiheroinfo *), BOOL(*fnremove)(_uiheroinfo *), void(*fnstats)(unsigned int, _uidefaultstats *), int *dlgresult, char *name, int *difficulty); |
|
|
|
|
BOOL UiSelHeroMultDialog(BOOL(*fninfo)(BOOL(*fninfofunc)(_uiheroinfo *)), BOOL(*fncreate)(_uiheroinfo *), BOOL(*fnremove)(_uiheroinfo *), void(*fnstats)(unsigned int, _uidefaultstats *), int *dlgresult, BOOL *hero_is_created, char (* name)[16]); |
|
|
|
|
BOOL UiSelHeroSingDialog(BOOL(*fninfo)(BOOL(*fninfofunc)(_uiheroinfo *)), BOOL(*fncreate)(_uiheroinfo *), BOOL(*fnremove)(_uiheroinfo *), void(*fnstats)(unsigned int, _uidefaultstats *), int *dlgresult, char (* name)[16], int *difficulty); |
|
|
|
|
BOOL UiCreditsDialog(int a1); |
|
|
|
|
BOOL UiMainMenuDialog(const char *name, int *pdwResult, void(*fnSound)(const char *file), int attractTimeOut); |
|
|
|
|
BOOL UiProgressDialog(const char *msg, int enable, int(*fnfunc)(), int rate); |
|
|
|
|
@ -27,7 +27,7 @@ BOOL UiCreateGameCallback(int a1, int a2, int a3, int a4, int a5, int a6);
|
|
|
|
|
BOOL UiArtCallback(int game_type, unsigned int art_code, SDL_Color *pPalette, BYTE *pBuffer, DWORD dwBuffersize, DWORD *pdwWidth, DWORD *pdwHeight, DWORD *pdwBpp); |
|
|
|
|
int UiSelectGame(int a1, _SNETPROGRAMDATA *client_info, _SNETPLAYERDATA *user_info, _SNETUIDATA *ui_info, _SNETVERSIONDATA *file_info, int *a6); |
|
|
|
|
int UiSelectProvider(int a1, _SNETPROGRAMDATA *client_info, _SNETPLAYERDATA *user_info, _SNETUIDATA *ui_info, _SNETVERSIONDATA *file_info, int *type); |
|
|
|
|
BOOL UiCreatePlayerDescription(_uiheroinfo *info, DWORD mode, char *desc); |
|
|
|
|
BOOL UiCreatePlayerDescription(_uiheroinfo *info, DWORD mode, char (*desc)[128]); |
|
|
|
|
void UiSetupPlayerInfo(char *infostr, _uiheroinfo *pInfo, DWORD type); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|