BC Ko
373adcf65b
modify AddMissile() parameters and remove Missiles[] in MissToMonst()
5 years ago
BC Ko
4834905eac
remove Missiles[] in SpawnGolem()
5 years ago
Anders Jenbo
9a6820493f
No missile golem
...
Simplify spawning golem, the golem will now spawn in the same tick
instead of next tick
5 years ago
obligaron
91c8503ea5
Rename leaderflag to leaderRelation and MonsterRelation to LeaderRelation
5 years ago
Anders Jenbo
2d4da488f0
Split path test functions
5 years ago
ephphatha
488ee03f53
Use bound functions for LineClear test function pointer
5 years ago
Anders Jenbo
4e82c70fcb
Make MonsterIsTileAccessible aware if monsters can open doors or not
5 years ago
Anders Jenbo
a089692850
💄 Introduce MonsterRelation enum
5 years ago
Anders Jenbo
77b72da276
♻️ Use monster by reference when possible
5 years ago
Anders Jenbo
ef6275caac
Clean up private function names
5 years ago
Anders Jenbo
4bf4e42230
Move local symbols to anonymous namespace
5 years ago
obligaron
54d63e2edd
Change AnimationInfo.pCelSprite to const
5 years ago
obligaron
3e57d0d69b
Introduce MonsterGraphic enum class
5 years ago
obligaron
5f7a2803fc
Introduce CMonster::GetAnimData
5 years ago
obligaron
02d2754a68
MAI Garbud/Zhar/SnotSpill/Lazurus/Lachdanan/Warlord
...
Change _mdir in CheckStandAnimationIsLoaded (and only in stand).
5 years ago
Anders Jenbo
07ad083fda
Rename monster globals
5 years ago
Anders Jenbo
bc0d1f7ac0
clang-tidy/Android Stuidio cleanups 3
5 years ago
Anders Jenbo
ecea12fc15
Clang-tidy: ParameterCase
5 years ago
Anders Jenbo
129342d07a
Clang-tidy: GlobalConstantCase
5 years ago
Anders Jenbo
3a1a44de34
Fix and clean up AddDoppelganger
5 years ago
Andrew James
20190ee687
Update random number functions to avoid IB ( #2226 )
...
* Update random number functions to avoid IB
Most calls to set seed were using uint32_t already, there were a few variables which were better served by having their type changed from signed to unsigned. The one exception is ItemStruct::_iSeed. This is an identifier that also happens to be used as a seed occasionally so a comment was added documenting this exception.
Includes suggested style changes for Source/towners.h; Source/towners.cpp; Source/msg.h; Source/multi.h
5 years ago
obligaron
cada4a5ac4
Introduce MonsterStruct.IsWalking()
5 years ago
obligaron
3c9314fa0a
Remove MonsterStruct.actionFrame and enable ADL for Walking
5 years ago
obligaron
317a6ee82c
Introduce MonsterStruct::Petrify
5 years ago
obligaron
b0ed920a25
Introduce AnimationInfo to MonsterStruct
5 years ago
Gleb Mazovetskiy
e40b1963f9
🚚 engine.h: Extract `CelSprite` and file loading
5 years ago
Gleb Mazovetskiy
dcf3397139
🚚 engine.h: Extract `ActorPosition`
5 years ago
Gleb Mazovetskiy
f9f301b054
🚚 engine.h: Extract `Point`, `Direction`, `clamp`
...
`engine.h` is getting quite bloated. Moves this code to their own files.
5 years ago
obligaron
b5ad92eb2c
Convert _mAnimData to CelSprite
5 years ago
obligaron
40faa6e186
Introduce MonsterStruct::CheckStandAnimationIsLoaded
5 years ago
Juliano Leal Goncalves
4668a526eb
♻️ Leverage 'Point' struct on monster functions ( #2056 )
5 years ago
Juliano Leal Goncalves
0d4e792551
♻️ Change 'SetMapMonsters' to take a 'Point' instead of 2 separate ints
5 years ago
Juliano Leal Goncalves
944ff6fb78
♻️ Change 'InitMonster' to take a 'Point' instead of 2 separate ints
5 years ago
Juliano Leal Goncalves
dd9e05222d
♻️ Change 'PosOkPlayer' to take a 'Point' instead of 2 separate ints
5 years ago
Juliano Leal Goncalves
21fdb0dcd9
♻️ Replace manual direction displacement logic with 'Point' add operator
5 years ago
Juliano Leal Goncalves
d55cd99dd5
🚚 Rename 'direction' enum to 'Direction'
5 years ago
Anders Jenbo
4b577329f4
♻️ Refactor towner initialization
5 years ago
Anders Jenbo
f579b2f287
Handle cel/cl2 files as byte arrays
5 years ago
Anders Jenbo
3746723f52
♻️ Add type to MIN-files and TRN-files
5 years ago
Anders Jenbo
fa0b286693
♻️ Typed file loading
...
Tthis gives us the option to specify what type a file should be loaded
as, avoidng the need to case it and does some automatic checks on the
fitness of the data, while making the process simpler.
If no type is given then the type will be set to std::byte which limit
what operations can be performed on the data.
5 years ago
Gleb Mazovetskiy
1b8b62a8c2
♻️ Store CEL width with the sprite itself
...
Instead of passing the CEL sprite width when drawing, store the CEL
width at load time in the new `CelSprite` struct.
Implemented for most sprites except towners, missiles, or monsters.
5 years ago
Vladimir Olteanu
7aad72f96d
Use automatic memory management for sound stuff ( #1771 )
5 years ago
Gleb Mazovetskiy
57172e48ed
🔨 ⚙️ CMake: Add NOSOUND option
...
This option completely disables all audio handling, including audio
loading code and dependencies.
Dialog text length is estimated to be somewhere between
Cain and Griswold speed.
5 years ago
Vladimir Olteanu
2a3cf98850
Slight cleanup of dead{.h,.cpp}
5 years ago
obligaron
239a43cc1c
Remove "AnimWidth2" expect for missiles ( #1680 )
5 years ago
Jmgr
c33182d6de
Modernize deprecated headers
5 years ago
Anders Jenbo
efbe8a8338
♻️ add possition points to monsters
5 years ago
Anders Jenbo
7912e510f0
🎨 Clean up overuse of SDL types
5 years ago
Anders Jenbo
e2aa3d1c57
♻️ Deduplicate LineClear
5 years ago
Anders Jenbo
5fdb9ce459
🎨 Format code
5 years ago