703 Commits (ba60907853ebc0804ab7143ba71ad5652d1f7af4)

Author SHA1 Message Date
FluffyQuack ba60907853
Hold mouse button to keep attacking (Diablo 2-style) (#2349) 5 years ago
Anders Jenbo 77b72da276 ♻️Use monster by reference when possible 5 years ago
Anders Jenbo 996cadf972 ♻️Unique powers cleanup 5 years ago
Anders Jenbo 65d7b3c1eb Use AdvanceRndSeed() when changing RNG with out use 5 years ago
Anders Jenbo 35ccc8eb1c Apply clang-tidy to code 5 years ago
Anders Jenbo 74b57558c9 🚚 Move local code to anonymous namespace 5 years ago
matheusgomes28 42e2c174ac
Refactored parameters of "StartItemPower(...)" and code around calls to it. (#2345) 5 years ago
Anders Jenbo 903d4bd2e1 Scope all for loops 5 years ago
Anders Jenbo 9ebdb6db69 General clean up 5 years ago
Anders Jenbo 467b74dc06 Rename object globals 5 years ago
Anders Jenbo 9b8bf92575 Rename quest globals 5 years ago
Anders Jenbo 96bf75b502 Rename player globals 5 years ago
Anders Jenbo c8870dbd1f Rename item globals 5 years ago
Anders Jenbo 07ad083fda Rename monster globals 5 years ago
ephphatha be23f6864b Reorder int *= float operations that could be expressed using int fractions 5 years ago
Anders Jenbo bc59218d0d More clang-tidy/Android Studio cleanups 5 years ago
Gleb Mazovetskiy 55464eec78 Fix `-Wmissing-braces` 5 years ago
Anders Jenbo a7c7fa0030 Fully apply clang-tidy/format to all files 5 years ago
Anders Jenbo ecea12fc15 Clang-tidy: ParameterCase 5 years ago
Anders Jenbo ee2e7518c4 Clang-tidy: FunctionCase part 2 5 years ago
Gleb Mazovetskiy cb0dae8590 🚚 Rename `CelOutputBuf` to `Surface` and extract 5 years ago
Anders Jenbo a350fb0b15 Clang-tidy: FunctionCase part 1 5 years ago
Anders Jenbo 4cd916a085 Clang-tidy: EnumConstantCase 5 years ago
Anders Jenbo e426c38adb Correct AddInitItems 5 years ago
Anders Jenbo d9e0658643 Clang-tidy: basic naming 5 years ago
Anders Jenbo b1d237c823
More init clean up (#2262) 5 years ago
Juliano Leal Goncalves cbb84199c2 ♻️ Replace Point addition with 'Point + Displacement' 5 years ago
ephphatha 357f6f1dc3 Move RNG functions to their own header/source files 5 years ago
obligaron 3ba4bac5e2 Harmonize DelayLen for Player and Monster (was 1-based on monseter (>= DelayLen) and 0-based on player (> DelayLen). Now both are 1-based (>= DelayLen) 5 years ago
Anders Jenbo 8a4d38dd74 Stabalize clang-tidy runs 5 years ago
Anders Jenbo f167bd4dfb Clang-tidy: llvm-include-order 5 years ago
Anders Jenbo de4ced7e4f Clang-tidy: readability-qualified-auto 5 years ago
Anders Jenbo f4f8f22699 Clang-tidy: readability-redundant-control-flow 5 years ago
Anders Jenbo bf221f4322 Clang-tidy: readability-simplify-boolean-expr 5 years ago
Anders Jenbo 2bdb6caa07
Cleanup majority of remaning implicit bool conversions (#2234) 5 years ago
ephphatha f4f6a8a51e Refactor PlaySfxLoc to take a Point instead of x/y params 5 years ago
Anders Jenbo d8fa29c972 Clean up more implicit bool conversion 5 years ago
Anders Jenbo 22b632f04a ♻️Clean up implicit bool conversions 5 years ago
Anders Jenbo 1cc0eb25ca ♻️Use ranges for loops (clang-tidy) 5 years ago
Anders Jenbo 625333dfb1 ♻️Clean up items 5 years ago
Andrew James 60a47caf1b
Refactor Draw* functions to use Rectangle and Point types 5 years ago
Anders Jenbo ee7b32d8f6 Player by reference part 3 5 years ago
qndel 92d1006134 Use std::move for premiumitems shift 5 years ago
Juliano Leal Goncalves 604b72bb12 Reword potion effect descriptions for consistency 5 years ago
Gleb Mazovetskiy e40b1963f9 🚚 engine.h: Extract `CelSprite` and file loading 5 years ago
Gleb Mazovetskiy dcf3397139 🚚 engine.h: Extract `ActorPosition` 5 years ago
Juliano Leal Goncalves d47fc924f3 ♻️ Use '_item_indexes' instead of 'int' for 'ItemStruct.IDidx' field 5 years ago
obligaron ab3f3f3ee7 Introduce ItemStruct.SetNewAnimation(bool) to start Animations only at one location 5 years ago
obligaron 6d5291b17d Enable ADL for Items 5 years ago
obligaron ccc1ccf9c3 Introduce ItemStruct.AnimInfo 5 years ago