115 Commits (b73a870eea342a06e6b76809f08bec97403a8a05)

Author SHA1 Message Date
ephphatha 6d545868d2 Move objectIsDisabled to a member function 4 years ago
Anders Jenbo c0c97bf224 [gamepad] Operate object as last option for primery action 4 years ago
staphen f090da3ca8 [Gamepad] Prevent player applying stat points to maxed stat 4 years ago
qndel 9c10f43019 disable using crippling shrines with controller 4 years ago
staphen 85f0e7b8c3 Add button for standing still to attack 4 years ago
Anders Jenbo 488acf0eba [touch] Fix some button faces 4 years ago
staphen a6807beb59 Improve gamepad cursor positioning when picking up items in inventory 4 years ago
Anders Jenbo 284f0347cc [touch] Add additional button faces 4 years ago
staphen 76de43fb0a [Gamepad] Use secondary action button to apply oils 4 years ago
staphen 900af16a9e Fix distributing stat points using gamepad 4 years ago
Anders Jenbo d5999e6027 [gamepad] Only warp the cursor if item was moved 4 years ago
Anders Jenbo 8e70cd7a37 [gamepad] Fix OOB when using equiped items 4 years ago
Anders Jenbo 3d38e6ce88 [gamepad] Correctly jump over items horizontally 4 years ago
Anders Jenbo 2f925bfeb7 [gamepad] Prevent warping from row 9 and 10 to belt 4 years ago
Anders Jenbo 1ba7e07b29 Do not show the cursor when using a touch device 4 years ago
Anders Jenbo b3a9a2ddce [gamepad] Allow for mixed mode navigation in inventory 4 years ago
Anders Jenbo 78c4f06e9e [gamepad] Remove item warping 4 years ago
Anders Jenbo 808702fe92 [gamepad] Make horizontal inventory navigation stable 4 years ago
staphen 5a75e076b6 [Gamepad] Don't treat special cursors as items 4 years ago
staphen ab13fba13f Use Rune Bomb or Cathedral Map to open Hive or Crypt 4 years ago
staphen ee23f41e0c Enable opening Hive and Crypt using gamepad 4 years ago
Yuri Pourre 7d74336e6b Enhance ctrl + drop 4 years ago
Yuri Pourre 071206a9e4
Fix ctrl + drop garbage 5 years ago
Yuri Pourre b8450dc792 Assign ctrl to drop items 5 years ago
obligaron 0818c55b88 Holding mouse when shift is held shouldn't lock to a target (Spells) 5 years ago
Gleb Mazovetskiy ec13c333a9 Refactor: Use item iterators for scroll checks 5 years ago
Juliano Leal Goncalves 379a27b64a ♻️ Convert 'ItemType' enum to enum class 5 years ago
ephphatha 4158651eb4 Simplify IsPathBlocked logic 5 years ago
ephphatha b12de6fe12 Use scoped enum for Direction 5 years ago
Juliano Leal Goncalves 32e22a16b3 ♻️ Leverage conversion constructor for 'Direction' to 'Displacement' 5 years ago
Juliano Leal Goncalves 20db8d1a11 🚚 Rename 'MonsterStruct' to 'Monster' 5 years ago
Juliano Leal Goncalves bb2dfdfb73 🚚 Rename 'ItemStruct' to 'Item' 5 years ago
Juliano Leal Goncalves 01823e1324 ♻️ Replace 'cursmx' and 'cursmy' globals with single 'cursPosition' 5 years ago
Juliano Leal Goncalves 317ebcdd3e ♻️ Replace 'icursW28' and 'icursH28' globals with single 'icursSize28' 5 years ago
Juliano Leal Goncalves 5525c72a31 ♻️ Leverage 'Rectangle.Center' in 'AttrIncBtnSnap' function implementation 5 years ago
Juliano Leal Goncalves 6c21638bee ♻️ Leverage 'Point' in 'SetCursorPos' function 5 years ago
BC Ko 4df798808e
2435 refactor global variable Items part 2 (#2673) 5 years ago
Anders Jenbo df636c0afc Remove DIR_OMNI 5 years ago
Anders Jenbo 4891258775 Clean up quest init 5 years ago
BC Ko 14b7e3bdc1
2435 refactor missiles part 2 (#2635) 5 years ago
BC Ko e5434e03b3
2602 Use range-based for-loop for Quests (#2612) 5 years ago
Aaron Sun 3ee90ca629 Add options for sub-panel alignment 5 years ago
4aron5un 4c8210df21
Center the sub-panels (Quest, Character, Spell and Inventory) (#2498) 5 years ago
Anders Jenbo ab8afa7cd7
Fix edge cases in mouse action tracking code (#2452) 5 years ago
Anders Jenbo 9c4e34f988 Player by reference 5 years ago
Anders Jenbo 8ba3bbb6a4
Have PosOkPlayer take PlayerStruct as input (#2430) 5 years ago
Anders Jenbo a19e7b2a3b Remove some more use of miniwin 5 years ago
obligaron 70db8456ba Remove _pwtype and replace it with UsesRangedWeapon 5 years ago
ephphatha a8ed1998d1 Use Point in path_ functions that reference position 5 years ago
Anders Jenbo b3470b296c ♻️[controls] Only check active monsters when looking for a target 5 years ago