|
|
|
|
@ -851,8 +851,8 @@ void InvMove(AxisDirection dir)
|
|
|
|
|
mousePos = GetSlotCoord(Slot); |
|
|
|
|
} else if (Slot <= SLOTXY_INV_LAST && myPlayer.HoldItem._itype == ItemType::Misc && icursSize28 == Size { 1, 1 }) { // forcing only 1x1 misc items
|
|
|
|
|
Slot += INV_ROW_SLOT_SIZE; |
|
|
|
|
if (Slot > SLOTXY_BELT_LAST) |
|
|
|
|
Slot = SLOTXY_BELT_LAST; |
|
|
|
|
if (Slot + INV_ROW_SLOT_SIZE <= SLOTXY_BELT_LAST) |
|
|
|
|
Slot += INV_ROW_SLOT_SIZE; |
|
|
|
|
mousePos = GetSlotCoord(Slot); |
|
|
|
|
} |
|
|
|
|
} else { |
|
|
|
|
@ -883,9 +883,8 @@ void InvMove(AxisDirection dir)
|
|
|
|
|
mousePos = GetSlotCoord(Slot); |
|
|
|
|
} else if (Slot <= SLOTXY_INV_LAST) { |
|
|
|
|
Size itemSize = GetItemSizeOnSlot(Slot); |
|
|
|
|
Slot += itemSize.height * INV_ROW_SLOT_SIZE; |
|
|
|
|
if (Slot > SLOTXY_BELT_LAST) |
|
|
|
|
Slot = SLOTXY_BELT_LAST; |
|
|
|
|
if (Slot + itemSize.height * INV_ROW_SLOT_SIZE <= SLOTXY_BELT_LAST) |
|
|
|
|
Slot += itemSize.height * INV_ROW_SLOT_SIZE; |
|
|
|
|
mousePos = GetSlotCoord(Slot); |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
|