Anders Jenbo
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bfb3c11c2b
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🎨 Change namespace to devilution
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5 years ago |
Anders Jenbo
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630e507f63
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🚚 Apply namespace
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5 years ago |
Anders Jenbo
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6f1498d315
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🚚 Move structures to there respective headers
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5 years ago |
Juliano Leal Goncalves
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9021f8daa5
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♻️ Pluralize global 'item' array variable
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5 years ago |
Anders Jenbo
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28bb003601
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🐛 use exact size of save format struct
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5 years ago |
Anders Jenbo
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bba73ea20f
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✨ Handle mixed item origins in multiplayer
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5 years ago |
Anders Jenbo
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c221cdfeb1
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🐛 Correct sinage on level load/save
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5 years ago |
Anders Jenbo
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a69a76941e
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♻️ Clean up InitCutscene
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5 years ago |
Anders Jenbo
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8f09cc3034
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[diablo] 🐛 Correct spelling of Sorcerer
Fixes #1074
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5 years ago |
Anders Jenbo
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17803d5923
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♻️ Apply proper types to PlayerStruct
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5 years ago |
Anders Jenbo
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def2253386
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♻️ Move monster.h related structs and enums and apply propper types
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5 years ago |
Anders Jenbo
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d6ec6395e0
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♻️ change QuestTalkData in to an array of _speech_id
This gets rid of casting QuestTalkData to DWORD/int in various parts of
the code.
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5 years ago |
alanbirtles
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d0c675b426
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fix #1155
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5 years ago |
Anders Jenbo
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1284333765
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♻️ Use explicit types and remove globals from save file logic
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5 years ago |
Anders Jenbo
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a827420070
|
🐛 Stable "hotkeys" size calculation
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5 years ago |
qndel
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12dddc4e8f
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✨ Preserve active spell and hotkeys across games
|
5 years ago |
Anders Jenbo
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e8fb559e53
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🐛 Correct saving/loading of enums
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5 years ago |
Anders Jenbo
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783e4a70b1
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♻️ Strongly type items structures
|
5 years ago |
Anders Jenbo
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d37fb68809
|
Make header checks portable
|
5 years ago |
Anders Jenbo
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886ed4803a
|
Do not try to convert levels for non avalible quests
Apparently previous saves can leave behind some quest levels in junk
states
|
5 years ago |
Anders Jenbo
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3593266ef7
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Converte all Levels when cross loading saves
|
5 years ago |
Anders Jenbo
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5035ac8062
|
Strip Hellfire items in Diablo sessions
|
5 years ago |
Anders Jenbo
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7cf40d3c7c
|
Clean up missile function names
|
5 years ago |
qndel
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ba37c8618f
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fixtypos (#1053)
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5 years ago |
Anders Jenbo
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b4e78c5e79
|
Remove some unused junk
|
5 years ago |
Anders Jenbo
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a5ca521f0d
|
Fix item morphing in Hellfire
|
5 years ago |
qndel
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c0f5749728
|
Fix RNG diverging during level generation depending on the code path
The consequences has mostly mitigated after wards, but this will make things make more sens when analysing the state of the code.
|
5 years ago |
Anders Jenbo
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b69952d918
|
Correct monster light when loading old saves
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5 years ago |
qndel
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7f42d0dd64
|
Fix vision staying behind from where you eited the level
This could be either the stairs one tile next to where you enter. Or a
compleatly different posistion if using a different entry point.
|
5 years ago |
Anders Jenbo
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06b7c78406
|
Notes of untimly header cleanups
|
5 years ago |
Anders Jenbo
|
244c5437b4
|
Fix saving items
|
5 years ago |
Anders Jenbo
|
d68c8c1cc8
|
Fix issues related to cross loading save games
|
5 years ago |
Anders Jenbo
|
4ffbb32952
|
[hellfire] Allow continuing Diablo saves in Hellfire and vice versa
|
5 years ago |
Anders Jenbo
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e609e170d0
|
Merge a large chunk of Hellfire the code paths
|
5 years ago |
qndel
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890b1dd9a7
|
fix typos (#971)
|
5 years ago |
qndel
|
8d1de8e4ec
|
fixes saves (#970)
|
5 years ago |
Anders Jenbo
|
61a580588c
|
Unify save game loading
|
5 years ago |
Anders Jenbo
|
a0c88e09ad
|
Correct hellfire save game mapping
|
5 years ago |
Anders Jenbo
|
a9502d43fc
|
Reorder loadsave.cpp
|
5 years ago |
Anders Jenbo
|
6580222d1c
|
Add enums for level entrances
|
5 years ago |
Anders Jenbo
|
57f0f5f4c7
|
Handle hellfire save game differences
|
6 years ago |
Tyler
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d7ca28ff8e
|
Added single-player difficulty menu.
|
6 years ago |
Troy Bronzan
|
8960450560
|
Fixed player base block is zero bug after loading a new game. This value is not saved in single player or multiplayer, so when a character is loaded, the value is always zero. Now when a player is loaded, it is set to the default. See section 2.1.4 in Jarulf's Guide.
|
6 years ago |
Anders Jenbo
|
f1c7e65ba7
|
Fix build
|
6 years ago |
Troy Bronzan
|
5b1b5fa8ae
|
Fixed monster to hit and unique monster ac difficulty bonus.
|
6 years ago |
Anders Jenbo
|
31ac716c3d
|
99 lines of documentation (#2058)
|
6 years ago |
Anders Jenbo
|
0da3461d35
|
Use explicit types instead of auto
|
6 years ago |
Anders Jenbo
|
014308ef01
|
Explicit casting
|
6 years ago |
Anders Jenbo
|
d008af43b0
|
Semantic code style cleanups
|
6 years ago |
Anders Jenbo
|
f7de4c46a7
|
Strip eflag logic now that it is fixed in the render
|
6 years ago |