Gleb Mazovetskiy
a545d0ce1c
CMake: An option to build libsodium from source
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Adds an option to build libsodium from source instead of using the
system-provided one.
This is useful on systems that do not provide libsodium, or for testing
changes to libsodium along with devilutionx (by specifying
`-DFETCHCONTENT_SOURCE_DIR_LIBSODIUM`).
This also allows us to configure sodium to our liking when building it from source,
such as `SODIUM_MINIMAL`, which reduces the x64 release binary size from 4.3 MiB to 4.1 MiB.
5 years ago
Gleb Mazovetskiy
378a99bfd5
OpenDingux/build.sh: Minor fix
5 years ago
Gleb Mazovetskiy
415bea0efe
Look for all MPQs in PWD and global share
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Follow-up to #1196
5 years ago
Gleb Mazovetskiy
7ddabe188a
Update 3rdParty/Radon
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From 9203ff8b02
5 years ago
Gleb Mazovetskiy
70d1d633bd
Get rid of SCREEN_X / SCREEN_Y
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GlobalOutputBuffer() now returns a clipped subregion
5 years ago
Gleb Mazovetskiy
0c2284a091
Respect sfx_STREAM in PlaySFX
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Changes audio playback of sounds with the `sfx_STREAM` flag, such as towner lines, to stream.
5 years ago
Semperfis96
cd8d26ac8f
Rename sync_word_6AA708 to sgnMonsterPriority in Source/sync.cpp for clarity ( #1202 )
5 years ago
Anders Jenbo
729ae7bccf
📝 Remove Devilution specific instructions
5 years ago
Gleb Mazovetskiy
997650aa5d
Stream music instead of loading it all at once
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RAM usage (my beefy desktop):
* Town: 176 MiB -> 121 MiB
* Cathedral: 191 MiB -> 138 MiB
Performance: 1170 FPS -> 1150 FPS
5 years ago
Anders Jenbo
60cc8b0df4
🚨 Correct type of event_types
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Fixes #1197
5 years ago
Gleb Mazovetskiy
c52505388b
Install devilutionx.mpq on Linux
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1. Installs devilutionx.mpq on Linux.
2. Falls back to finding it in the install location.
5 years ago
Gleb Mazovetskiy
dc47832877
OpenDingux/RetroFW: Copy devilutionx.mpq
5 years ago
Anders Jenbo
b59b1179a1
🚨 Resolve remaning c-style warnings
5 years ago
Anders Jenbo
43639b6d37
🐛 Do not pickup gold if inventory is full
5 years ago
Anders Jenbo
32b663ad3d
🐛 Correct rendering and functionality of the progressbar
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This fixes the following issues:
- Missing text shadows
- Missing button graphics
- White boarder
- Not responding to controller input
- Button not giving visual feedback
- Clicking anywhere cancles
5 years ago
Anders Jenbo
c899cabf98
🐛 Block direction in PlayerMHit
5 years ago
Gleb Mazovetskiy
f9a87c2c74
Always prefill player name if controller is active
5 years ago
Gleb Mazovetskiy
3cac99ed20
Add default names for Bard and Barbarian
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Barbarian names taken from later Diablo lore.
Bard simply reuses Rogue names.
5 years ago
Anders Jenbo
3077208b8b
♻️ Clean up automap.cpp
5 years ago
Anders Jenbo
17803d5923
♻️ Apply proper types to PlayerStruct
5 years ago
Gleb Mazovetskiy
b6db4d02da
Clean up CapturePix
5 years ago
Gleb Mazovetskiy
d6f73b576c
Fix screenshotting
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Broken by afa3a6bf27
5 years ago
Anders Jenbo
2e3bb9206d
🐛 Fix uninitialized values for items generated in a loop
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Fixes #1121
5 years ago
Gleb Mazovetskiy
3363e8f8f3
Remove extern C from engine.h
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The headers don't actually work with C as they're now.
A better long-term solution should be able to use idiomatic C++ throughout
and expose things to other languages via a separate C API layer.
Fixes #1178
5 years ago
Gleb Mazovetskiy
e4212a0de9
Try uppercase DIABDAT.MPQ ( #1184 )
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It's uppercase in GOG and on the retail CD.
Other MPQs are not known to be uppercase.
5 years ago
Anders Jenbo
d7788522f2
⬆️ Bump CMake to 3.13
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This allows us to have variables set in the toolchains which cleans up
the main file a bit.
5 years ago
Anders Jenbo
9ea85118d4
🐛 Disable LTO for Windows builds ( #1182 )
5 years ago
Anders Jenbo
8e8e31627f
🐛 Only load hotkeys on new game
5 years ago
muzena
6db697407b
Small update in README.md Ubuntu instructions, bolding text
5 years ago
Anders Jenbo
cb1016a6d9
🚨 Fix a handful of warnings from Clang
5 years ago
Anders Jenbo
c11222fa76
Remove old compiler profile
5 years ago
muzena
d460a8f743
Update README.md Ubuntu instructions
5 years ago
Anders Jenbo
da373f351d
🐛 Only close TCP server if running
5 years ago
Gleb Mazovetskiy
4d6de74eb8
Don't rely on BORDER_LEFT/TOP in cursor rendering
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The code there previously implicitly relied on BORDER_LEFT/TOP being
large enough.
5 years ago
Anders Jenbo
f34e77190c
💚 Disable LTO when known to be buggy on Windows
5 years ago
muzena
9b7e24d9d1
Add Ubuntu PPA repos to README.md
5 years ago
muzena
3367430f26
Updated debian packaging files
5 years ago
Anders Jenbo
14074608be
🐛 Correct requirement line in stores
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Fixes #1167
5 years ago
Anders Jenbo
8b8caf5a7e
🐛 Fix quests not activating on Windows
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Compare _uniqtype instead mName
Fixes #1152
5 years ago
Anders Jenbo
069195eba2
💚 Fix 3DS builds
5 years ago
Anders Jenbo
71c7a541ef
🚨 Fix SDL1.2 warnings
5 years ago
Gleb Mazovetskiy
ae22644d43
CelOutputBuffer: Recover lost performance
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Makes `RenderLine` hotspot manipulate the buffer directly again.
FPS: 195 -> 275
5 years ago
Gleb Mazovetskiy
cd59a1c323
Completely replace gpBuffer with CelOutputBuffer
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`CelOutputBuffer` now contains an `SDL_Surface` and an `SDL_Rect`.
We now have access to SDL surface manipulation functions.
`gpBuffer` and `gpBufEnd` are completely gone 🧹
This results in some FPS loss (250 -> 195) recovered in a subsequent
commit.
5 years ago
Gleb Mazovetskiy
fe1004f384
Remove unused SCREENXY macro
5 years ago
Gleb Mazovetskiy
4b45b642a7
Migrate scrollrt_draw_cursor_back_buffer away from gpBuffer
5 years ago
Gleb Mazovetskiy
afa3a6bf27
Migrate capture.cpp away from gpBuffer
5 years ago
Gleb Mazovetskiy
a0af2a8ebe
Migrate gmenu_clear_buffer away from gpBuffer
5 years ago
Gleb Mazovetskiy
599d2e5e38
Migrate QOL away from gpBuffer
5 years ago
Gleb Mazovetskiy
d7a599a506
Migrate DrawULine away from gpBuffer
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Also applies a bugfix
5 years ago
Gleb Mazovetskiy
fd70879577
Migrate DrawSLine away from gpBuffer
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Also applies bugfix
5 years ago