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🐛 Block direction in PlayerMHit

pull/1196/head
Anders Jenbo 5 years ago
parent
commit
c899cabf98
  1. 2
      Source/missiles.cpp

2
Source/missiles.cpp

@ -811,7 +811,7 @@ BOOL PlayerMHit(int pnum, int m, int dist, int mind, int maxd, int mtype, BOOLEA
if ((resper <= 0 || gbIsHellfire) && blk < blkper) {
direction dir = plr[pnum]._pdir;
if (m != -1) {
tac = GetDirection(plr[pnum]._px, plr[pnum]._py, monster[m]._mx, monster[m]._my);
dir = GetDirection(plr[pnum]._px, plr[pnum]._py, monster[m]._mx, monster[m]._my);
}
*blocked = true;
StartPlrBlock(pnum, dir);

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