5027 Commits (8ba3bbb6a49bbd1d06ffcbfae496bee255e9bc1c)

Author SHA1 Message Date
Anders Jenbo 8ba3bbb6a4
Have PosOkPlayer take PlayerStruct as input (#2430) 5 years ago
obligaron cb62e7bf2d Fix automap jiggling for player arrow 5 years ago
obligaron d63fcded76
Refactor PlaceGroup (#2425) 5 years ago
Anders Jenbo f0a7a5c989 🎨 Apply code style 5 years ago
Anders Jenbo 069249f318 🚚 Move local function to anonymous namespace i-p 5 years ago
Anders Jenbo 6227c0a012 Cancel targeted attack on dead targets 5 years ago
Anders Jenbo 4260d4cfcc Add OperateObject to MouseAction 5 years ago
obligaron dae9d7eff5 Enable ADL (GetOffsetForWalking) for automap 5 years ago
Anders Jenbo f5406e7ce1 🚨 Fix warnings related to gdwCurPathStep signed ness 5 years ago
Anders Jenbo 62986869ab Make GroupUnity take MonsterStruct 5 years ago
obligaron 20de9746eb GroupUnity: Remove unused code for minions that are uniques themself 5 years ago
obligaron 91c8503ea5 Rename leaderflag to leaderRelation and MonsterRelation to LeaderRelation 5 years ago
obligaron a677a61f13 Refactor GroupUnity 5 years ago
obligaron a61d33ae02 GroupUnity: Revert changes from commit a44781bd73 Fix bounds checks in monster code 5 years ago
Vladimir Olteanu f8d98560ae Refactor timed message handling 5 years ago
Vladimir Olteanu 9ac3e49d6e msg.cpp: get rid of excessive indentation 5 years ago
Vladimir Olteanu d8da397795 Use std::list to manage TMegaPkts 5 years ago
Vladimir Olteanu 84bc4d8c65
dthread: simplify synchronization logic (#2419) 5 years ago
obligaron 207c182fdf Only save diablo.ini if there are changes 5 years ago
Vladimir Olteanu d7a4e20485 Fix monster sync on kill 5 years ago
Anders Jenbo 899d1886c1 🐛 Fix multi target attack not hitting left side targets 5 years ago
Anders Jenbo f4897c3139 Clean up MouseAction code 5 years ago
Anders Jenbo a2bed56061 Clean up some variables in control.cpp 5 years ago
Anders Jenbo 0889780923 Remove more usage of miniwin types 5 years ago
Anders Jenbo 753b5698f7 Remove unconventional assert() implementations 5 years ago
Jonathan Bergeron 33ad9fa187 renamed Source/mainmenu.cpp and .h to menu.cpp/.h 5 years ago
Anders Jenbo a19e7b2a3b Remove some more use of miniwin 5 years ago
obligaron 1956c6a1c2
Fix some 64bit warnings 5 years ago
obligaron 70db8456ba Remove _pwtype and replace it with UsesRangedWeapon 5 years ago
obligaron d1d61fcd0f Convert anim_weapon_id and anim_armor_id to enum class 5 years ago
ephphatha 4f6255791a Be more consistent with parameter names 5 years ago
ephphatha cecb5e5d2b Move private functions into anonymous namespace 5 years ago
ephphatha a8ed1998d1 Use Point in path_ functions that reference position 5 years ago
ephphatha 7de18d27cf Extract door object type test to ObjectStruct method 5 years ago
ephphatha 097a519bb7 Be more defensive when interacting with the path node stacks 5 years ago
ephphatha f01d551eb0 Add tests for path_get_h_cost, IsTileWalkable, IsTile(Not)Solid, path_solid_pieces, FindPath 5 years ago
Anders Jenbo 3ffedb7a69 💄 Apply code style to src 5 years ago
Anders Jenbo b168773cc4 🚨 Fix clang warnings 5 years ago
Anders Jenbo b591824182 💚 Fix NOSOUND build 5 years ago
Vladimir Olteanu dd4b70a24b
* dthread.cpp: replace TMegaPkt with DThreadStruct 5 years ago
Vladimir Olteanu 7e67ec6399 SdlMutex: error checking 5 years ago
obligaron 837ddc0396 Fix a warning in soundsample.cpp 5 years ago
obligaron 1ca1dab410 Fix warnings in controller_motion.cpp 5 years ago
obligaron 91fe708e8f Fix warnings in ui_item.h 5 years ago
Anders Jenbo 78124fb389 Add GolemHoldingCell 5 years ago
Anders Jenbo 4d59c248ea Remove unused return from SpawnSkeleton 5 years ago
Anders Jenbo bef214d0ca Clean up monster ide handeling in CheckMissileCol 5 years ago
Anders Jenbo b3470b296c ♻️[controls] Only check active monsters when looking for a target 5 years ago
Anders Jenbo 9c0760e780 ♻️Clean up various checks in monster logic 5 years ago
Anders Jenbo 9264ad4b89 Use IsTileNotSolid() in place of !nSolidTable[dPiece[][]] 5 years ago