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@ -275,8 +275,8 @@ void DrawAutomapPlr(const Surface &out, const Displacement &myPlayerOffset, int
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playerOffset = GetOffsetForWalking(player.AnimInfo, player._pdir); |
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Point base = { |
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(playerOffset.deltaX * AutoMapScale / 100 / 2) + (myPlayerOffset.deltaX * AutoMapScale / 100 / 2) + (px - py) * AmLine16 + gnScreenWidth / 2, |
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(playerOffset.deltaY * AutoMapScale / 100 / 2) + (myPlayerOffset.deltaY * AutoMapScale / 100 / 2) + (px + py) * AmLine8 + (gnScreenHeight - PANEL_HEIGHT) / 2 |
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((playerOffset.deltaX + myPlayerOffset.deltaX) * AutoMapScale / 100 / 2) + (px - py) * AmLine16 + gnScreenWidth / 2, |
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((playerOffset.deltaY + myPlayerOffset.deltaY) * AutoMapScale / 100 / 2) + (px + py) * AmLine8 + (gnScreenHeight - PANEL_HEIGHT) / 2 |
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}; |
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if (CanPanelsCoverView()) { |
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