Anders Jenbo
6f1498d315
🚚 Move structures to there respective headers
5 years ago
Juliano Leal Goncalves
9021f8daa5
♻️ Pluralize global 'item' array variable
5 years ago
Anders Jenbo
28bb003601
🐛 use exact size of save format struct
5 years ago
Anders Jenbo
bba73ea20f
✨ Handle mixed item origins in multiplayer
5 years ago
Anders Jenbo
c221cdfeb1
🐛 Correct sinage on level load/save
5 years ago
Anders Jenbo
a69a76941e
♻️ Clean up InitCutscene
5 years ago
Anders Jenbo
8f09cc3034
[diablo] 🐛 Correct spelling of Sorcerer
...
Fixes #1074
5 years ago
Anders Jenbo
17803d5923
♻️ Apply proper types to PlayerStruct
5 years ago
Anders Jenbo
def2253386
♻️ Move monster.h related structs and enums and apply propper types
5 years ago
Anders Jenbo
d6ec6395e0
♻️ change QuestTalkData in to an array of _speech_id
...
This gets rid of casting QuestTalkData to DWORD/int in various parts of
the code.
5 years ago
alanbirtles
d0c675b426
fix #1155
5 years ago
Anders Jenbo
1284333765
♻️ Use explicit types and remove globals from save file logic
5 years ago
Anders Jenbo
a827420070
🐛 Stable "hotkeys" size calculation
5 years ago
qndel
12dddc4e8f
✨ Preserve active spell and hotkeys across games
5 years ago
Anders Jenbo
e8fb559e53
🐛 Correct saving/loading of enums
5 years ago
Anders Jenbo
783e4a70b1
♻️ Strongly type items structures
5 years ago
Anders Jenbo
d37fb68809
Make header checks portable
5 years ago
Anders Jenbo
886ed4803a
Do not try to convert levels for non avalible quests
...
Apparently previous saves can leave behind some quest levels in junk
states
5 years ago
Anders Jenbo
3593266ef7
Converte all Levels when cross loading saves
5 years ago
Anders Jenbo
5035ac8062
Strip Hellfire items in Diablo sessions
5 years ago
Anders Jenbo
7cf40d3c7c
Clean up missile function names
5 years ago
qndel
ba37c8618f
fixtypos ( #1053 )
5 years ago
Anders Jenbo
b4e78c5e79
Remove some unused junk
5 years ago
Anders Jenbo
a5ca521f0d
Fix item morphing in Hellfire
5 years ago
qndel
c0f5749728
Fix RNG diverging during level generation depending on the code path
...
The consequences has mostly mitigated after wards, but this will make things make more sens when analysing the state of the code.
5 years ago
Anders Jenbo
b69952d918
Correct monster light when loading old saves
5 years ago
qndel
7f42d0dd64
Fix vision staying behind from where you eited the level
...
This could be either the stairs one tile next to where you enter. Or a
compleatly different posistion if using a different entry point.
5 years ago
Anders Jenbo
06b7c78406
Notes of untimly header cleanups
5 years ago
Anders Jenbo
244c5437b4
Fix saving items
5 years ago
Anders Jenbo
d68c8c1cc8
Fix issues related to cross loading save games
5 years ago
Anders Jenbo
4ffbb32952
[hellfire] Allow continuing Diablo saves in Hellfire and vice versa
5 years ago
Anders Jenbo
e609e170d0
Merge a large chunk of Hellfire the code paths
5 years ago
qndel
890b1dd9a7
fix typos ( #971 )
5 years ago
qndel
8d1de8e4ec
fixes saves ( #970 )
5 years ago
Anders Jenbo
61a580588c
Unify save game loading
5 years ago
Anders Jenbo
a0c88e09ad
Correct hellfire save game mapping
5 years ago
Anders Jenbo
a9502d43fc
Reorder loadsave.cpp
5 years ago
Anders Jenbo
6580222d1c
Add enums for level entrances
5 years ago
Anders Jenbo
57f0f5f4c7
Handle hellfire save game differences
6 years ago
Tyler
d7ca28ff8e
Added single-player difficulty menu.
6 years ago
Troy Bronzan
8960450560
Fixed player base block is zero bug after loading a new game. This value is not saved in single player or multiplayer, so when a character is loaded, the value is always zero. Now when a player is loaded, it is set to the default. See section 2.1.4 in Jarulf's Guide.
6 years ago
Anders Jenbo
f1c7e65ba7
Fix build
6 years ago
Troy Bronzan
5b1b5fa8ae
Fixed monster to hit and unique monster ac difficulty bonus.
6 years ago
Anders Jenbo
31ac716c3d
99 lines of documentation ( #2058 )
6 years ago
Anders Jenbo
0da3461d35
Use explicit types instead of auto
6 years ago
Anders Jenbo
014308ef01
Explicit casting
6 years ago
Anders Jenbo
d008af43b0
Semantic code style cleanups
6 years ago
Anders Jenbo
f7de4c46a7
Strip eflag logic now that it is fixed in the render
6 years ago
Anders Jenbo
0383f9abcd
Add documentation to more files
6 years ago
Anders Jenbo
20621a0642
add all.h and use in place of diablo.h ( #2005 )
...
Now diablo.h is treated in the same way as all other header files of
Source, as it only contains the declarations of global variables and
functions of diablo.cpp.
Besides consistency, this also enables mods to include diablo.h just
like any other header file without having to include every header file
(and without having to include C++ specific aspects of the now all.h).
6 years ago