10118 Commits (78dafb50884cd11cad4655e17eddc8f99bb2fb45)
 

Author SHA1 Message Date
Anders Jenbo 78dafb5088
Update vcpkg.json 3 years ago
staphen 92361f9f6d Display resolution height when FitToScreen is on 3 years ago
Gleb Mazovetskiy 64730bd0bd Optimize `MissileFileData` size: 80 bytes -> 32 3 years ago
staphen 0cfc60783a Reenable tests on MSVC build 3 years ago
Gleb Mazovetskiy 25e9b7320d Remove unused self-ID from `Missile(File)Data` 3 years ago
Gleb Mazovetskiy 0a6a8e8aa0 Clean up missile data access 3 years ago
KPhoenix c534e0e93c Refactor 3 years ago
KPhoenix 99a37a4113 Fine -> Sturdy 3 years ago
KPhoenix 34ac4ec707 Fix duplicate affix name (Crimson) 3 years ago
Anders Jenbo 85ef54d8ed
Use specific release to have assets unfolded 3 years ago
KPhoenix 7947b99511 Implement new enum class 3 years ago
Eric Robinson d7b6c7dca8
Refactor Missile Function Names (#5733) 3 years ago
staphen 620a86b007 Change default monster missile damage to zero 3 years ago
Gleb Mazovetskiy 1788d2f8ec Remove miniwin 3 years ago
staphen ed02eb58d4 Don't consume mana when Mana Shield is already active 3 years ago
staphen dba224f511 Include files necessary to run MSVC build 3 years ago
Anders Jenbo 5bc6392662
Update README.md 3 years ago
DakkJaniels fa56ae31ea move damage formula for guardian firebolt to GuardianTryFireAt so each firebolt damage is randomized 3 years ago
Trihedraf 624d5be3d2 make Floating Numbers an enum for random, vertical or off 3 years ago
ikonomov d05992da75
Remove "Zen" hit recovery (#5724) 3 years ago
Eric Robinson 93a145608e
Optimize AddPlrExperience() (#5737) 3 years ago
DakkJaniels fb420b1473 Consistency: use damage formulas if missile damage has not already been assigned 3 years ago
DakkJaniels f750e77476 remove commented out code 3 years ago
DakkJaniels 48e562e875 clean up MI_Projectile 3 years ago
DakkJaniels d2134f93cd MI_Firebolt -> MI_Projectile. Calculate damage when missile is added. 3 years ago
staphen dd6ce177f7 Derive viewport geometry from player position 3 years ago
DakkJaniels 0c1c8d0aa0
fix speedbook crash (#5730) 3 years ago
Eric Robinson 049f75515b
Fix bug in ef3a57b7 (#5732) 3 years ago
Eric Robinson ef3a57b7d9
`enum spell_type` -> `enum class SpellType` (#5674) 3 years ago
Eric Robinson 30c1991039
`enum _mai_id` -> `enum class MonsterAIID` (#5683) 3 years ago
DakkJaniels d683039bdd
stop shaking camera if dead diablo loaded from save. (#4149) 3 years ago
staphen c857b7c7e4 Update frame skip logic for attacks after movement to match vanilla behavior 3 years ago
ikonomov 7e11d63004 Update CMakeLists.txt 3 years ago
Gleb Mazovetskiy 63577da9ee rg99: add -fdevirtualize-at-ltrans 3 years ago
Gleb Mazovetskiy 7c53a5d5b3 Reduce `ObjectData` size: 24 bytes -> 11 bytes 3 years ago
Gleb Mazovetskiy 2bc4aaebae Format tables in Source/objdat.cpp 3 years ago
staphen 7f4d74e8f8 Use PROJECT_SOURCE_DIR instead of referencing the project name 3 years ago
Oleksandr Kalko b7f0d94d24
Ukrainian translation update (#5645) 3 years ago
Gleb Mazovetskiy 5d35b289bb Skip creating half-size sprites for 1x1 items 3 years ago
Gleb Mazovetskiy 37f4d0cb97 `CreateHalfSizeItemSprites`: Reuse surfaces 3 years ago
Eric Robinson 3642904a4c
Fix Resurrect Crash (#5718) 3 years ago
Bubio 81c7d0618d
Fixed spelling errors (#5714) 3 years ago
Gleb Mazovetskiy f9f61fcb0c Do not try to create Hellfire sprites in Diablo 3 years ago
Gleb Mazovetskiy 1401e130ce Store items: Render 1x1 items at full size 3 years ago
Gleb Mazovetskiy 67bb0e10fd Store items: Draw unusable items in red 3 years ago
Gleb Mazovetskiy 068fdac7c1 Do not use PKWare with no MPQs + NONET 3 years ago
Gleb Mazovetskiy 0fb9599e66 `StaticVector`: Replace `std::aligned_storage_t` 3 years ago
Gleb Mazovetskiy beb6fc2aaf `CreateAulibResampler`: Check the real sample rate 3 years ago
Gleb Mazovetskiy 16f7d7e9d6 Support mouse back button in stores/dialogues 3 years ago
Gleb Mazovetskiy 0e0cc9d1b0 Reduce to just `STREAM_ALL_AUDIO_MIN_FILE_SIZE` 3 years ago