Anders Jenbo
732d070b75
Handle color cyceling when using blended transparancy
5 years ago
Anders Jenbo
5593ca2982
Fix loading order of poison water palette
...
Fixes #593
5 years ago
Anders Jenbo
879077de7d
Fix missing tile peases when using blended transparancy
5 years ago
Anders Jenbo
ccb81d66e6
Correct properties for the Blodboil (Rage) spell
5 years ago
Anders Jenbo
e9b13e7d9e
[3DS] Include correct font file
5 years ago
MrHuu
b6be3c8812
[3DS] Map zoom toggle to button Update manual / README.md
5 years ago
MrHuu
8bced006d1
[3DS] Add manual / update README.md - inverted X / Y button mapping accordingly
5 years ago
MrHuu
6524e70c39
[3DS] Disable bottom screen backlight
5 years ago
MrHuu
a4cd0bfa44
[3DS] warn and exit on missing DSP firmware 'dspfirm.cdc'
5 years ago
MrHuu
b8eac1929c
[3DS] use -O2 / exclude DRLG_L4FloodTVal from optimizing
5 years ago
MrHuu
d61a2619ed
[3DS] Use virtual keyboard on chararcter creation
...
improve virtual keyboard implementation
5 years ago
MrHuu
d8c8ef15e8
[3DS] Include CharisSILB.ttf in .cias romfs
5 years ago
MrHuu
7e35651b2f
[3DS] CMake re-visited
...
Reflect latest devkitpro libctru / 3ds-sdl-1.2 changes
- Controls now use SDL_JOYSTICK with circlepad enabled
- Shutdown / suspend / sleep are functional
5 years ago
Gleb Mazovetskiy
69c3b15f27
[3DS] CMake build fixes
5 years ago
MrHuu
d56cc3cb40
[3DS] CMake instructions
5 years ago
MrHuu
1fa8b6f4e4
[3DS] Initial port
5 years ago
qndel
b707b09b18
fix compiling ( #1029 )
5 years ago
pionere
2cbe239d6d
Revert "bugfix for vanilla diablo (set archive size to zero in case the file did not exists)"
...
This reverts commit 5fb3b6fa66 .
5 years ago
qndel
0958cd456c
fix typos ( #1028 )
5 years ago
qndel
0fe08dbe68
numpad potions + chat ( #1027 )
5 years ago
Trihedraf
b12a1cb53e
add CPack zips for Windows
5 years ago
Anders Jenbo
3dae37501c
Fix partial screen updating
5 years ago
pionere
5e84fd715b
proper mWhoHit flag settings
...
implementation of MonstStartKill and M2MStartKill are synced a bit
5 years ago
pionere
486be4efeb
use defs instead of constants
5 years ago
pionere
ab7bc5e3d7
correct fallenfear direction
5 years ago
pionere
606b9f09a0
prevent mana gain from books when nomana flag is set
5 years ago
pionere
e240dcd606
code cleanup using std::max
5 years ago
Anders Jenbo
a90922939f
Log errors in game state during rendering
5 years ago
Anders Jenbo
327042c2e5
Strip out debug features from the release builds
...
leveldebug and lightmax still remains
5 years ago
pionere
f5c1079d6f
eliminate unused code
5 years ago
pionere
97d53ced7e
get rid of a few warnings (strncpy)
5 years ago
pionere
d5a0fa8e85
get rid of a few warnings
5 years ago
pionere
1f340212e1
do not call SFileOpenFileEx if the given handle is NULL
...
+ add defines for dwSearchScope
5 years ago
pionere
40eaf8a6f5
SeedCount is _DEBUG-only
5 years ago
Anders Jenbo
f1d92d5b9d
bugfix for vanilla code (check numitems before spawning rock/rewardItem)
...
Copied from @pionere
5 years ago
pionere
5fb3b6fa66
bugfix for vanilla diablo (set archive size to zero in case the file did not exists)
5 years ago
Trihedraf
a29a59d8d3
Fix Win64 build to actually run and only download the x64 parts of MinGW ( #1022 )
5 years ago
pionere
3137d0c0cf
use pnum instead of myplr in bone chamber ( #835 )
5 years ago
Trihedraf
a0e8479274
add win_x64 MinGW builds and Readme Instructions
5 years ago
Anders Jenbo
1ec1e69c04
Fix builds on older versions of SDL2
5 years ago
Anders Jenbo
084a3d4639
Fix SDL1 builds ... again
5 years ago
Anders Jenbo
8001cc77f8
Fix SDL1 builds
5 years ago
FluffyQuack
790c8e17e5
Implemented blended tranparency
5 years ago
Anders Jenbo
60d3e9ceb1
Clean up rendering
5 years ago
Anders Jenbo
480792c53b
[hellfire] Fix new gold piles having the wrong graphics
5 years ago
Anders Jenbo
772d51c126
[diablo] Fill gold stacks before creating new ones
...
Before if you had a stack of 4990 and picked up 12 gold you would end up
with one of 4990 and one of 12. Now you will have one of 5000 and one of
2.
5 years ago
Anders Jenbo
e3d85b9dfb
Fix starting a game
5 years ago
qndel
ab9911064f
unify checks for single and multiplayer
5 years ago
Anders Jenbo
7d39c4c9d1
Remove checks for duplicate items
...
- We fixed the normal way of duplicating items.
- Legit items can be seen as duplicates in some instances.
- It doesn't fix the issue since the player has to drop both for it to
trigger.
5 years ago
Anders Jenbo
c08a10e44b
Unify calculation of gold icon
5 years ago