4490 Commits (6e85cde978606bfbdcf783e78598b058cc8a031d)

Author SHA1 Message Date
Jmgr 6e85cde978 Update format strings 5 years ago
Jmgr 0c27e756f7 Add fmt::format 5 years ago
staphen 635f760815 Add options for DISABLE_TCP and DISABLE_ZERO_TIER. 5 years ago
obligaron 1c21607ccf Use new stand animation for cast in town 5 years ago
obligaron 11f8c952e5 CheckNewPath: Use correct player for repeated attack check 5 years ago
staphen 1dd5245158 Fix camera jerking when changing direction on controller. 5 years ago
obligaron a295586636 Support changing animation data on-the-fly even if the number of frames differ 5 years ago
Anders Jenbo 4c6ddc79a1 Clean up text render 5 years ago
Anders Jenbo fd96bb9ab5 Render chat messages using common text rendering 5 years ago
Anders Jenbo a03a2c2634 Render chat panel using common text rendering 5 years ago
Anders Jenbo d723ebce1a Render help text using common text rendering 5 years ago
Anders Jenbo 44b58c4970 Clean up L5dflags flags 5 years ago
Trihedraf f2186d4d10 Change Multiplier if RunInTown Enabled to Fix Stuttering. 5 years ago
obligaron 417a3f124a DrawPlayerHelper: Use correct player offset 5 years ago
Gleb Mazovetskiy 2f3fa76320 Fix gkd350h build 5 years ago
staphen d89221b15e Close Cathedral Map when B button is pressed on the controller. 5 years ago
staphen 4c39ac4402 Fix crash when using Town Portal on controller. 5 years ago
obligaron 1c77a22735 Fix movement with hold mouse button and stand animation 5 years ago
obligaron 7b16fafbff track_process: Player by reference 5 years ago
Gleb Mazovetskiy c79ec673f4 ♻️ Implement std's Lockable for SDL mutex wrapper 5 years ago
Anders Jenbo a11bc61ea8 ♻️Render spellbook text via DrawString 5 years ago
Anders Jenbo 2600b44141 Remove old help text 5 years ago
Vladimir Olteanu 0c7c71d579
Cleanup of items.cpp (#1967) 5 years ago
obligaron 55fa72d138 When changing items hot-swap the hero animation data and don't start a new animation 5 years ago
obligaron 4d2ac0502a Add new GetOffsetForWalking helper and use it for player drawing and camera 5 years ago
obligaron 4de25cd2ea Introduce PlayerStruct.IsWalking() 5 years ago
obligaron be13a0f727 Point: Add operator* float and operator- 5 years ago
obligaron 19615c6976 AnimationInfo: Add GetAnimationProgress() 5 years ago
thebigMuh 7fbcfeb35c Adding text rendering flag to adjust spacing to fit horizontally 5 years ago
Trihedraf 2544bec7f3 Fix PWD ini check for GCC 5.5 5 years ago
Trihedraf de3f30623b if Writeable diablo.ini in PWD use that and save saves to PWD 5 years ago
Trihedraf 38cf99a423 Add IsWriteable to file_util.cpp 5 years ago
Anders Jenbo 34744c068f ♻️Consitantly use %i and not %d 5 years ago
arcas 6502a3ca4d
Adding resources for translation (#1973) 5 years ago
Stefan Mielke 30bfe45781 One pixel was not being calculated on the X axis when trying to find for an inventory slot to put the item. 5 years ago
obligaron 1385e47518 Fix UnitTests in DEBUG (Accessed not initialized ItemAnimations) 5 years ago
obligaron 76103eeb7f Replace C++ RUN_TEST define with gbQuietMode 5 years ago
obligaron 6fb1b0fed9 Seperate main(...) for binary and tests 5 years ago
Anders Jenbo 18aa04fa4f ♻️Use common text rendering for store menus 5 years ago
qndel 610d5319bd
swap if in drawing inventory items (#1968) 5 years ago
qndel 89c40eaa7b
inventory items rendering cleanup (#1938) 5 years ago
Gleb Mazovetskiy 8ac9047b4f 🧹 Clean up CEL outline clipping 5 years ago
staphen b580b635eb Optimize blended transparency calculations at the end of Poisoned Water Supply. 5 years ago
Anders Jenbo 6c8b116f6c 🐛 Evaluate item names the same as the original 5 years ago
Anders Jenbo 7667880de4 🐛 Implement letter spacing in new font rendering 5 years ago
Gleb Mazovetskiy 4cd1fd9b72 🐞 Fix controller modifier hints 5 years ago
Gleb Mazovetskiy cb9da2cadc 🎉 SDL1: An option to render directly to video mem 5 years ago
Anders Jenbo d0ee8f90cf 🐛 Fix run in town 5 years ago
Anders Jenbo a095bc0bf7 ♻️Migrate more code away from miniwin 5 years ago
Gleb Mazovetskiy 29a488738e 🔥 Mark core CL2 and CEL functions as inline hot 5 years ago