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@ -1254,7 +1254,7 @@ void DrawChr(const CelOutputBuffer &out)
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sprintf(chrstr, "%i%%", plr[myplr]._pMagResist); |
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} else { |
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style = UIS_GOLD; |
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strcpy(chrstr, _( /* TRANSLATORS: UI Constrains. Keep translation short please!*/ "MAX")); |
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strcpy(chrstr, _(/* TRANSLATORS: UI Constrains. Keep translation short please!*/ "MAX")); |
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} |
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DrawString(out, chrstr, { 257, 276, 43, 0 }, style | UIS_CENTER); |
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@ -1553,31 +1553,9 @@ void RedBack(const CelOutputBuffer &out)
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} |
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} |
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static void PrintSBookStr(const CelOutputBuffer &out, int x, int y, bool cjustflag, const char *pszStr, text_color col) |
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static void PrintSBookStr(const CelOutputBuffer &out, int x, int y, const char *text) |
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{ |
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int sx = x + RIGHT_PANEL_X + SPLICONLENGTH; |
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int line = 0; |
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if (cjustflag) { |
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int screenX = 0; |
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const char *tmp = pszStr; |
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while (*tmp != 0) { |
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BYTE c = gbFontTransTbl[(BYTE)*tmp++]; |
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screenX += fontkern[GameFontSmall][fontframe[GameFontSmall][c]] + 1; |
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} |
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if (screenX < 222) |
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line = (222 - screenX) / 2; |
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sx += line; |
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} |
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while (*pszStr != 0) { |
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BYTE c = gbFontTransTbl[(BYTE)*pszStr++]; |
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c = fontframe[GameFontSmall][c]; |
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line += fontkern[GameFontSmall][c] + 1; |
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if (c != 0) { |
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if (line <= 222) |
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PrintChar(out, sx, y, c, col); |
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} |
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sx += fontkern[GameFontSmall][c] + 1; |
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} |
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DrawString(out, text, { RIGHT_PANEL_X + SPLICONLENGTH + x, y, 222, 0 }, UIS_SILVER); |
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} |
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spell_type GetSBookTrans(spell_id ii, bool townok) |
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@ -1632,7 +1610,7 @@ void DrawSpellBook(const CelOutputBuffer &out)
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SetSpellTrans(RSPLTYPE_SKILL); |
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DrawSpellCel(out, RIGHT_PANEL_X + 11, yp, *pSBkIconCels, SPLICONLAST); |
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} |
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PrintSBookStr(out, 10, yp - 23, false, _(spelldata[sn].sNameText), COL_WHITE); |
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PrintSBookStr(out, 10, yp - 23, _(spelldata[sn].sNameText)); |
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switch (GetSBookTrans(sn, false)) { |
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case RSPLTYPE_SKILL: |
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strcpy(tempstr, _("Skill")); |
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@ -1647,14 +1625,14 @@ void DrawSpellBook(const CelOutputBuffer &out)
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int max; |
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GetDamageAmt(sn, &min, &max); |
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if (min != -1) { |
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sprintf(tempstr, _( /* TRANSLATORS: Dam refers to damage. UI constrains, keep short please.*/ "Mana: %i Dam: %i - %i"), mana, min, max); |
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sprintf(tempstr, _(/* TRANSLATORS: Dam refers to damage. UI constrains, keep short please.*/ "Mana: %i Dam: %i - %i"), mana, min, max); |
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} else { |
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sprintf(tempstr, _( /* TRANSLATORS: Dam refers to damage. UI constrains, keep short please.*/ "Mana: %i Dam: n/a"), mana); |
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sprintf(tempstr, _(/* TRANSLATORS: Dam refers to damage. UI constrains, keep short please.*/ "Mana: %i Dam: n/a"), mana); |
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} |
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if (sn == SPL_BONESPIRIT) { |
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sprintf(tempstr, _( /* TRANSLATORS: Dam refers to damage. UI constrains, keep short please.*/ "Mana: %i Dam: 1/3 tgt hp"), mana); |
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sprintf(tempstr, _(/* TRANSLATORS: Dam refers to damage. UI constrains, keep short please.*/ "Mana: %i Dam: 1/3 tgt hp"), mana); |
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} |
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PrintSBookStr(out, 10, yp - 1, false, tempstr, COL_WHITE); |
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PrintSBookStr(out, 10, yp - 1, tempstr); |
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int lvl = plr[myplr]._pSplLvl[sn] + plr[myplr]._pISplLvlAdd; |
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if (lvl < 0) { |
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lvl = 0; |
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@ -1666,7 +1644,7 @@ void DrawSpellBook(const CelOutputBuffer &out)
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} |
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} break; |
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} |
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PrintSBookStr(out, 10, yp - 12, false, tempstr, COL_WHITE); |
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PrintSBookStr(out, 10, yp - 12, tempstr); |
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} |
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yp += 43; |
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} |
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@ -1704,7 +1682,7 @@ void DrawGoldSplit(const CelOutputBuffer &out, int amount)
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sprintf( |
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tempstr, |
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ngettext( |
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/* TRANSLATORS: %u is a number. Dialog is shown when splitting a stash of Gold.*/ "You have %u gold piece. How many do you want to remove?", |
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/* TRANSLATORS: %u is a number. Dialog is shown when splitting a stash of Gold.*/ "You have %u gold piece. How many do you want to remove?", |
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"You have %u gold pieces. How many do you want to remove?", |
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initialDropGoldValue), |
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initialDropGoldValue); |
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