Gleb Mazovetskiy
6b9a9faebc
Fix hero dialog image
...
Regression introduced in b536d0efa2
Fixes #318
7 years ago
Gleb Mazovetskiy
ea4358fdc7
Avoid console warnings on dialog init w/o diabdat
7 years ago
Gleb Mazovetskiy
b536d0efa2
DiabloUI: Handle logo like all the other elements
...
Adds the `animated` flag to `UiImage`, allowing us to
remove special handling for the logo.
7 years ago
Pyr0Byt3
e7e1ba96dc
fix hero order
7 years ago
Gleb Mazovetskiy
4ea3a4e941
Make Source/ dialogs call DiabloUI/dialogs.cpp
...
The diabdat.mpq absence error is handled by stubbing the art with solid
colors.
7 years ago
Gleb Mazovetskiy
850d09b0a5
Minor cleanup of internal error handling
...
1. TTF no longer crashes on exit.
2. Art failing to load simply isn't rendered instead of crashing in random places.
3. Fixes empty line rendering in ttf_render_wrapped.cpp
4. dx_cleanup is now idempotent.
7 years ago
Gleb Mazovetskiy
fd0a23aac3
Improve RenderUTF8_Solid_Wrapped comment
7 years ago
Gleb Mazovetskiy
d7bec68fb2
Reduce TTF line spacing to roughly match Diablo
7 years ago
Gleb Mazovetskiy
40651d8a19
Implement x-align for wrapped TTF text
7 years ago
Gleb Mazovetskiy
5d7f6db2fc
Wrapped text rendering for TTF
...
Does not do centering yet, but should be easy to add in the future
7 years ago
Gleb Mazovetskiy
aa3a8fecd5
DiabloUI: Dialog positioning and other tweaks
7 years ago
Gleb Mazovetskiy
458fbcef88
DiabloUI: Implement some dialogs
...
Partially addresses #303
7 years ago
Gleb Mazovetskiy
0710d1c425
DiabloUI: Rename UiButton to UiArtTextButton
7 years ago
Gleb Mazovetskiy
17b5011916
DiabloUI: Move art and text code out of diablo.cpp
7 years ago
Anders Jenbo
d2c4b461d4
Add option to compile shareware version
7 years ago
Gleb Mazovetskiy
e4ef58f73d
DiabloUI: Add a scroll bar to hero selection
...
Has the same weird behaviour as the actual Diablo scrollbar but without
the subtle mouse interaction bugs.
7 years ago
Gleb Mazovetskiy
78c9453e94
Make the Yes/No dialog list wrap
...
It wraps in Diablo
7 years ago
Gleb Mazovetskiy
8d18a9938b
DiabloUI selgame.cpp: Reduce duplication
7 years ago
Gleb Mazovetskiy
8e26a26b9c
DiabloUI: Fix label position in SELUDPGAME_DIALOG
7 years ago
Marlon Beijer
3a267aa7f7
Add option to disable network support for builds
7 years ago
Gleb Mazovetskiy
7573446763
Make hero selection list scrollable
...
No scrollbar yet, keyboard scrolling only
7 years ago
Gleb Mazovetskiy
2ba268e608
DiabloUI: Better char* handling
...
1. UI structs now use `const char*` because that's the type of C-string
literals.
2. Use `strcpy` instead of `sprintf` where possible.
7 years ago
Gleb Mazovetskiy
37936c6d15
DiabloUI: Refactor UI_Item to tagged unions
...
Makes the code easier to understand.
Also makes building lists easier.
Also fixes focus indicator in SELLOAD_DIALOG (this type of bug is
impossible with the new structs).
7 years ago
Gleb Mazovetskiy
5f21aba186
progress.cpp: fix SDL1 narrow conv warn
7 years ago
Gleb Mazovetskiy
dc937c8b96
diabloui.cpp: Fix value not handled warning
7 years ago
Gleb Mazovetskiy
7f61128d32
Fix more compilation warnings
...
```
SourceX/storm/storm.cpp:27:10: note: ‘snprintf’ output between 11 and 270 bytes into a destination of size 260
snprintf(file_path, DVL_MAX_PATH, "%sdiablo.ini", path);
```
SDL1 warnings:
```
devilutionX/SourceX/dx.cpp:199:24: warning: narrowing conversion of ‘(int)dwX’ from ‘int’ to ‘Sint16’ {aka ‘short int’} inside { } [-Wnarrowing]
SDL_Rect dst_rect = { (int)dwX, (int)dwY, w, h };
SourceS/sdl2_to_1_2_backports.h:616:18: warning: comparison is always false due to limited range of data type [-Wtype-limits]
if (final_dst.w < 0)
SourceS/sdl2_to_1_2_backports.h:777:24: warning: comparison of integer expressions of different signedness: ‘const int’ and ‘long unsigned int’ [-Wsign-compare]
if ((rc > 0) && (rc < sizeof(path))) {
~~~^~~~~~~~~~~~~~
SourceX/storm/storm.cpp:479:16: warning: comparison of integer expressions of different signedness: ‘int’ and ‘long unsigned int’ [-Wsign-compare]
if (out_len <= item->len) {
SourceX/storm/storm.cpp:716:60: warning: narrowing conversion of ‘((640 - scaledW) / 2)’ from ‘int’ to ‘Sint16’ {aka ‘short int’} inside { } [-Wnarrowing]
SDL_Rect pal_surface_offset = { (SCREEN_WIDTH - scaledW) / 2, (SCREEN_HEIGHT - scaledH) / 2, scaledW, scaledH };
DiabloUI/credits.cpp:525:30: warning: narrowing conversion of ‘- y’ from ‘int’ to ‘Sint16’ {aka ‘short int’} inside { } [-Wnarrowing]
SDL_Rect src_rect = { 0, -y, text_surface->w, 251 };
```
7 years ago
Gleb Mazovetskiy
4f6c5791a7
Fix some compiler warnings
7 years ago
Anders Jenbo
e88e574c5f
Drop unimplemented code
7 years ago
Anders Jenbo
18532e7c9b
Format SourceX and SourceS
...
Fixes #262
7 years ago
Gleb Mazovetskiy
46a11a8e92
LoadMaskArtFont: Do not pass SDL_RLEACCEL
...
Using SDL_RLEACCEL turned out to be much slower
7 years ago
Gleb Mazovetskiy
4b42117022
Set Art palette only if it changed
...
Improves performance a lot, but still slower than the previous version
7 years ago
Gleb Mazovetskiy
cf0f867ca0
DrawArt via SDL
7 years ago
Anders Jenbo
22dbe63f75
Fix MSVC builds
7 years ago
Gleb Mazovetskiy
31816a0ed0
[performance] Make DrawArt faster
...
Profiling the menu, DrawArt goes from 94% to 86%, though it's hard to
measure exactly.
7 years ago
Gleb Mazovetskiy
85295838a4
An option to use SDL1 instead of SDL2
...
Adds a USE_SDL1 build option to use SDL v1 instead of v2.
This is useful for porting Diablo on devices that don't support SDL2,
such as the RetroFW / OpenDingux devices (e.g. RG300 Retro Gaming Handheld)
Not yet supported:
* Fullscreen
* Upscaling
* Audio
7 years ago
Anders Jenbo
049178cb2e
Clean up load/save code
...
Remove most call to memcpy in preperation for Big Endian support
Document what pointers are being skipped
Align save and load code (easier to verify that both are correct)
7 years ago
Anders Jenbo
a41753e813
Fix crash when exiting and font isn't loaded
7 years ago
Anders Jenbo
5cadee74c2
Fix a few compiler warnings
7 years ago
Manuel K
71118210db
Use NUM_DIFFICULTIES
7 years ago
Anders Jenbo
37785ed0fe
Remove more redundant render code
7 years ago
Anders Jenbo
b58b3300c4
Clean up attract mode
7 years ago
Anders Jenbo
6207832d6e
Update to latest upstream headers
7 years ago
Alex Yatskov
7e248a2b47
allow readonly mpq archive access
7 years ago
vimino
4910b3b081
Repeat the intro if no activity for 30 sec ( #213 )
7 years ago
Anders Jenbo
903f136ad0
Match retail behaviour
7 years ago
Anders Jenbo
7b745e34a9
Enable delete key in hero menu
7 years ago
Anders Jenbo
689e91a425
Adjust font for delete message to match original
7 years ago
danellos
4c96cc8479
Only play sound if delete is enabled.
7 years ago
danellos
798744b773
Cleaned up includes, fixed missing sound, and fixed spelling error.
7 years ago
danellos
d032094bed
Made function names more consistent with Yes/No
7 years ago