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Make hero selection list scrollable

No scrollbar yet, keyboard scrolling only
pull/304/head
Gleb Mazovetskiy 7 years ago committed by Anders Jenbo
parent
commit
7573446763
  1. 114
      SourceX/DiabloUI/selhero.cpp

114
SourceX/DiabloUI/selhero.cpp

@ -1,15 +1,18 @@
#include "selhero.h"
#include "selyesno.h"
#include <algorithm>
#include "selyesno.h"
#include "DiabloUI/diabloui.h"
#include "devilution.h"
namespace dvl {
int selhero_SaveCount = 0;
std::size_t selhero_SaveCount = 0;
_uiheroinfo selhero_heros[MAX_CHARACTERS];
_uiheroinfo selhero_heroInfo;
char listItems[6][16];
std::size_t listOffset = 0;
constexpr std::size_t kMaxViewportItems = 6;
char textStats[5][4];
char title[32];
char selhero_Lable[32];
@ -27,6 +30,8 @@ BOOL(*gfnHeroCreate)
BOOL(*gfnHeroDelete)
(_uiheroinfo *);
namespace {
UiItem SELHERO_DIALOG[] = {
UiImage(&ArtBackground, { 0, 0, 640, 480 }),
UiText(title, { 24, 161, 590, 35 }, UIS_CENTER | UIS_BIG),
@ -44,14 +49,7 @@ UiItem SELHERO_DIALOG[] = {
};
UiImage *SELHERO_DIALOG_HERO_IMG = &SELHERO_DIALOG[2].image;
UiListItem SELLIST_DIALOG_ITEMS[] = {
{ listItems[0], 0 },
{ listItems[1], 1 },
{ listItems[2], 2 },
{ listItems[3], 3 },
{ listItems[4], 4 },
{ listItems[5], 5 },
};
UiListItem SELLIST_DIALOG_ITEMS[kMaxViewportItems];
UiItem SELLIST_DIALOG[] = {
UiText("Select Hero", { 264, 211, 320, 33 }, UIS_CENTER | UIS_BIG),
UiList(SELLIST_DIALOG_ITEMS, 265, 256, 320, 26, UIS_CENTER | UIS_MED | UIS_GOLD),
@ -59,38 +57,41 @@ UiItem SELLIST_DIALOG[] = {
UiButton("Delete", &selhero_UiFocusNavigationYesNo, { 364, 429, 120, 35 }, UIS_CENTER | UIS_BIG | UIS_DISABLED),
UiButton("Cancel", &UiFocusNavigationEsc, { 489, 429, 120, 35 }, UIS_CENTER | UIS_BIG | UIS_GOLD)
};
UiList *SELLIST_DIALOG_LIST = &SELLIST_DIALOG[1].list;
UiButton *SELLIST_DIALOG_DELETE_BUTTON = &SELLIST_DIALOG[3].button;
UiListItem SELCLAS_DIALOG_ITEMS[] = {
{"Warrior", UI_WARRIOR},
{"Rogue", UI_ROGUE},
{"Sorcerer", UI_SORCERER}
{ "Warrior", UI_WARRIOR },
{ "Rogue", UI_ROGUE },
{ "Sorcerer", UI_SORCERER }
};
UiItem SELCLASS_DIALOG[] = {
UiText("Choose Class", { 264, 211, 320, 33 }, UIS_CENTER | UIS_BIG),
UiList(SELCLAS_DIALOG_ITEMS, 264, 285, 320, 33, UIS_CENTER | UIS_MED | UIS_GOLD),
UiButton("OK", &UiFocusNavigationSelect, { 279, 429, 140, 35 },UIS_CENTER | UIS_BIG | UIS_GOLD),
UiButton("OK", &UiFocusNavigationSelect, { 279, 429, 140, 35 }, UIS_CENTER | UIS_BIG | UIS_GOLD),
UiButton("Cancel", &UiFocusNavigationEsc, { 429, 429, 140, 35 }, UIS_CENTER | UIS_BIG | UIS_GOLD)
};
UiItem ENTERNAME_DIALOG[] = {
UiText("Enter Name", { 264, 211, 320, 33 }, UIS_CENTER | UIS_BIG),
UiEdit(selhero_heroInfo.name, 15, { 265, 317, 320, 33 }, UIS_LIST | UIS_MED | UIS_GOLD),
UiButton("OK", &UiFocusNavigationSelect, { 279, 429, 140, 35 },UIS_CENTER | UIS_BIG | UIS_GOLD),
UiButton("OK", &UiFocusNavigationSelect, { 279, 429, 140, 35 }, UIS_CENTER | UIS_BIG | UIS_GOLD),
UiButton("Cancel", &UiFocusNavigationEsc, { 429, 429, 140, 35 }, UIS_CENTER | UIS_BIG | UIS_GOLD)
};
UiListItem SELLOAD_DIALOG_ITEMS[] = {
{"Load Game", 0},
{"New Game", 1}
{ "Load Game", 0 },
{ "New Game", 1 }
};
UiItem SELLOAD_DIALOG[] = {
UiText("Save File Exists", { 264, 211, 320, 33 }, UIS_CENTER | UIS_BIG),
UiList(SELLOAD_DIALOG_ITEMS, 265, 285, 320, 33, UIS_CENTER | UIS_MED | UIS_GOLD),
UiButton("OK", &UiFocusNavigationSelect, { 279, 427, 140, 35 },UIS_CENTER | UIS_VCENTER |UIS_BIG | UIS_GOLD),
UiButton("Cancel", &UiFocusNavigationEsc, { 429, 427, 140, 35 }, UIS_CENTER | UIS_VCENTER |UIS_BIG | UIS_GOLD)
UiButton("OK", &UiFocusNavigationSelect, { 279, 427, 140, 35 }, UIS_CENTER | UIS_VCENTER | UIS_BIG | UIS_GOLD),
UiButton("Cancel", &UiFocusNavigationEsc, { 429, 427, 140, 35 }, UIS_CENTER | UIS_VCENTER | UIS_BIG | UIS_GOLD)
};
} // namespace
void selhero_UiFocusNavigationYesNo()
{
if (selhero_deleteEnabled)
@ -100,7 +101,6 @@ void selhero_UiFocusNavigationYesNo()
void selhero_Free()
{
ArtBackground.Unload();
memset(listItems, 0, sizeof(listItems));
}
void selhero_SetStats()
@ -113,27 +113,55 @@ void selhero_SetStats()
sprintf(textStats[4], "%d", selhero_heroInfo.vitality);
}
void selhero_List_Init()
namespace {
void selhero_UpdateViewportItems()
{
UiInitList(0, selhero_SaveCount, selhero_List_Focus, selhero_List_Select, selhero_List_Esc, SELLIST_DIALOG, size(SELLIST_DIALOG), false, selhero_List_DeleteYesNo);
int i;
for (i = 0; i < selhero_SaveCount && i < 6; i++) {
sprintf(listItems[i], selhero_heros[i].name);
const std::size_t num_viewport_heroes = std::min(selhero_SaveCount - listOffset, kMaxViewportItems);
SELLIST_DIALOG_LIST->length = num_viewport_heroes;
for (std::size_t i = 0; i < num_viewport_heroes; i++) {
const std::size_t index = i + listOffset;
SELLIST_DIALOG_ITEMS[i] = { selhero_heros[index].name, static_cast<int>(index) };
}
if (num_viewport_heroes < kMaxViewportItems) {
SELLIST_DIALOG_ITEMS[num_viewport_heroes] = { "New Hero", static_cast<int>(selhero_SaveCount) };
++SELLIST_DIALOG_LIST->length;
}
if (i < 6)
sprintf(listItems[i], "New Hero");
}
void selhero_ScrollIntoView(std::size_t index)
{
std::size_t new_offset = listOffset;
if (index >= listOffset + kMaxViewportItems)
new_offset = index - (kMaxViewportItems - 1);
if (index < listOffset)
new_offset = index;
if (new_offset != listOffset) {
listOffset = new_offset;
selhero_UpdateViewportItems();
}
}
sprintf(title, "Single Player Characters");
} // namespace
void selhero_List_Init()
{
listOffset = 0;
selhero_UpdateViewportItems();
UiInitList(0, selhero_SaveCount, selhero_List_Focus, selhero_List_Select, selhero_List_Esc, SELLIST_DIALOG, size(SELLIST_DIALOG), false, selhero_List_DeleteYesNo);
strcpy(title, "Single Player Characters");
if (selhero_isMultiPlayer) {
sprintf(title, "Multi Player Characters");
strcpy(title, "Multi Player Characters");
}
}
void selhero_List_Focus(int value)
{
const std::size_t index = static_cast<std::size_t>(value);
selhero_ScrollIntoView(index);
int baseFlags = UIS_CENTER | UIS_BIG;
if (selhero_SaveCount && value < selhero_SaveCount) {
memcpy(&selhero_heroInfo, &selhero_heros[value], sizeof(selhero_heroInfo));
if (selhero_SaveCount && index < selhero_SaveCount) {
memcpy(&selhero_heroInfo, &selhero_heros[index], sizeof(selhero_heroInfo));
selhero_SetStats();
SELLIST_DIALOG_DELETE_BUTTON->flags = baseFlags | UIS_GOLD;
selhero_deleteEnabled = true;
@ -141,11 +169,11 @@ void selhero_List_Focus(int value)
}
SELHERO_DIALOG_HERO_IMG->frame = UI_NUM_CLASSES;
sprintf(textStats[0], "--");
sprintf(textStats[1], "--");
sprintf(textStats[2], "--");
sprintf(textStats[3], "--");
sprintf(textStats[4], "--");
strcpy(textStats[0], "--");
strcpy(textStats[1], "--");
strcpy(textStats[2], "--");
strcpy(textStats[3], "--");
strcpy(textStats[4], "--");
SELLIST_DIALOG_DELETE_BUTTON->flags = baseFlags | UIS_DISABLED;
selhero_deleteEnabled = false;
}
@ -159,17 +187,17 @@ bool selhero_List_DeleteYesNo()
void selhero_List_Select(int value)
{
if (value == selhero_SaveCount) {
if (static_cast<std::size_t>(value) == selhero_SaveCount) {
UiInitList(0, 2, selhero_ClassSelector_Focus, selhero_ClassSelector_Select, selhero_ClassSelector_Esc, SELCLASS_DIALOG, size(SELCLASS_DIALOG));
memset(&selhero_heroInfo.name, 0, sizeof(selhero_heroInfo.name));
sprintf(title, "New Single Player Hero");
strcpy(title, "New Single Player Hero");
if (selhero_isMultiPlayer) {
sprintf(title, "New Multi Player Hero");
strcpy(title, "New Multi Player Hero");
}
return;
} else if (selhero_heroInfo.hassaved) {
UiInitList(0, 1, selhero_Load_Focus, selhero_Load_Select, selhero_List_Init, SELLOAD_DIALOG, size(SELLOAD_DIALOG), true);
sprintf(title, "Single Player Characters");
strcpy(title, "Single Player Characters");
return;
}
@ -201,9 +229,9 @@ void selhero_ClassSelector_Focus(int value)
void selhero_ClassSelector_Select(int value)
{
sprintf(title, "New Single Player Hero");
strcpy(title, "New Single Player Hero");
if (selhero_isMultiPlayer) {
sprintf(title, "New Multi Player Hero");
strcpy(title, "New Multi Player Hero");
}
memset(selhero_heroInfo.name, '\0', sizeof(selhero_heroInfo.name));
UiInitList(0, 0, NULL, selhero_Name_Select, selhero_Name_Esc, ENTERNAME_DIALOG, size(ENTERNAME_DIALOG));

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