Gleb Mazovetskiy
6b9a9faebc
Fix hero dialog image
...
Regression introduced in b536d0efa2
Fixes #318
7 years ago
Anders Jenbo
97e09e3e25
Fix music in shareware
7 years ago
Gleb Mazovetskiy
ea4358fdc7
Avoid console warnings on dialog init w/o diabdat
7 years ago
Gleb Mazovetskiy
b536d0efa2
DiabloUI: Handle logo like all the other elements
...
Adds the `animated` flag to `UiImage`, allowing us to
remove special handling for the logo.
7 years ago
Pyr0Byt3
e7e1ba96dc
fix hero order
7 years ago
Gleb Mazovetskiy
4ea3a4e941
Make Source/ dialogs call DiabloUI/dialogs.cpp
...
The diabdat.mpq absence error is handled by stubbing the art with solid
colors.
7 years ago
Gleb Mazovetskiy
850d09b0a5
Minor cleanup of internal error handling
...
1. TTF no longer crashes on exit.
2. Art failing to load simply isn't rendered instead of crashing in random places.
3. Fixes empty line rendering in ttf_render_wrapped.cpp
4. dx_cleanup is now idempotent.
7 years ago
Anders Jenbo
21fb588e56
Correct MinGW instructions
7 years ago
Gleb Mazovetskiy
fd0a23aac3
Improve RenderUTF8_Solid_Wrapped comment
7 years ago
Gleb Mazovetskiy
d7bec68fb2
Reduce TTF line spacing to roughly match Diablo
7 years ago
Gleb Mazovetskiy
40651d8a19
Implement x-align for wrapped TTF text
7 years ago
Gleb Mazovetskiy
5d7f6db2fc
Wrapped text rendering for TTF
...
Does not do centering yet, but should be easy to add in the future
7 years ago
Gleb Mazovetskiy
aa3a8fecd5
DiabloUI: Dialog positioning and other tweaks
7 years ago
Gleb Mazovetskiy
458fbcef88
DiabloUI: Implement some dialogs
...
Partially addresses #303
7 years ago
Gleb Mazovetskiy
0710d1c425
DiabloUI: Rename UiButton to UiArtTextButton
7 years ago
Gleb Mazovetskiy
17b5011916
DiabloUI: Move art and text code out of diablo.cpp
7 years ago
Anders Jenbo
d2c4b461d4
Add option to compile shareware version
7 years ago
Gleb Mazovetskiy
e4ef58f73d
DiabloUI: Add a scroll bar to hero selection
...
Has the same weird behaviour as the actual Diablo scrollbar but without
the subtle mouse interaction bugs.
7 years ago
Gleb Mazovetskiy
78c9453e94
Make the Yes/No dialog list wrap
...
It wraps in Diablo
7 years ago
arczi84
9b4fd2debd
Ignore data file
7 years ago
Gleb Mazovetskiy
8d18a9938b
DiabloUI selgame.cpp: Reduce duplication
7 years ago
Gleb Mazovetskiy
8e26a26b9c
DiabloUI: Fix label position in SELUDPGAME_DIALOG
7 years ago
Anders Jenbo
d2b1f0cfc8
Apply the Cel helper functions in a few more places
7 years ago
Marlon Beijer
3a267aa7f7
Add option to disable network support for builds
7 years ago
Gleb Mazovetskiy
7573446763
Make hero selection list scrollable
...
No scrollbar yet, keyboard scrolling only
7 years ago
Gleb Mazovetskiy
2ba268e608
DiabloUI: Better char* handling
...
1. UI structs now use `const char*` because that's the type of C-string
literals.
2. Use `strcpy` instead of `sprintf` where possible.
7 years ago
Mathieu Maret
3ec16ee3c5
Correct memory leak
...
Correct memory leak after creating a network party
7 years ago
Gleb Mazovetskiy
37936c6d15
DiabloUI: Refactor UI_Item to tagged unions
...
Makes the code easier to understand.
Also makes building lists easier.
Also fixes focus indicator in SELLOAD_DIALOG (this type of bug is
impossible with the new structs).
7 years ago
Gleb Mazovetskiy
5f21aba186
progress.cpp: fix SDL1 narrow conv warn
7 years ago
Gleb Mazovetskiy
e2a1c90979
storm.cpp: simplify getIniPath
7 years ago
Gleb Mazovetskiy
dc937c8b96
diabloui.cpp: Fix value not handled warning
7 years ago
Gleb Mazovetskiy
7f61128d32
Fix more compilation warnings
...
```
SourceX/storm/storm.cpp:27:10: note: ‘snprintf’ output between 11 and 270 bytes into a destination of size 260
snprintf(file_path, DVL_MAX_PATH, "%sdiablo.ini", path);
```
SDL1 warnings:
```
devilutionX/SourceX/dx.cpp:199:24: warning: narrowing conversion of ‘(int)dwX’ from ‘int’ to ‘Sint16’ {aka ‘short int’} inside { } [-Wnarrowing]
SDL_Rect dst_rect = { (int)dwX, (int)dwY, w, h };
SourceS/sdl2_to_1_2_backports.h:616:18: warning: comparison is always false due to limited range of data type [-Wtype-limits]
if (final_dst.w < 0)
SourceS/sdl2_to_1_2_backports.h:777:24: warning: comparison of integer expressions of different signedness: ‘const int’ and ‘long unsigned int’ [-Wsign-compare]
if ((rc > 0) && (rc < sizeof(path))) {
~~~^~~~~~~~~~~~~~
SourceX/storm/storm.cpp:479:16: warning: comparison of integer expressions of different signedness: ‘int’ and ‘long unsigned int’ [-Wsign-compare]
if (out_len <= item->len) {
SourceX/storm/storm.cpp:716:60: warning: narrowing conversion of ‘((640 - scaledW) / 2)’ from ‘int’ to ‘Sint16’ {aka ‘short int’} inside { } [-Wnarrowing]
SDL_Rect pal_surface_offset = { (SCREEN_WIDTH - scaledW) / 2, (SCREEN_HEIGHT - scaledH) / 2, scaledW, scaledH };
DiabloUI/credits.cpp:525:30: warning: narrowing conversion of ‘- y’ from ‘int’ to ‘Sint16’ {aka ‘short int’} inside { } [-Wnarrowing]
SDL_Rect src_rect = { 0, -y, text_surface->w, 251 };
```
7 years ago
Gleb Mazovetskiy
e3cf8af94d
dvlnet: More C++11 compatibility
...
Fixes the following warnings:
SourceX/dvlnet/tcp_client.cpp:104:38: warning: lambda capture initializers only available with -std=c++14 or -std=gnu++14
SourceX/dvlnet/tcp_server.cpp:142:15: warning: lambda capture initializers only available with -std=c++14 or -std=gnu++14
7 years ago
Anders Jenbo
bd2c08183c
Fall back to relative path when unable to use SDL
7 years ago
Gleb Mazovetskiy
b905fb739f
CMake: Enable LTO for the release build
7 years ago
Anders Jenbo
e97061f126
Correct bad definition of nDataSize
7 years ago
Anders Jenbo
ed746a6d2d
Fix Cl2DecodeFrm3
7 years ago
Gleb Mazovetskiy
40112bf895
Set -std=c++11 the CMake way ( #293 )
7 years ago
Anders Jenbo
1a2f2b5f52
Implement CelGetFrameClipped from the Mac 9 port
7 years ago
Anders Jenbo
64824cab2b
Implement CelGetFrameStart
7 years ago
Anders Jenbo
fae2be813a
Merge branch 'master' of github.com:diasurgical/devilution
7 years ago
Mathieu Maret
0ac4c1e419
tcp_client: close connections when leaving
...
So you can join another game latter
fix #251
7 years ago
Robin Eklind
b77cd53e33
Merge pull request #1744 from AJenbo/mac9
...
Implement CelGetFrameSize
7 years ago
Anders Jenbo
6dd0893bce
Implement CelGetFrameSize
7 years ago
Robin Eklind
5a2d1e2c83
Merge pull request #1743 from AJenbo/mac9
...
Implement CelGetFrame (CEL decoder helper)
7 years ago
Anders Jenbo
ce6fc51b50
Implement CelGetFrame (CEL decoder helper)
...
This implements the first of the inlined CEL decoder helper functions
that are still visable in the Mac port code.
Functions are still bin exact
7 years ago
qndel
ea5c8bd23a
SpecialThemeFit cleanup
7 years ago
Gleb Mazovetskiy
4f6c5791a7
Fix some compiler warnings
7 years ago
Anders Jenbo
890f414cb9
Small clean up of unused code
7 years ago
Mathieu Maret
a7d0e5e858
Fill GAMEINFO for name and password
...
Those information could be accessed by pressing tab key in multiplayer
Fix #260
7 years ago