910 Commits (624d5be3d2f472d277859eb1d272dc9a985f06ff)

Author SHA1 Message Date
DakkJaniels fb420b1473 Consistency: use damage formulas if missile damage has not already been assigned 3 years ago
DakkJaniels f750e77476 remove commented out code 3 years ago
DakkJaniels 48e562e875 clean up MI_Projectile 3 years ago
DakkJaniels d2134f93cd MI_Firebolt -> MI_Projectile. Calculate damage when missile is added. 3 years ago
Eric Robinson 30c1991039
`enum _mai_id` -> `enum class MonsterAIID` (#5683) 3 years ago
Anders Jenbo c99f7cf644
Floating numbers (#5639) 3 years ago
KPhoenix 8db521727d
`enum missile_id` -> `enum class MissileID` 3 years ago
KPhoenix 12fc02f7f5 Fix redundancy in AddBoneSpirit function 3 years ago
staphen 0d43f468e5 Improve missile collision interpolation logic 3 years ago
Anders Jenbo 0c5fd01067 Change missile_resistance into class DamageType 3 years ago
KPhoenix a22389613d Remove No Monster Heal from Fire Arrows 3 years ago
Gleb Mazovetskiy 09d7f99c32 Optimize IsTileSafe 3 years ago
obligaron 610e80f098 Sync break crux 3 years ago
Gleb Mazovetskiy 6dca019de2 Use `function_ref` instead of `function` 3 years ago
Gleb Mazovetskiy 680ab5ec40 Overhaul backbuffer state handling 3 years ago
Gleb Mazovetskiy 0498d7d3a7 Fix compilation warnings 3 years ago
staphen 702fedbc54 Remove ConsumeSpell() from AddMissile() functions 3 years ago
Gleb Mazovetskiy 759ca7f055 `WorldTileRectangle/Size` 3 years ago
obligaron 795a43dd89 Add Arena Support 3 years ago
ephphatha ea3ecbd619 Use _item_indexes type where appropriate 3 years ago
ephphatha 28d685ea85 Save and restore item seed when downgrading potions from steal trap 3 years ago
obligaron 7ad5a45905
Fix warp position offset and adjust some spawn positions (#5364) 4 years ago
Mikołaj Piróg 5e340d3261
Replace level member with a member function in monster (#5336) 4 years ago
obligaron 72dc999aba Fix cathedral warp for upstairs 4 years ago
obligaron 948e74c539 Fix crypt warp 4 years ago
obligaron 9c97b302cd Simplify AddWarp 4 years ago
zaid-ismail031 af32a42e53 Added clang formatting to missiles.cpp. 4 years ago
zaid-ismail031 b0c9a8024e Refactor missiles.cpp to use Direction enum instead of magic Point/Displacement constants. 4 years ago
obligaron deb0d6d9e1
Use missile helpers in MoveMissile/UpdateMissileRendererData (#5291) 4 years ago
obligaron 68891a8df1 Rename MissileMovementDistrubution => MissileMovementDistribution 4 years ago
obligaron 4b93249eee Use MoveMissile in SpawnLightning to correctly check walls 4 years ago
obligaron 9d68478cb4 Split MoveMissile out of MoveMissileAndCheckMissileCol 4 years ago
obligaron 4dc0666b12 Resurrect SyncPositionWithParent 4 years ago
Vladimir Olteanu 58ae9169f1
Item effect cleanup (#5229) 4 years ago
staphen f9e01f25c4 Consistently send network messages when monsters are damaged 4 years ago
obligaron a410e989bf Remove ScrollInfo 4 years ago
Gleb Mazovetskiy 961866e1c4 CLX: A new graphics format 4 years ago
obligaron 439a9926e5 Clean up spell usage function names 4 years ago
obligaron 6804221199 Store scroll/rune location in SpellCastInfo.spellFrom and remove the scroll/rune only after the spell is casted 4 years ago
ephphatha 9309f2fe4f Add enum to represent monster sound effects 4 years ago
Stephen C. Wills e364b7488c
HitMonster() cleanup (#5147) 4 years ago
ephphatha 0ce76a3f13 Add Object lookup method to mimic map::at() 4 years ago
Cesar Canassa 102f4abe9b
♻️ Remove _misource access from AddLightningWall (#5098) 4 years ago
ephphatha 975eb3674b Add helper to check if a monster belongs to a player 4 years ago
Cesar Canassa 0ce0f5b7b4 ♻️ Remove _misource access from AddSpecArrow 4 years ago
Cesar Canassa f5af1fa49c ♻️ Remove _misource access from AddRuneExplosion 4 years ago
Cesar Canassa 71edcbed12 ♻️ Remove _misource access from AddWarp 4 years ago
Cesar Canassa 020ce5eb2b ♻️ Automatically dereference sourcePlayer on AddFlash 4 years ago
Cesar Canassa 98023a822e ♻️ Automatically dereference sourceX on MI_Arrow 4 years ago
Cesar Canassa 582e2b4e12 ♻️ Automatically dereference sourceX on MI_Firebolt 4 years ago