Anders Jenbo
efbe8a8338
♻️ add possition points to monsters
5 years ago
Anders Jenbo
275404029e
♻️ Cleanup player temp variables
5 years ago
Anders Jenbo
e4cfad3196
♻️ Use points instead of individual fileds for player structure
5 years ago
Anders Jenbo
a32ac83090
🎨 cleanup trivial trype comparisons
5 years ago
Anders Jenbo
cc164985a3
🎨 Correct type checks in src sub-folder
5 years ago
Anders Jenbo
1e3ed903be
🎨 strip redundant else
5 years ago
Anders Jenbo
f004c78824
🧹 performance-unnecessary-value-param
5 years ago
Anders Jenbo
f8e3672469
♻️ Fully apply clang-tidy rules to a few files
5 years ago
Anders Jenbo
373f28736f
🎨 Acceptable parts of modernize-*
5 years ago
Anders Jenbo
b978d80119
🎨 llvm-include-order
5 years ago
Anders Jenbo
bb4e1960e7
🎨 modernize-use-nullptr
5 years ago
Xadhoom
bf908da5bc
Add option to disable clicking on character crippling shrines
5 years ago
Anders Jenbo
c89bd9c001
🚨 Fix remaning warnings for clang and gcc
5 years ago
Gleb Mazovetskiy
2c924e1ab1
🐞 pfile: Fix stale tables after leaving a game
...
In multiplayer, the hash and block tables are kept around between the
saves (presumably to improve performance).
When leaving the game, they should be cleared.
Clearing of the tables is handled by `Archive::Close` in `mpqapi.cpp`.
After 135f5e03c7 ,
which moved the archive closing inside `pfile_write_hero`, the tables
were no longer cleared on `pfile_flush_W` (because the archive was
already closed when it was called).
To fix the issue, this commit adds a `clear_tables` argument
to `pfile_write_hero` and removes the `pfile_flush_W` method.
Bug reported and root cause found by @Eider-McDuck :
> Example to reproduce: Have 2 vanilla savegames, join a game with the first,
> then leave, then join a game with the second, then drop an item on the floor.
5 years ago
Anders Jenbo
8c821e98d3
🚚 Restructure files
5 years ago
Anders Jenbo
997c1dba55
🚚 Split up all.h in to proper header relations
5 years ago
Anders Jenbo
6e1a106a38
🚚 Move header we implement into the project
5 years ago
Anders Jenbo
f450d6a125
🚚 Move defines to there proper files
5 years ago
Yuri Pourre
ed1ddfdece
Exposes player id from multi_send_packet
5 years ago
Gleb Mazovetskiy
2f3e0cb18e
SDL1: Backport SDL2 logging
...
1. Backports SDL2 logging.
2. Adds a `--verbose` flag.
3. As an example, adds logging priority and category to a few log calls.
5 years ago
Anders Jenbo
84ad58b910
🐛 Set the default save game state
5 years ago
Anders Jenbo
a6292e23ff
🐛 Set the default save game state
5 years ago
Anders Jenbo
e7ae8ddd04
🚚 Move all enums to there respective headers
5 years ago
Anders Jenbo
9d037bafff
🚨 Fix remaning clang warnings
5 years ago
Anders Jenbo
2732aea1b2
♻️ Use GameInfo instead of individual globals
5 years ago
Anders Jenbo
61244c4d93
♻️ Rearange and apply more enums
5 years ago
Anders Jenbo
20186e0370
🎨 Replace TRUE/FALSE with true/false
...
fix
Fix
fix
5 years ago
Anders Jenbo
93d42b62b8
♻️ Change BOOL to bool
5 years ago
Anders Jenbo
4ee84aea1a
♻️ Change BOOLEAN to bool
...
fixup BOOLEAN
5 years ago
Geoffroy Warin
b54df1af38
add an ini option to configure gamepad deadzone
5 years ago
Anders Jenbo
b1ffdca0a3
♻️ make better use of enums
5 years ago
Gleb Mazovetskiy
da7567f06e
InitPlrGfx: Only alloc enough for the class
...
Previously, the allocation size was the maximum size over all the classes.
RAM usage per player:
* Before: 2.2 MiB (any class)
* After:
* Warrior: 2.0 MiB
* Rogue: 1.5 MiB
* Sorcerer: 1.6 MiB
* Monk: 1.7 MiB
We now also only allocate memory in multi-player as needed.
This means the game will only use as much RAM for player graphics
as there are players currently in the game.
Less RAM is used for each player because class is now taken into account.
5 years ago
Anders Jenbo
bfb3c11c2b
🎨 Change namespace to devilution
5 years ago
Anders Jenbo
630e507f63
🚚 Apply namespace
5 years ago
Gleb Mazovetskiy
87dcbcb6d7
Save 1.5 MiB RAM in-game by freeing more DiabloUI art
5 years ago
Anders Jenbo
bc3dc545da
🔥 Remove unused parts of game creation logic
5 years ago
Juliano Leal Goncalves
9021f8daa5
♻️ Pluralize global 'item' array variable
5 years ago
Gleb Mazovetskiy
9dd91d1c2c
Save 1.3 MiB RAM in-game by freeing menu resources
...
Running with a memory profiler revealed that we were keeping main menu
UI resources around while the game was running.
5 years ago
Gleb Mazovetskiy
0f3951744f
diablo.ini: Rename "Fast Walk" to "Run in Town" ( #1326 )
5 years ago
Anders Jenbo
7965c03606
🎨 Swap more BOOL for bool
5 years ago
Anders Jenbo
edffe223df
🐛 Only save options if they where also loaded
5 years ago
FluffyQuack
489a32d19a
🐮 Minor typo fixes for options struct
5 years ago
Anders Jenbo
ca2c2ba5e7
🚨 Handle a bunch of warnings from CLang
5 years ago
Anders Jenbo
cc4802eab5
🐛 Save options when shutting down the game
5 years ago
Anders Jenbo
699e451611
💄 Adjust visual style of new UI elements
5 years ago
Juliano Leal Goncalves
800dbce066
♻️ Move options-related structs to new 'options.h' file
5 years ago
Anders Jenbo
8425a23585
♻️ Only write ini file once
5 years ago
Anders Jenbo
fbd86cd3c5
🎨 Mark noreturn functions as such
5 years ago
Anders Jenbo
a69a76941e
♻️ Clean up InitCutscene
5 years ago
Trihedraf
508e4c635c
Add --ttf-dir to specify location of path to ttf ( #1253 )
5 years ago