4077 Commits (4c0581ca5edb8ed884200c2b7b7cab1663d84ca0)

Author SHA1 Message Date
Gleb Mazovetskiy 4c0581ca5e 🧹 C++17: Use std::make_unique 5 years ago
Gleb Mazovetskiy 91f8267db9 🧹 SDL1.2: Remove unimplemented SDL_*Window backports 5 years ago
Gleb Mazovetskiy 95946e3a7c
🧹 Cleanup unused variables (#1584) 5 years ago
Gleb Mazovetskiy 472f86588e OpenDingux: Update RG350 package to OD Beta 5 years ago
qndel 76b8aca1c4 remove unique item line from shops 5 years ago
qndel 449cea2b47
fix typo in spiritual shrine (#1569) 5 years ago
Gleb Mazovetskiy 5b29fe9476 🧹 DiabloUI/selhero.cpp: Move to anonymous namespace 5 years ago
Gleb Mazovetskiy e92cf9d7c8 🧹 DiabloUI/title.cpp: Move to anonymous namespace 5 years ago
Gleb Mazovetskiy 9468b1da58 🧹 DiabloUI/selyesno.cpp: Move to anonymous namespace 5 years ago
Gleb Mazovetskiy f9ee3763e4 🧹 DiabloUI/selconn.cpp: Move to anonymous namespace 5 years ago
Gleb Mazovetskiy e13f67f7af 🧹 DiabloUI/mainmenu.cpp: Move to anonymous namespace 5 years ago
Gleb Mazovetskiy ff798a5e43 🧹 DiabloUI/progress.cpp: Move to anonymous namespace 5 years ago
Gleb Mazovetskiy 86afa95d2a Move file_util.h implementations to file_util.cpp 5 years ago
Gleb Mazovetskiy 539e985893 Remove stdarg_compat.h header 5 years ago
Gleb Mazovetskiy 4068559462 gamenu.cpp: Move most functions to an anonymous namespace 5 years ago
qndel 2302ee27aa make unique items display gold in stores 5 years ago
Gleb Mazovetskiy 2c924e1ab1 🐞 pfile: Fix stale tables after leaving a game 5 years ago
Juliano Leal Goncalves 0df491eeac 🐛 Ensure picked up items on the ground are removed 5 years ago
Gleb Mazovetskiy d4ca1e30ce Log MPQs on load (with --verbose) 5 years ago
Gleb Mazovetskiy 81d1370b5f 🐞 Fix Storm error code on Windows 5 years ago
Gleb Mazovetskiy b2601a04e0 Zoom: Fix off-by-1 and handle odd dimensions 5 years ago
Gleb Mazovetskiy e1278cba7b Fix SErrGet/SetLastError 5 years ago
Juliano Leal Goncalves f8871aab07 ♻️ Unify most valuable player item logic on new method 5 years ago
Anders Jenbo 8c821e98d3 🚚 Restructure files 5 years ago
qndel d8444ed695
Clean DrawInvBelt + outline colors 5 years ago
Anders Jenbo 997c1dba55 🚚 Split up all.h in to proper header relations 5 years ago
Anders Jenbo 6e1a106a38 🚚 Move header we implement into the project 5 years ago
Anders Jenbo f04b5501ef 🚚 Desolve types.h 5 years ago
Anders Jenbo 67a7ff98c5 🚨 Clean up compiler warnings 5 years ago
Anders Jenbo f450d6a125 🚚 Move defines to there proper files 5 years ago
FluffyQuack 051ac249db 🐮 Fixed a legacy bug causing network desync if a player tries to swap sword+shield with a two-handed weapon without sufficient inventory space. 5 years ago
obligaron f2c7446134 bugfix idle animation after equipping/unequipping 5 years ago
qndel edda16cb47
DrawInv cleanup (#1306) 5 years ago
qndel e24f3c83de fix automap 5 years ago
qndel 7cc64dd2c4 fix double zhar aggro message 5 years ago
qndel 2677cc14dc fix loading golem 5 years ago
Yuri Pourre ed1ddfdece Exposes player id from multi_send_packet 5 years ago
FluffyQuack 7c5646a475
Rewrote two identical code snippets in inv.cpp into one function. (#1528) 5 years ago
FluffyQuack 8365998b49 🐮 Slightly altered RemoveInvItem() so a mostly identical code snippet could be replaced with a call to that function. Also added some documentation to the function. 5 years ago
Gleb Mazovetskiy 9382153228 init_test_access: Remove platform workarounds 5 years ago
Juliano Leal Goncalves cc5f2a8f49 🎨 Rename 'attribute_id' enum to 'CharacterAttribute' 5 years ago
Juliano Leal Goncalves f54cc5aa95 ♻️ Convert 'attribute_id' to a scoped enumeration 5 years ago
Anders Jenbo 3e61cb8269 🐛 [hellfire] Sparkling Shrine deals a random amount of damage 5 years ago
Anders Jenbo 007a3256bf 🐛 [hellfire] Sparkling Shrine deals a random amount of damage 5 years ago
thebigMuh f0080a6f36 Fix Search/Rage/Lightningwall ignoring clvl of player 0 (#1501) 5 years ago
thebigMuh 120383d232
Fix Search/Rage/Lightningwall ignoring clvl of player 0 (#1501) 5 years ago
Juliano Leal Goncalves 8cf972e843 ♻️ Move 'HeroClass::ClassCount' to external tracking template 5 years ago
obligaron 9fbe139f64 cache ProgressToNextGameTick and update it only once before rendering 5 years ago
obligaron c7b9ffec1f Decouple Animations from Gamelogi (Smooth Animations for skipped Frames). 5 years ago
Juliano Leal Goncalves 28ad9d43c5 🎨 Rename 'plr_class' enum to 'HeroClass' 5 years ago