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bugfix idle animation after equipping/unequipping

pull/1549/head
obligaron 5 years ago committed by Anders Jenbo
parent
commit
f2c7446134
  1. 2
      Source/items.cpp

2
Source/items.cpp

@ -1075,7 +1075,7 @@ void CalcPlrItemVals(int p, bool Loadgfx)
d = plr[p]._pdir;
assert(plr[p]._pNAnim[d]);
NewPlrAnim(p, plr[p]._pNAnim[d], plr[p]._pNFrames, 0, plr[p]._pNWidth);
NewPlrAnim(p, plr[p]._pNAnim[d], plr[p]._pNFrames, 3, plr[p]._pNWidth);
} else {
plr[p]._pgfxnum = g;
}

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