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🧹 DiabloUI/selconn.cpp: Move to anonymous namespace

pull/1569/head
Gleb Mazovetskiy 5 years ago committed by Anders Jenbo
parent
commit
f9ee3763e4
  1. 13
      Source/DiabloUI/selconn.cpp
  2. 7
      Source/DiabloUI/selconn.h

13
Source/DiabloUI/selconn.cpp

@ -1,5 +1,3 @@
#include "selconn.h"
#include "DiabloUI/diabloui.h"
#include "DiabloUI/text.h"
#include "stores.h"
@ -7,6 +5,9 @@
namespace devilution {
int provider;
namespace {
char selconn_MaxPlayers[21];
char selconn_Description[64];
char selconn_Gateway[129];
@ -14,13 +15,15 @@ bool selconn_ReturnValue = false;
bool selconn_EndMenu = false;
GameData *selconn_GameData;
int provider;
std::vector<UiListItem *> vecConnItems;
std::vector<UiItemBase *> vecSelConnDlg;
#define DESCRIPTION_WIDTH 205
void selconn_Esc();
void selconn_Focus(int value);
void selconn_Select(int value);
void selconn_Load()
{
LoadBackgroundArt("ui_art\\selconn.pcx");
@ -124,6 +127,8 @@ void selconn_Select(int value)
selconn_Load();
}
} // namespace
int UiSelectProvider(GameData *gameData)
{
selconn_GameData = gameData;

7
Source/DiabloUI/selconn.h

@ -1,7 +0,0 @@
namespace devilution {
void selconn_Esc();
void selconn_Focus(int value);
void selconn_Select(int value);
} // namespace devilution
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