staphen
45dcb03074
Do not depend on FileExists() when opening save files for writing
1 year ago
dependabot[bot]
36482cd231
Bump actions/upload-artifact from 3 to 4
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Bumps [actions/upload-artifact](https://github.com/actions/upload-artifact ) from 3 to 4.
- [Release notes](https://github.com/actions/upload-artifact/releases )
- [Commits](https://github.com/actions/upload-artifact/compare/v3...v4 )
---
updated-dependencies:
- dependency-name: actions/upload-artifact
dependency-type: direct:production
update-type: version-update:semver-major
...
Signed-off-by: dependabot[bot] <support@github.com>
1 year ago
staphen
6456691a3c
Avoid write mode when opening save files
1 year ago
staphen
8f28ac7098
Explicitly define gamepad type for console platforms
1 year ago
pionere
42477ebda6
prevent the overwrite of existing mpq files (requires C++17)
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fixes #7672
1 year ago
Gleb Mazovetskiy
f575911bbe
Settings: Use the full height and up to 720 width
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This makes it easier to navigate sections, such as gameplay and
keymapping.
1 year ago
Gleb Mazovetskiy
d209934b85
Fix mouse wheel key names
1 year ago
obligaron
a5654dd176
Support unsetting spell hotkey
1 year ago
obligaron
321d799849
Add scroll wheel support to keymapper
1 year ago
obligaron
8c5d43fe40
Remove scroll wheel hack
1 year ago
Gleb Mazovetskiy
78409cc5a5
[1.5] Hotkeys: Support more keybindings ( #7650 )
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* Hotkeys: Support more keybindings (#6719 )
* Extend F keys with F13-F24 range
* Add more possible keybindings
* Removed hardcoded keys that are used elsewhere
* Put PAUSE back where it was before
* Remove hardcoded logic for PAUSE key
* Hotkeys: Support more keybindings
This patch adds more keybindings, so we can map multiple keys.
It also adds a possibility to bind an alternate key to pause game
(currently mapped to P and Pause key by default).
1 year ago
Maderator3000
b63cc89286
[1.5] Update ru.po ( #7668 )
1 year ago
staphen
c0758d176c
Remove hardcoded SDL controller mapping from UWP build
1 year ago
Oleksandr Kalko
522a1e49c3
[1.5] Ukrainian TL fixes ( #7658 )
1 year ago
Gianluca Boiano
8735dc234c
Update Italian localization ( #7656 )
1 year ago
staphen
fbca4870a1
Don't send spell level in spell casting network message
1 year ago
Anders Jenbo
49785d544c
Merge limitFPS and vSync options ( #7646 )
1 year ago
staphen
834d86f860
Fix nonsolid fence tiles
1 year ago
staphen
869ff8d7fa
Fix tile incorrectly marked as solid next to crypt stairs down
1 year ago
staphen
c99c90cc58
Don't apply dungeon item validation to town items
1 year ago
Apaczer
25dab89f20
events: ignore ALT mod if using Kbd-As-Controller
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disable fullscreen hotkey as such
1 year ago
Anders Jenbo
4d9bf51714
Upgrade SDL2 to 2.30.10
1 year ago
Gleb Mazovetskiy
72d8a56d1b
Big-endian networking fixes
1 year ago
Apaczer
fb625d826f
storm_svid: use DISPLAY_TEXTURE_FORMAT for PlayEnd
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otherwise we get incorrect menu graphics
1 year ago
Gleb Mazovetskiy
4e20eee16c
Add DEVILUTIONX_DISPLAY_TEXTURE_FORMAT
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Some platforms, such as PS2, can benefit from a different texture
format. Makes the texture format a CMake setting.
1 year ago
staphen
dc2d6e577c
Fix value of items bought from Wirt's shop
1 year ago
staphen
bf65416479
Do not apply item validation to Single Player games
1 year ago
staphen
d5717e474c
Revert changes to price validation logic in cfac786
1 year ago
Eric Robinson
368dd63d22
Make invalid items unusable ( #7506 )
1 year ago
Trihedraf
a3fcefd2b0
Build Windows XP on new Release
1 year ago
Trihedraf
df93fb7e37
Add windowsXP cmake target
1 year ago
staphen
4156328d03
Fix error introduced by bad merge in #7489
1 year ago
Gleb Mazovetskiy
2b6ba8c853
Test paths fixes
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1. Load assets from the bundle on Mac.
2. In timedemo_test, load MPQs before overriding pref path,
so that they can also be loaded from the user/system location.
3. Fix various double directory separators ("build//assets" etc).
1 year ago
Gleb Mazovetskiy
262c2c289f
OSX: Fix base/pref/config paths on Tiger
1 year ago
Gleb Mazovetskiy
b684a0e9de
OSX Tiger: Fix icon
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Finder on OSX Tiger can only handle `icns` files with up to 128x128 icons.
Adds a file with 128x128, 48x48, 32x32, and 16x16 icons.
1 year ago
Gleb Mazovetskiy
7dff4cd694
macOS Tiger platform and instructions
1 year ago
Andrew James
a60a3875aa
account for held items in ResetInvCursorPosition
1 year ago
Andrew James
6a77953b8d
improve movement to body slots
1 year ago
Andrew James
426742424b
allow moving from stash to inv from left side of wide items
1 year ago
Andrew James
f14b723054
dedupe code for moving from inv to stash
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also reorganising belt to stash checks to match
1 year ago
Sophie Alberti
af8bb44210
improve gamepad stash control, fix #7019
1 year ago
Andrew James
44377bb92e
bump workflows to macos13 on 1.5
1 year ago
Eric Robinson
f92ef8e48f
Move Game Mode to own category
1 year ago
staphen
e0b8ec740a
Check missile source type to determine death reason
1 year ago
staphen
51f5082489
Compute monster toHit on the fly
1 year ago
Eric Robinson
3c08fc5935
Move Lazarus spawn code
1 year ago
Eric Robinson
55eba38be6
Clean up PlaceUniqueMonster() position logic
1 year ago
Anders Jenbo
0e2c5ce0bb
Move Android NDK from RC to LTS
1 year ago
Gleb Mazovetskiy
9866b94410
PS4 workflow: Use pacman-package-manager
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Switches from `pacbrew-pacman` to vanilla pacman that is now an Ubuntu package (`pacman-package-manager`) starting from Ubuntu 24.04.
pacbrew-pacman from https://github.com/PacBrew/pacbrew-pacman/releases is 2 years old and has the repo URL that no longer works.
With the vanilla pacman, we simply add pacbrew as a repo source with the correct URL.
Refs https://github.com/PacBrew/pacbrew-packages/issues/6#issuecomment-2499831033
1 year ago
Oleksandr Kalko
9add391ec8
Upgrade some Android stuff
1 year ago