Browse Source
1. Load assets from the bundle on Mac.
2. In timedemo_test, load MPQs before overriding pref path,
so that they can also be loaded from the user/system location.
3. Fix various double directory separators ("build//assets" etc).
pull/7594/head
5 changed files with 110 additions and 106 deletions
@ -1,95 +1,93 @@
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/**
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* @file drlg_test.hpp |
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* |
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* Helpers for dungeon related tests. |
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*/ |
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#pragma once |
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#include "engine/load_file.hpp" |
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#include "levels/themes.h" |
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#include "multi.h" |
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#include "player.h" |
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#include "quests.h" |
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#include "utils/paths.h" |
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using namespace devilution; |
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int GetTileCount(dungeon_type levelType) |
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{ |
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switch (levelType) { |
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case DTYPE_TOWN: |
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return 376; |
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case DTYPE_CATHEDRAL: |
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return 206; |
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case DTYPE_CATACOMBS: |
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return 160; |
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case DTYPE_CAVES: |
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return 206; |
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case DTYPE_HELL: |
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return 137; |
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case DTYPE_NEST: |
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return 166; |
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case DTYPE_CRYPT: |
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return 217; |
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default: |
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app_fatal("Invalid level type"); |
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} |
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} |
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std::unique_ptr<uint16_t[]> DunData; |
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void LoadExpectedLevelData(const char *fixture) |
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{ |
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std::string dunPath = "test/fixtures/"; |
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paths::SetPrefPath(paths::BasePath()); |
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paths::SetAssetsPath(paths::BasePath() + "/" + dunPath); |
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dunPath.append(fixture); |
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DunData = LoadFileInMem<uint16_t>(dunPath.c_str()); |
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ASSERT_NE(DunData, nullptr) << "Unable to load test fixture " << dunPath; |
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ASSERT_EQ(Size(DMAXX, DMAXY), Size(SDL_SwapLE16(DunData[0]), SDL_SwapLE16(DunData[1]))); |
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} |
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void TestInitGame(bool fullQuests = true, bool originalCathedral = true) |
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{ |
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Players.resize(1); |
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MyPlayer = &Players[0]; |
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MyPlayer->pOriginalCathedral = originalCathedral; |
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sgGameInitInfo.fullQuests = fullQuests ? 1 : 0; |
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gbIsMultiplayer = !fullQuests; |
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InitQuests(); |
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} |
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void TestCreateDungeon(int level, uint32_t seed, lvl_entry entry) |
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{ |
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currlevel = level; |
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leveltype = GetLevelType(level); |
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pMegaTiles = std::make_unique<MegaTile[]>(GetTileCount(leveltype)); |
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CreateDungeon(seed, entry); |
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CreateThemeRooms(); |
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const uint16_t *tileLayer = &DunData[2]; |
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for (int y = 0; y < DMAXY; y++) { |
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for (int x = 0; x < DMAXX; x++) { |
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auto tileId = static_cast<uint8_t>(SDL_SwapLE16(*tileLayer)); |
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tileLayer++; |
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ASSERT_EQ(dungeon[x][y], tileId) << "Tiles don't match at " << x << "x" << y; |
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} |
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} |
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const uint16_t *transparentLayer = &DunData[2 + DMAXX * DMAXY * 13]; |
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for (int y = 16; y < 16 + DMAXY * 2; y++) { |
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for (int x = 16; x < 16 + DMAXX * 2; x++) { |
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auto sectorId = static_cast<uint8_t>(SDL_SwapLE16(*transparentLayer)); |
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transparentLayer++; |
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ASSERT_EQ(dTransVal[x][y], sectorId) << "Room/region indexes don't match at " << x << "x" << y; |
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} |
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} |
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} |
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/**
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* @file drlg_test.hpp |
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* |
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* Helpers for dungeon related tests. |
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*/ |
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#pragma once |
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#include <gtest/gtest.h> |
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#include "engine/load_file.hpp" |
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#include "levels/themes.h" |
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#include "multi.h" |
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#include "player.h" |
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#include "quests.h" |
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#include "utils/paths.h" |
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using namespace devilution; |
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int GetTileCount(dungeon_type levelType) |
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{ |
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switch (levelType) { |
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case DTYPE_TOWN: |
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return 376; |
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case DTYPE_CATHEDRAL: |
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return 206; |
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case DTYPE_CATACOMBS: |
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return 160; |
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case DTYPE_CAVES: |
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return 206; |
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case DTYPE_HELL: |
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return 137; |
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case DTYPE_NEST: |
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return 166; |
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case DTYPE_CRYPT: |
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return 217; |
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default: |
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app_fatal("Invalid level type"); |
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} |
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} |
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std::unique_ptr<uint16_t[]> DunData; |
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void LoadExpectedLevelData(const char *fixture) |
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{ |
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// Set look up path to the location to load set pieces from later:
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paths::SetPrefPath(paths::BasePath() + "test/fixtures/"); |
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DunData = LoadFileInMem<uint16_t>(fixture); |
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ASSERT_NE(DunData, nullptr) << "Unable to load test fixture " << fixture; |
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ASSERT_EQ(Size(DMAXX, DMAXY), Size(SDL_SwapLE16(DunData[0]), SDL_SwapLE16(DunData[1]))); |
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} |
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void TestInitGame(bool fullQuests = true, bool originalCathedral = true) |
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{ |
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Players.resize(1); |
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MyPlayer = &Players[0]; |
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MyPlayer->pOriginalCathedral = originalCathedral; |
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sgGameInitInfo.fullQuests = fullQuests ? 1 : 0; |
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gbIsMultiplayer = !fullQuests; |
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InitQuests(); |
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} |
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void TestCreateDungeon(int level, uint32_t seed, lvl_entry entry) |
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{ |
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currlevel = level; |
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leveltype = GetLevelType(level); |
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pMegaTiles = std::make_unique<MegaTile[]>(GetTileCount(leveltype)); |
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CreateDungeon(seed, entry); |
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CreateThemeRooms(); |
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const uint16_t *tileLayer = &DunData[2]; |
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for (int y = 0; y < DMAXY; y++) { |
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for (int x = 0; x < DMAXX; x++) { |
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auto tileId = static_cast<uint8_t>(SDL_SwapLE16(*tileLayer)); |
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tileLayer++; |
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ASSERT_EQ(dungeon[x][y], tileId) << "Tiles don't match at " << x << "x" << y; |
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} |
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} |
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const uint16_t *transparentLayer = &DunData[2 + DMAXX * DMAXY * 13]; |
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for (int y = 16; y < 16 + DMAXY * 2; y++) { |
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for (int x = 16; x < 16 + DMAXX * 2; x++) { |
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auto sectorId = static_cast<uint8_t>(SDL_SwapLE16(*transparentLayer)); |
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transparentLayer++; |
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ASSERT_EQ(dTransVal[x][y], sectorId) << "Room/region indexes don't match at " << x << "x" << y; |
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} |
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} |
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} |
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