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storm_svid: use DISPLAY_TEXTURE_FORMAT for PlayEnd

otherwise we get incorrect menu graphics
pull/7608/head
Apaczer 1 year ago committed by Anders Jenbo
parent
commit
fb625d826f
  1. 2
      Source/storm/storm_svid.cpp

2
Source/storm/storm_svid.cpp

@ -379,7 +379,7 @@ void SVidPlayEnd()
#ifndef USE_SDL1
if (renderer != nullptr) {
texture = SDLWrap::CreateTexture(renderer, SDL_PIXELFORMAT_RGB888, SDL_TEXTUREACCESS_STREAMING, gnScreenWidth, gnScreenHeight);
texture = SDLWrap::CreateTexture(renderer, DEVILUTIONX_DISPLAY_TEXTURE_FORMAT, SDL_TEXTUREACCESS_STREAMING, gnScreenWidth, gnScreenHeight);
if (renderer != nullptr && SDL_RenderSetLogicalSize(renderer, gnScreenWidth, gnScreenHeight) <= -1) {
ErrSdl();
}

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