54 Commits (3103da7f1dfd1ce534ef4cc5d622086dcafbb50f)

Author SHA1 Message Date
Anders Jenbo 744e225618 Clean up player.cpp (#387) 8 years ago
Anders Jenbo fff0a9161c
movie.cpp (#378) 8 years ago
squidcc 51bfa2353b Use quest enum values (#362) 8 years ago
Anders Jenbo 1e40fdf51e Clean PM_DoAttack & CanTalkToMonst (#311) 8 years ago
Anders Jenbo 7da6f4d08a Clean up PM_DoDeath (#317) 8 years ago
Anders Jenbo f055f7ba18 Adjust InitMonsterGFX 8 years ago
galaxyhaxz 38b498ac4b
Add 'const' to data to match original binary (#200) 8 years ago
Anders Jenbo 44b1349529 Clean up CheckMonsterHit 8 years ago
galaxyhaxz 503e5c1440
Names from DX SDK (#197) 8 years ago
Anders Jenbo 5b1aa609fc Clean up InitMultiView 8 years ago
Anders Jenbo 31637532c9 Redefine nSolidTable as BYTE 8 years ago
Anders Jenbo fe3b0a9d09 Clean up DoEnding 8 years ago
Robin Eklind 5d46965fa2 Fix loading of TRN for unique monsters. 8 years ago
Dennis Duda 0b5aef5edb `PlaceGroup` is now near binary-exact 8 years ago
Dennis Duda 8bd518031b Added `LIGHTSIZE` constant 8 years ago
Dennis Duda 5de0a5083b `PlaceUniqueMonst` is now near binary-exact. 8 years ago
Dennis Duda 0f0bb1c713 `PlaceMonster` is now binary exact 8 years ago
Dennis Duda 7c75240c1e `MonstPlace` now binary exact. 8 years ago
galaxyhaxz f49117c95a
Update monster.cpp 8 years ago
Dennis Duda ad59011c64 Shuffled things around in `InitMonster` to make the ordering closer to the beta, and making it binary exact 8 years ago
Dennis Duda 16a576cd5b Brought `GetLevelMTypes` very close to binary exact 8 years ago
Dennis Duda cf81adbd47 Minor adjustments to `InitLevelMonsters` and `AddMonsterType` 8 years ago
Dennis Duda 4461f657c3 Made `InitMonsterTRN` binary exact. 8 years ago
galaxyhaxz 5ed2336e90
Fix types of animation data (#176) 8 years ago
Dennis Duda 9d31a6e29c Flip check in `AddMonsterType` to make it near binary perfect 8 years ago
Dennis Duda 50cbbded0c Flipped setlevel check for better matching with the original binary 8 years ago
Dennis Duda 4391b247a8 Moved `monst->MData` to temporary variable to get the code very close to the original 8 years ago
Dennis Duda 302d1c6507 Flipped branches of PlaceQuestMonster to make it near byte-perfect. 8 years ago
Dennis Duda 22fcf9a074 Fixed stuff after rebase 8 years ago
Dennis Duda 834db70385 Cleaned up `PlaceGroup` 8 years ago
Dennis Duda 2e3a2f7544 Cleaned up `PlaceUniqueMonst` 8 years ago
Dennis Duda 375d0d469b Fixed InitMonsterGFX, it now actually works! 8 years ago
Dennis Duda 0603e3e042 Cleaned up InitMonsterGFX, InitMonster, MonstPlace 8 years ago
Dennis Duda 66f522f34e Small corrections/cleanups (thanks @galaxyhaxz :)) 8 years ago
Dennis Duda 4c4fe6834c Fixed missing quest enum value. 8 years ago
Dennis Duda 5d03a27248 Cleaned up `GetLevelMTypes`. 8 years ago
Dennis Duda d78ffef5fa Cleaned up `InitLevelMonsters` and `AddMonsterType` 8 years ago
Dennis Duda f5675d7fec Fixed formatting in `InitMonsterTRN` 8 years ago
Dennis Duda df44956a78 Cleaned up InitMonsterTRN. 8 years ago
galaxyhaxz fa64b2148d
Add defines [W.I.P] (#160) 8 years ago
galaxyhaxz 775ae59e18
Fix function signatures and others (#158) 8 years ago
galaxyhaxz a336c38226
Fix random(idx,v) calls (#157) 8 years ago
galaxyhaxz 9f34a366a6
Fix decompilation of skeleton spawning (#152) 8 years ago
Dennis Duda 0200a2abba Refactored spells.cpp (#147) 8 years ago
galaxyhaxz 57e19cf1c0
Fix zhar quest, monster squelching, golem (#75) 8 years ago
galaxyhaxz 49a6f4f9fc
Add include guards, prepare for XRef (#28) 8 years ago
galaxyhaxz bb01c6f084
Remove the "fear factor" (#21) 8 years ago
galaxyhaxz bf2b23fc71
Fixed golem, now works perfect 8 years ago
galaxyhaxz ffc8c38801
Update monster.cpp 8 years ago
galaxyhaxz dde68ff89e
Add files via upload 8 years ago