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Adjust InitMonsterGFX

Fixes #20
pull/4/head
Anders Jenbo 8 years ago committed by Dennis Duda
parent
commit
f055f7ba18
  1. 3
      Source/monster.cpp

3
Source/monster.cpp

@ -595,14 +595,13 @@ void __fastcall InitMonsterGFX(int monst)
Monsters[monst].Anims[anim].Delay = monsterdata[mtype].Rate[anim];
}
Monsters[monst].MData = &monsterdata[mtype];
Monsters[monst].flags_1 = monsterdata[mtype].flags;
Monsters[monst].flags_2 = (monsterdata[mtype].flags - 64) >> 1;
Monsters[monst].mMinHP = monsterdata[mtype].mMinHP;
Monsters[monst].mMaxHP = monsterdata[mtype].mMaxHP;
Monsters[monst].has_special = monsterdata[mtype].has_special;
Monsters[monst].mAFNum = monsterdata[mtype].mAFNum;
Monsters[monst].MData = &monsterdata[mtype];
if ( monsterdata[mtype].has_trans )
{

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