Anders Jenbo
a9a14f74de
🚨 Fix a couple of clang warnings
5 years ago
Anders Jenbo
c659afa9d6
🐛 [hellfire] Fix "0 gold" sometimes spawning on the corner stone
5 years ago
Anders Jenbo
e7377c37ae
🎨 Use proper types for checks in RecreateItem
5 years ago
Anders Jenbo
331a540fc3
🔥 Remove the auricGold variable
5 years ago
Anders Jenbo
bb7d0368d0
🐛 Correctly initialize empty objects
5 years ago
Martin Wolters
9b50a69ac2
Bugfix: auricGold shouldn\'t determine MaxGold.
5 years ago
Anders Jenbo
2362ff82f7
✨ Add black text color
5 years ago
Juliano Leal Goncalves
800dbce066
♻️ Move options-related structs to new 'options.h' file
5 years ago
Anders Jenbo
f2140688e7
Load and save all ini values the same way ( #1260 )
5 years ago
Anders Jenbo
839940df68
🏷️ Add enum as the type for power in SaveItemPower
5 years ago
Anders Jenbo
8f09cc3034
[diablo] 🐛 Correct spelling of Sorcerer
...
Fixes #1074
5 years ago
Anders Jenbo
38fdf34c14
💄 Apply code style
5 years ago
Anders Jenbo
1d537e0a93
🚨 Add missing cases to most switches
5 years ago
Anders Jenbo
31467cc949
♻️ Remove all usage of basic WIN32 types
...
Note that several WinAPI types are still in use (misc.h)
5 years ago
Anders Jenbo
83e783a796
🔥 Remove ITYPE_FOOD (unused)
5 years ago
Gleb Mazovetskiy
70d1d633bd
Get rid of SCREEN_X / SCREEN_Y
...
GlobalOutputBuffer() now returns a clipped subregion
5 years ago
Anders Jenbo
17803d5923
♻️ Apply proper types to PlayerStruct
5 years ago
Anders Jenbo
2e3bb9206d
🐛 Fix uninitialized values for items generated in a loop
...
Fixes #1121
5 years ago
Anders Jenbo
14074608be
🐛 Correct requirement line in stores
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Fixes #1167
5 years ago
Gleb Mazovetskiy
cd59a1c323
Completely replace gpBuffer with CelOutputBuffer
...
`CelOutputBuffer` now contains an `SDL_Surface` and an `SDL_Rect`.
We now have access to SDL surface manipulation functions.
`gpBuffer` and `gpBufEnd` are completely gone 🧹
This results in some FPS loss (250 -> 195) recovered in a subsequent
commit.
5 years ago
Gleb Mazovetskiy
d7a599a506
Migrate DrawULine away from gpBuffer
...
Also applies a bugfix
5 years ago
Anders Jenbo
ede55e0914
♻️ Document variables in stores.cpp
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This also fixes OOB when buying all items in a list
5 years ago
Anders Jenbo
783e4a70b1
♻️ Strongly type items structures
5 years ago
Anders Jenbo
e280432b92
🚨 Fix all SDL1 warnings
5 years ago
Juliano Leal Goncalves
37466890e0
♻️ Extract 'ItemStruct.isEmpty()' function
5 years ago
Anders Jenbo
037ef082b4
🐛 Correct position of dialog backgrounds
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Fixes #1098
5 years ago
Gleb Mazovetskiy
d55a1c8a7d
Pass CelOutputBuffer to game text printing ( #1095 )
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* Pass CelOutputBuffer to game text printing
* DrawHalfTransparentRectTo: minor cleanup
5 years ago
Gleb Mazovetskiy
83ce7c27af
Enginify `trans_rect`
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Moves `trans_rect` to `engine` as `DrawHalfTransparentRectTo` and makes
it operate on `CelOutputBuf`.
5 years ago
Anders Jenbo
ee3cbdc6ee
🐛 Clear item before reusing it in all cases
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This will undoubtly also fix some issues with original items contaning
garbage data that could lead to morphing
5 years ago
Anders Jenbo
d46daa5a00
♻️ Remove unused return value from SpawnUnique
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Introduced erroneously in f87bc0ca8b
5 years ago
Anders Jenbo
39999791b3
Revamp ini options and sync in multiplayer
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[NetMsg]
F12=Now you DIE!
F11=Here's something for you.
F10=Follow me.
F9=I need help! Come Here!
[Game]
Speed=50
Fast Walk=1
Grab Input=0
Theo Quest=0
Cow Quest=0
[Audio]
Sound Volume=0
Music Volume=0
Walking Sound=1
[Graphics]
Fullscreen=1
Fit to Screen=1
Scaling Quality=2
Integer Scaling=0
Vertical Sync=1
Blended Transparency=1
Gamma Correction=100
Color Cycling=1
[Diablo]
Intro=0
[Hellfire]
Intro=0
SItem=
[Phone Book]
Entry1=127.0.0.1
[Network]
Bind Address=0.0.0.0
5 years ago
Anders Jenbo
47fc142d63
Correct operator precedence in RecreateItem
5 years ago
Anders Jenbo
f87bc0ca8b
Clea up some duplicate item code
5 years ago
Juliano Leal Goncalves
c81a1efb55
Standardize colon alignment on text ( #816 )
5 years ago
Anders Jenbo
5cbcb1b8c5
[diablo] Fix unique item items morphing on new game
...
Fixes #441
_iCreateInfo was not cleared for unique items, given the right garbage
value this would cause them to morph. To fix existing save games we
check for CF_UNIQUE before recreating useful or town items.
5 years ago
Anders Jenbo
3593266ef7
Converte all Levels when cross loading saves
5 years ago
Anders Jenbo
5035ac8062
Strip Hellfire items in Diablo sessions
5 years ago
Anders Jenbo
4d47d513ce
Implement Hellfire multiplayer saves
5 years ago
Anders Jenbo
70ca20b59f
Clean up Hellfire special cases
5 years ago
Anders Jenbo
e73f31f104
Correct printing multiple requirements
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Fixes #906
Fixes #1045
5 years ago
Anders Jenbo
36a196389b
Fix remaning basic compiler errors and warnings
5 years ago
qndel
be0bdbe495
fix slain hero (and other stuff?)
5 years ago
pionere
606b9f09a0
prevent mana gain from books when nomana flag is set
5 years ago
pionere
f5c1079d6f
eliminate unused code
5 years ago
Anders Jenbo
f1d92d5b9d
bugfix for vanilla code (check numitems before spawning rock/rewardItem)
...
Copied from @pionere
5 years ago
Anders Jenbo
60d3e9ceb1
Clean up rendering
5 years ago
qndel
ab9911064f
unify checks for single and multiplayer
5 years ago
Anders Jenbo
c08a10e44b
Unify calculation of gold icon
5 years ago
pionere
e575ec92be
correct stat checks when calculating the item bonuses
5 years ago
qndel
c0f5749728
Fix RNG diverging during level generation depending on the code path
...
The consequences has mostly mitigated after wards, but this will make things make more sens when analysing the state of the code.
5 years ago