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♻️ Remove unused return value from SpawnUnique

Introduced erroneously in f87bc0ca8b
pull/1095/head
Anders Jenbo 5 years ago
parent
commit
d46daa5a00
  1. 6
      Source/items.cpp
  2. 2
      Source/items.h

6
Source/items.cpp

@ -2667,10 +2667,10 @@ void GetUniqueItem(int i, int uid)
item[i]._iCreateInfo |= CF_UNIQUE;
}
int SpawnUnique(int uid, int x, int y)
void SpawnUnique(int uid, int x, int y)
{
if (numitems >= MAXITEMS)
return -1;
return;
int ii = AllocateItem();
GetSuperItemSpace(x, y, ii);
@ -2684,7 +2684,7 @@ int SpawnUnique(int uid, int x, int y)
GetUniqueItem(ii, uid);
SetupItem(ii);
return ii;
return;
}
void ItemRndDur(int ii)

2
Source/items.h

@ -49,7 +49,7 @@ void SaveItemPower(int i, int power, int param1, int param2, int minval, int max
void GetItemPower(int i, int minlvl, int maxlvl, int flgs, BOOL onlygood);
void SetupItem(int i);
int RndItem(int m);
int SpawnUnique(int uid, int x, int y);
void SpawnUnique(int uid, int x, int y);
void SpawnItem(int m, int x, int y, BOOL sendmsg);
void CreateRndItem(int x, int y, BOOL onlygood, BOOL sendmsg, BOOL delta);
void CreateRndUseful(int pnum, int x, int y, BOOL sendmsg);

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