381 Commits (1ac8987c587b51430c151d4292e2cd7d86cbee36)

Author SHA1 Message Date
Anders Jenbo d8fa29c972 Clean up more implicit bool conversion 5 years ago
obligaron 0bf3943254 Use GetOffsetForWalking in DrawMonsterHelper 5 years ago
obligaron a4cacfbcbe Enable ADL for Monsters 5 years ago
obligaron b0ed920a25 Introduce AnimationInfo to MonsterStruct 5 years ago
Andrew James 60a47caf1b
Refactor Draw* functions to use Rectangle and Point types 5 years ago
Anders Jenbo ee7b32d8f6 Player by reference part 3 5 years ago
Gleb Mazovetskiy 4ea7ba0f5f 🚚 engine.h: Extract `LoadLE32` and `LoadBE32` 5 years ago
Gleb Mazovetskiy 43bc08bd63 Hardware Cursor: Fall back to software on failure 5 years ago
Gleb Mazovetskiy f9d20b44d6 🎉 Hardware cursor (SDL2-only) 5 years ago
obligaron b5ad92eb2c Convert _mAnimData to CelSprite 5 years ago
Gleb Mazovetskiy e9544c2fdc ♻️ Cleanup `DrawCursor` 5 years ago
Gleb Mazovetskiy e7b105b6ed 🐞 Fix off-by-one in `DrawCursor` 5 years ago
obligaron 6d5291b17d Enable ADL for Items 5 years ago
obligaron ccc1ccf9c3 Introduce ItemStruct.AnimInfo 5 years ago
qndel 15a4ac8e42 fix magic rock highlight 5 years ago
Kalebe Alves 118efe8e6d
Use Point/SDL_Rect for control functions coordinate system 5 years ago
qndel b1d74d2791
alt highlighting (#2060) 5 years ago
Anders Jenbo 8a7ec56d3a Player by reference part 2 5 years ago
obligaron 61ba5009ac Convert to CelSprite 5 years ago
Juliano Leal Goncalves d55cd99dd5 🚚 Rename 'direction' enum to 'Direction' 5 years ago
qndel 69b903743a fix typos 5 years ago
Anders Jenbo 9e2206a673 Format code 5 years ago
obligaron 86e1d488e6 Draw Reflect Icon similiar to Manashield 5 years ago
Anders Jenbo 6acb49bea4 Render quest and menu text using common text rendering 5 years ago
obligaron 417a3f124a DrawPlayerHelper: Use correct player offset 5 years ago
obligaron 4d2ac0502a Add new GetOffsetForWalking helper and use it for player drawing and camera 5 years ago
Anders Jenbo 34744c068f ♻️Consitantly use %i and not %d 5 years ago
qndel 89c40eaa7b
inventory items rendering cleanup (#1938) 5 years ago
Gleb Mazovetskiy cb9da2cadc 🎉 SDL1: An option to render directly to video mem 5 years ago
Anders Jenbo 8eb9c930fe
🚨 Fix remaning GCC warnings (#1929) 5 years ago
Gleb Mazovetskiy 1181cc68ac 🎉 Remove buffer padding 5 years ago
Gleb Mazovetskiy b3c921edac Fix clipping in `scrollrt_draw_cursor_item` 5 years ago
Anders Jenbo 72598865cc ♻️Replace PrintGameStr with DrawString 5 years ago
Gleb Mazovetskiy f025d5c910 Remove clipping from `scrollrt_draw_cursor_item` 5 years ago
Gleb Mazovetskiy 9a9941efdd 🚚 Move CL2 rendering to engine/render/cl2_render.cpp 5 years ago
Gleb Mazovetskiy 0edfa3de66 🚚 Move CEL rendering to engine/render/cel_render.cpp 5 years ago
Gleb Mazovetskiy 59dd42692f 🚚 Move render.cpp to engine/render/dun_render.cpp 5 years ago
Anders Jenbo f579b2f287 Handle cel/cl2 files as byte arrays 5 years ago
thebigMuh 8e19ef5460 - Fixed outline drawing for item on cursor to match rest of game 5 years ago
Anders Jenbo bfc510fb23 Clean up automap.cpp 5 years ago
Anders Jenbo 654a2b8834 ♻️Clean up automap code 5 years ago
Gleb Mazovetskiy 34b4ed759a 🐞 Clean up and fix inventory sprite handling 5 years ago
Gleb Mazovetskiy 1b8b62a8c2 ♻️ Store CEL width with the sprite itself 5 years ago
Anders Jenbo f884ba5340 🔥 Remove more miniwin dependencies 5 years ago
obligaron 3b87433fc2 Move GetFrameToUseForPlayerRendering to AnimationInfo 5 years ago
obligaron 1de46a8495 Rename member variables 5 years ago
obligaron 0b5183f63e Introduce AnimationInfo 5 years ago
thebigMuh ad8f342db0 Adding constness 5 years ago
thebigMuh 7ce3957a8a Split of QoL features into separate files 5 years ago
obligaron 239a43cc1c
Remove "AnimWidth2" expect for missiles (#1680) 5 years ago