531 Commits (187355702bdfd8e4fa305bf5338311730efaf60b)

Author SHA1 Message Date
Gleb Mazovetskiy 0bfc147b78
🧹 Remove `DiabloAllocPtr` and friends (#1824) 5 years ago
obligaron 9cfbea4c8b ADL: Fix calculation of fast/faster/fastest combination (Bard) 5 years ago
Anders Jenbo 5745f099ba ♻️Use Point for positions in msg.cpp functions 5 years ago
obligaron ff995adc2b Move ProcessPlayerAnimation to AnimationInfo 5 years ago
obligaron 16b3b38908 Move NewPlrAnim logic to AnimationInfo 5 years ago
obligaron 3b87433fc2 Move GetFrameToUseForPlayerRendering to AnimationInfo 5 years ago
obligaron 1de46a8495 Rename member variables 5 years ago
obligaron 0b5183f63e Introduce AnimationInfo 5 years ago
Vladimir Olteanu 2a3cf98850 Slight cleanup of dead{.h,.cpp} 5 years ago
qndel bdf4b848a9
🐛 Fix queuing operating object when clicking during attack (#1678) 5 years ago
obligaron a2a54dec34 Remove AnimLenFromClass 5 years ago
thebigMuh 7ce3957a8a Split of QoL features into separate files 5 years ago
John Törnblom e0dddf508a
Add automatically translated string literals (#1694) 5 years ago
obligaron 239a43cc1c
Remove "AnimWidth2" expect for missiles (#1680) 5 years ago
Jmgr c33182d6de Modernize deprecated headers 5 years ago
Jmgr 1b7e0d2cb3 Migrate existing log entries 5 years ago
Anders Jenbo f77c52941a ♻️Make GetDirection take Points instead of ints 5 years ago
Anders Jenbo 2bd13451a1 ♻️Apply point positioning to all remaning entities 5 years ago
Anders Jenbo efbe8a8338 ♻️ add possition points to monsters 5 years ago
Anders Jenbo 7912e510f0 🎨 Clean up overuse of SDL types 5 years ago
Anders Jenbo 275404029e ♻️Cleanup player temp variables 5 years ago
obligaron b1ee8c00b3 change AnimationDistributionFlags to enum class and rename to AnimationDistributionParams 5 years ago
obligaron ab28255c68 temporary: use normal animation logic for walk 5 years ago
obligaron 93d487d3ed move comments to own line 5 years ago
obligaron 1930b0f1a6 rename enum AnimationFlags to AnimationDistributionFlags 5 years ago
obligaron 2f2e48abf5 check the result of &-operator for enum flag explicitly 5 years ago
obligaron e0aec0b153 Rename _pAnimRelevantAnimationFramesForDistributen to _pAnimRelevantAnimationFramesForDistributing 5 years ago
obligaron 9834e4849b player.cpp: Rename absolutAnimationFrame to absoluteAnimationFrame 5 years ago
obligaron fa6bf63dd3 Introduce AnimationFlags::SkipsDelayOfLastFrame and handle it 5 years ago
obligaron 4fc7a4c8aa Change Logic from Frames to GameTicks 5 years ago
obligaron c9b506d334 Introduce AnimationFlags::ProcessAnimationPending and stop passing skipped Frames cause of ProcessAnimationPending as skipped Frames 5 years ago
obligaron f908f47751 Move the original logic to NewPlrAnim and introduce _pAnimGameTickModifier and _pAnimRelevantAnimationFramesForDistributen 5 years ago
Anders Jenbo e4cfad3196 ♻️Use points instead of individual fileds for player structure 5 years ago
Gleb Mazovetskiy 00bc7cb302 🧹 GetPlrGFXSize: unordered_set -> direct test 5 years ago
qndel 118d480be7
🐛 Fix loading monk block animations 5 years ago
Anders Jenbo d99522b9a5 ♻️ Clean up direction related code 5 years ago
Anders Jenbo a32ac83090 🎨 cleanup trivial trype comparisons 5 years ago
Anders Jenbo 1e3ed903be 🎨 strip redundant else 5 years ago
Anders Jenbo aa290b6f63 🎨 Add missing braces 5 years ago
Anders Jenbo 593c6a6f17 🎨 Drop unused param and rename random_ to GenerateRnd 5 years ago
Anders Jenbo f004c78824 🧹 performance-unnecessary-value-param 5 years ago
Jmgr 1d84156509 Simplify bitshift divisions/multiplications 5 years ago
Anders Jenbo 97d7171123 🔥 Get rid of _ptargx/y 5 years ago
qndel ec74917cb4 class sounds cleanup 5 years ago
FluffyQuack 4f417d2fdc Fix to one desync related to player movement (queuing moving after attacking). 5 years ago
Anders Jenbo a9874d65c1 ♻️Remove SDL types from player header 5 years ago
Anders Jenbo 373f28736f 🎨 Acceptable parts of modernize-* 5 years ago
Anders Jenbo bb4e1960e7 🎨 modernize-use-nullptr 5 years ago
Anders Jenbo c89bd9c001 🚨 Fix remaning warnings for clang and gcc 5 years ago
Anders Jenbo 5fdb9ce459 🎨 Format code 5 years ago