Gleb Mazovetskiy
4cf0053ece
Set underlying type for all the enums
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Reduces rg99 binary size by 3 KiB.
4 years ago
Gleb Mazovetskiy
ba34bafb3f
Use SDL events directly
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Removes redundant miniwin events and queue, using SDL events directly instead.
Demo migrated using this script: https://gist.github.com/glebm/8a73b04f695de96f344cc2e35151e03e
4 years ago
Gleb Mazovetskiy
adf40f5c80
misc_msg: Always use `lParam` for mod state
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Previously, keyboard events used `lParam` for modifier key state,
while mouse events used `wParam`.
Changes the mouse events to use `lParam`, which allows us to
change `lParam` to `uint16_t`.
Demo migrated with a script.
4 years ago
Gleb Mazovetskiy
a4ac41cece
Replace `DVL_VK` virtual key codes with `SDLK`
4 years ago
obligaron
ebfb519ee0
Rename gbQuietMode to HeadlessMode
4 years ago
obligaron
40283ca69e
Introduce timedemo based tests
4 years ago
Anders Jenbo
a7be622aa3
Clean up naming of event handler
4 years ago
Trihedraf
5ee6e5dd3a
Make zoom a setting in the menu ( #4931 )
4 years ago
Anders Jenbo
6d56058708
Move level generation to subfolder
4 years ago
Anders Jenbo
54cd839cf6
Clean up drlg tests
4 years ago
obligaron
2b0b944afb
Manage friendly mode per player and sync state between clients
4 years ago
ephphatha
7f15aa730d
Move definition of ghMainWnd to utils/display.cpp
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This variable is controlled/set by the code in that file, this also lets other files have more specific/relevant includes instead of the monolith that is diablo.h
4 years ago
Anders Jenbo
2575f76bbd
Make 'quit game' return to the main menu when NOEXIT is set
4 years ago
obligaron
b52a50f2e7
Add OptionEntry for alternative nest art and remove command line parameter --nestart
4 years ago
obligaron
1f7b0607a6
public game browsing: show difficulty, speed, players and possible incompatibility
4 years ago
staphen
6418d7a2f0
Detect window focus state to mute automatically when starting audio
4 years ago
Felipe Wannmacher
8efbcf2058
Xbox One/Series support ( #3946 )
4 years ago
obligaron
419fe7b7ec
Change Keymapper to OptionCategory/OptionEntry
4 years ago
Anders Jenbo
cf9b5ae79d
Split up graphics settings initializers
4 years ago
Gleb Mazovetskiy
076b0c0c05
Overhaul tests
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1. Adds a `libdevilution_so` target when tests are enabled.
2. Each test file is now a separate binary target linked against `libdevilutionx_so` (can now run tests in parallel).
3. Tests are now defined in a separate `test/CMakeLists.txt` file.
4. Building the tests is now controlled by the standard `BUILD_TESTING` option (defined by CTest).
5. Tests are now built by default.
6. On CI, test errors are now reported.
Also:
* `.clang-format`: Enable SortIncludes in tests
* `path_test.cpp`: Fix -Wsign-compare
4 years ago
Anders Jenbo
4dd8b121ec
Replace TTF with PCX font
5 years ago
obligaron
3bd6091297
Rename debug_mode_key_i to DebugDisableNetworkTimeout
5 years ago
obligaron
f9192d2312
Remove debug command line argument -^ (Enable debug tools) and added
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scrollview debug command
5 years ago
obligaron
0acaec710c
Remove -m debug command line
5 years ago
BC Ko
2cae444eb2
documentation cleanup: diablo
5 years ago
Anders Jenbo
783e946fd3
Make enabeling quests a command
5 years ago
Anders Jenbo
d07b2204d3
Remove -j argument
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Use the changelevel command instead
5 years ago
Anders Jenbo
4a1e4c599b
Port debug vision to a command
5 years ago
Anders Jenbo
f931778b90
Remove debug_mode_key_w
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Replaced by debug commands
5 years ago
Anders Jenbo
6bc8475e8c
Clean up debug commands for loading levels
5 years ago
Anders Jenbo
4c6a5bab56
Clean up god mode
5 years ago
obligaron
77f9bded9e
Introduce demo namespace
5 years ago
Anders Jenbo
d523fc1e81
Cleanups
5 years ago
Anders Jenbo
eda4a5061e
Implement demo recording and playback
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This records all keyboard and mouse events to a file and lets you play
it back at a later point with a differen game speed.
5 years ago
obligaron
fba534de0a
Remove unused LastMouseButtonTime
5 years ago
Anders Jenbo
ab8afa7cd7
Fix edge cases in mouse action tracking code ( #2452 )
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Fixes #2431
Also:
- Track spell targets
- Merge repeat walk in to the new repeat action code
- Avoid time based repeats (use action frame instead)
5 years ago
Anders Jenbo
4260d4cfcc
Add OperateObject to MouseAction
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For continiously operate fountains etc
Fixes #1133
5 years ago
Anders Jenbo
f4897c3139
Clean up MouseAction code
5 years ago
Anders Jenbo
a19e7b2a3b
Remove some more use of miniwin
5 years ago
FluffyQuack
ba60907853
Hold mouse button to keep attacking (Diablo 2-style) ( #2349 )
5 years ago
Jonathan Bergeron
57d445d32f
made pause / unpause safer and fixed issue with autopause when losing focus during the loading screen
5 years ago
JoBergeron
be3f1ba928
Pause game and mute music when game window loses focus ( #2337 )
5 years ago
Anders Jenbo
352a0ca510
Place local symbols in an anonymous namespace
5 years ago
Anders Jenbo
a7c7fa0030
Fully apply clang-tidy/format to all files
5 years ago
obligaron
0905b8c064
Introduce GameLogicStep
5 years ago
Juliano Leal Goncalves
fd9f2099d0
♻️ Leverage 'Point' to represent mouse position
5 years ago
Anders Jenbo
eb2cd5f654
♻️ Create QuickMessage struct
5 years ago
Anders Jenbo
22b632f04a
♻️ Clean up implicit bool conversions
5 years ago
Gleb Mazovetskiy
4ea7ba0f5f
🚚 engine.h: Extract `LoadLE32` and `LoadBE32`
5 years ago
obligaron
76103eeb7f
Replace C++ RUN_TEST define with gbQuietMode
5 years ago