7667 Commits (116bd3f626ee564511f50ae35ecec8a9b5bdd5aa)

Author SHA1 Message Date
Anders Jenbo b7424a0068 Clean up PmChangeLightOff() 3 years ago
Anders Jenbo 5a12f7b0d5 Always spawn players in a valid location 3 years ago
Anders Jenbo 261776b255 Correct OOB check in PrepareInnerBorders() 3 years ago
DakkJaniels b0cb925a5e
Add print screen to event handler for UI (#6058) 3 years ago
staphen fa0147cfa5 Handle window focus events when svid movie is playing 3 years ago
staphen a74d041041 Reenable lights for active monsters when loading level 3 years ago
Anders Jenbo 4c51e15f26 Update Source/player.cpp 3 years ago
Anders Jenbo 45c0b780b9 Move back to an exhaustive clearing of players from the current level 3 years ago
staphen 45da8b2295 Remove unique monster's light when no corpse is left behind 3 years ago
staphen 82cf475b05 Change Na-Krul's animation rates from 0 to 1 3 years ago
staphen 08592377a7 Clean up logic for PT_MESSAGE prioritization 3 years ago
obligaron bf86114ec3 Sync learned/changed spells 3 years ago
obligaron 7985a9211d Change Player::_pSplLvl to uint8_t 3 years ago
DakkJaniels 000516ebf9
Update gendung.h (#6038) 3 years ago
Anders Jenbo 12fa487cb5 Fix build 3 years ago
Anders Jenbo 6998906b32 Hellfire: let light affect the player 3 years ago
qndel d97f265cb1 light fix 3 years ago
Anders Jenbo 124cc71800 Update realtime lighting when static lights are changed 3 years ago
Anders Jenbo c3fafa1aff Move list of lightemitting objects to AddObjectLight() 3 years ago
Anders Jenbo 2f908277a8 Apply pre calculated lighting for quest levels 3 years ago
Anders Jenbo acf98f2bdc Fix wrong check for light level 3 years ago
Anders Jenbo f345087e75 Fix Lazarus glowing inside the wall 3 years ago
Anders Jenbo 4db65d94de Add glow to Crypt lava tiles 3 years ago
staphen f30c42c3a8 Use symlinks to work around lack of Unicode support for paths in ZeroTier 3 years ago
Anders Jenbo eef0b10e1f Hellfire: Fix light fall off not with in it's radious 3 years ago
Anders Jenbo 6ba5998a97 Unset all vision before updating current ones 3 years ago
Anders Jenbo d8b5c3a970 Fix light brightness pop on load 3 years ago
Anders Jenbo 0f7713bad8 Fix lighting when debugging 3 years ago
Anders Jenbo 828a52dc6d Clean up ProcessLightsList() 3 years ago
qndel 216febfe8a
fix rotating right (#6020) 3 years ago
qndel 731ad1ada5
use std::rotate (#6019) 3 years ago
staphen 3e60df5111 Apply u8path() to paths passed into std::filesystem API calls 3 years ago
Anders Jenbo e969a8ad01 Invert player to vision relation 3 years ago
Anders Jenbo 231f6814f7 Use rectangle logic in vision and lighting updates 3 years ago
Anders Jenbo a997f8d597 Only update vision in dungeon 3 years ago
Anders Jenbo 382212b98c Remove DisableLighting from release builds 3 years ago
Anders Jenbo 13c5c09990 Clean up Light related naming 3 years ago
Anders Jenbo 3304e8a542 Clean up lighting_color_cycling() 3 years ago
Anders Jenbo 0b19c2fd4f Assert correct use of LightFalloffs 3 years ago
Anders Jenbo 3723fb2cf0 Clean up light table generation 3 years ago
Anders Jenbo 53d4e72e19 Fix Hell modification of the light table 3 years ago
Anders Jenbo b36709666b Clean up Nest and Crypt modifications to the light table 3 years ago
Anders Jenbo 8ef94f7cc0 Only generate the relevant version of LightFalloffs 3 years ago
Anders Jenbo 2afcd9e654 Cleanup generation of LightConeInterpolations 3 years ago
Anders Jenbo 5d57d5a323 Rename lightradius and lightblock 3 years ago
Anders Jenbo dc2d97c112 Split lighting shades from trn tables 3 years ago
staphen 8b6b898493 Defer d-pad inputs to movement handlers 3 years ago
obligaron 2e7125fe65 Multiplayer: Sync Lazarus stand 3 years ago
Anders Jenbo f9b5c61f68 Extract pause translations table as a data file 3 years ago
Anders Jenbo ec9d1b5550 Rename _oLight to applyLighting 3 years ago